Researcher @RhodaAI , Ex @Meta

Mountain View, CA
Joined August 2020
Very excited about this work! Having been looking for the visual scaling for a long time. A very impressive and great work!
Very excited about this one: a completely new representation learning objective, with a proper theory of what it converges to: the representation of an image converges to features such that their dot product with another image's representation is their pointwise mutual information! @BaadeAlan knocked it out of the park :) (1/n)
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Tesla Updates FSD Halloween Mode! Looks amazing!
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Deepseek makes a very big improvement. And this is a flash model. Now it also works for blender. I guess soon there will be open-source models that would be capable of constructing simulation environments for robotics or to be fine-tuned as the system 2 planning models!
🐳 DeepSeek-V4.1-Flash-1017 is now on BVB! A nice jump 🚀 yoloytang.me/BVB/#leaderboar…
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Got the certificate of CVPR 2026 outstanding reviewer
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Andy Pinxin Liu retweeted
What can a robot do without vision? We gave our robot a sense of touch and showed it can recognize and retrieve objects with its cameras blindfolded. Introducing Rhoda’s new tactile sensor—it feels pressure, texture, vibration, slip, and temperature, just like your fingertips.
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Andy Pinxin Liu retweeted
At Rhoda, we are constantly extending the commercial viability of robot automation - we have a long list of real customer tasks that robots can do today, with high autonomy. This is one of many :)
More industries. More real customer work. Introducing RhodaAtWork, a series on the customer workflows our robots are learning to handle across manufacturing and logistics. First up: unpacking, scanning and stacking component reels for electronics manufacturing.
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Wow, cool, the first work to have the tactile modality into the WAM framework! Very impressive!
Presenting research from @berkeley_ai Humanoid Intelligence Center. DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation.🖐️🤖 Dexterous manipulation requires touch, yet multi-finger tactile data remain scarce and expensive to collect at scale. Through continual vision-to-touch learning, DexTacWAM adapts a pretrained video world model into a visuo-tactile world model for predictive multi-finger contact modeling and action generation. Across six contact-rich dexterous manipulation tasks, DexTacWAM achieves the highest score on every task, averaging 70.6 vs. 38.0 for the strongest baseline. 🔬 Why not simply inject tactile features into the action policy? With the same multi-finger tactile encoder, policy architecture, and training procedure, replacing the tactile world-model latent with direct tactile features drops the 4-task mean from 74.7 to 26.6. Takeaway: the benefit does not come simply from providing tactile observations to the policy, but from making multi-finger contact evolution part of the predicted world state. All code, model weights, and datasets are now open-sourced! 🌐 Project: dextacwam.github.io/ 📄 Paper: arxiv.org/abs/2609.24976 💻 Code: github.com/dextacwam/DexTacW… 🤗 Weights&Data: huggingface.co/collections/J… Author List: @Jensen_Yuan, @zekaiw04, @sbn_epiphany Haoran Lu, @trevordarrell, @Ismini_L, @Wei_ZHAN_
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Andy Pinxin Liu retweeted
At Rhoda, we care deeply about the science of pre-training for robotics. In one of the most rigorous studies of its kind, over thousands of trials and hundreds of hours of robot evaluations, we show how scaling web-video pre-training leads to better real-world robot performance.
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Does scaling pre-training on general web video improve a complex manipulation task in real deployment? We scale model size and pre-training compute, and test on one industrial task. Yes. The better a pre-trained model predicts web video, the better its post-trained policy. 🧵
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Andy Pinxin Liu retweeted
If an agent truly understands a video, can it reconstruct it? Introducing BVB: benchmarking agentic video understanding via programmatic reconstruction in Blender. 288 real videos. 51 agent configurations. Paper, demos & leaderboard: yoloytang.me/BVB/ Code: github.com/yunlong10/BVB Paper: arxiv.org/abs/2609.15478
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💥 Reading ODEWorld gave me “@sama watching the atomic bomb explode” moment—the kind where you sit back in your chair. @saturdayrobotic Robotics & World Models Reading Club 22: keynote @t641769919 (@UCBerkeley), cohosted with @aurorafeng_01, @RoboticsCtr. 🤖 ODEWorld: What if robot world models stopped predicting frames—and started modeling physical time? The paper attacks a fundamental mismatch in world modeling—not just model architecture. 🔥 Hot take #1 — Sufficiency: If the physical world is continuous, a continuous latent velocity field is the natural predictive object. Instead of next-frame prediction, ODEWorld learns how the latent state changes with physical time, then integrates that flow with an ODE solver. 🔥 Hot take #2 — Necessity: JEPA-style consistency objectives supervise dynamics only indirectly and can entangle reconstruction with dynamics, creating representation-collapse failure modes. ODEWorld instead gives the model a direct first-order velocity target. 🧠 Recipe 1️⃣ Dynamical representation decoupling The latent representation is conditioned on the initial observation. The decoder also receives the initial frame, forcing the compact latent to encode dynamic change rather than static appearance. Result: a surprisingly compact single 768-D token, ~256× compression versus typical multi-token representations, while preserving smooth semantic trajectories. 2️⃣ Direct JVP supervision Instead of noisy finite-difference latent targets, the authors obtain latent velocity through a Jacobian-vector product (JVP): differentiate the dynamics encoder with respect to the observed state and multiply by the state velocity. The target is stop-gradient, making reconstruction and dynamics learning substantially decoupled. 3️⃣ Better velocity estimation Raw finite differences are noisy, so ODEWorld uses a Savitzky–Golay derivative filter (window=5), then applies the same smoothing principle in latent space. Training combines dynamics reconstruction + velocity regression, with equal weights. Pixel reconstruction uses frozen DINO features with a trainable decoder, combining L1, LPIPS and a small GAN term. DINO itself stays frozen. ⚙️ Architecture Frozen DINOv2 → dynamics encoder → 768-D latent trajectory → lightweight 3-layer MLP velocity field, conditioned via FiLM on normalized physical time and goal/language conditioning. Inference is simply ODE integration (RK4). That gives something discrete frame predictors fundamentally don't have: a trajectory you can query at any time. ⏱️ Arbitrary temporal resolution 🔄 Forward + backward planning 🧩 Missing-frame interpolation / temporal super-resolution 🎯 Replanning by restarting integration from a new observation 🧠 Continuous-control-theoretic structure 🔥 What surprised me PCA trajectories show that direct first-order supervision produces dramatically smoother latent dynamics than next-frame prediction or raw DINO features. The latent velocity is time-varying and task-specific, not just a constant interpolation between start and goal. Long-horizon rollouts remain spatially coherent; once a goal configuration is reached, the scene can freeze instead of drifting, even far beyond the training horizon. Even more interesting: the model exhibits emergent recovery behaviors absent from demonstrations—for example, recovering after a robot drops an object. Failures remain (e.g. disappearing objects, no-contact interactions), but they look qualitatively different from classic temporal inconsistency or mode collapse. 🚀 Discussions on scaling GigaTok attacks tokenizer complexity through semantic regularization; SANA-Video attacks transformer cost through hybrid linear/softmax attention and reports ~3.2× faster DiT inference. ODEWorld takes a different route: compress the dynamics problem itself. Once the velocity field lives in a 768-D latent space, long-horizon prediction becomes a handful of cheap ODE steps instead of repeatedly evaluating huge visual transformers. Reported LIBERO long-horizon rollout latency: 0.072 s. 💡 Takeaway: ODEWorld isn't merely putting an ODE wrapper around a video model. It changes the predictive primitive from “what is the next frame?” to “how does the physical state flow through time?” If physical time is truly fundamental, perhaps continuous dynamics should be an architectural constraint—not a post-hoc interpolation trick.
💥 Reading ODEWorld gave me “Sam Altman watching the atomic bomb explode” moment—the kind where you sit back in your chair. Saturday Robotics & World Models Reading Club 22: keynote Haoyi Niu (University of California, Berkeley), cohost Aurora Feng. 🤖
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Andy Pinxin Liu retweeted
🎨Introducing our survey paper on GenAI for Cel-Animation!🎨 ✨This paper explores how GenAI revolutionizes Cel-Animation by assisting tasks like inbetweening, colorization, and storyboarding, making it more accessible and creative. 🔗arXiv: arxiv.org/abs/2501.06250
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