Impressive, how updating a complex game built with #godot 4.2 stable to 4.3 stable, with 3520 commits, only breaks the color of one shader. Amazing work by the Godot team and contributors.
4.3 stable also marks the likely version lock of the development for Subzero Tides.
Subzero Tides is being developed with the Godot 4 engine. There are a few released devlogs:
🔶Colonist AI introduction
🔶Rapid UI prototyping
🔶Importing 3D world workflow.
Available at logicalprogression.tech/Devl…
#screenshotsaturday #GodotEngine #scifi
Hi #pitchyagame
Subzero Tides is a sci-fi colony builder. Build, trade, unlock rare tech, research & explore.
🏗️First demo is already available🏗️
Diplomacy & Trade tab opens up options to trade goods, engage in diplomacy with other in-game actors and opens up access to the rare materials. #screenshotsaturday
Finances tab is where you will find the most essential information needed to run the colony and get an edge over the competitors #indiegame #gaming #strategygames
Demo for Subzero Tides is available at 🔗 logicalprogressiongames.itch…
Updated research interface features research tree for surface exploration, subsurface exploration, energy generation and unique research tree per playable entity. #strategy #indiegame #gamedev
First draft of the interface mechanics completed, overview for #screenshotsaturday visible below. #scifi #godotengine
Replying to @debugmagazine @BloodyGoodRev
Subzero Tides in a sci-fi colony builder.
Building communication mast #screenshotsaturday
Project update to the Godot 4.2 went flawlessly and new FSR feature is already available (optionally) in the game #godotengine #indiegame







