Lorne (Out now!) retweeted
⚡👾⚡ GIVEAWAY ALERT ⚡👾⚡
Win a LORNE Steam Key!
How to Enter:
1️⃣ ✅ FOLLOW
2️⃣ 🔁 REPOST
3️⃣ 🕹️ COMMENT
Official Steampage:
store.steampowered.com/app/2…
#Giveaway #GiveawayAlerts #Steam #SteamKey #SteamGiftCard #SteamWallet #FreeGame #Gaming
@LorneDev
Lorne (Out now!) retweeted
Greetings Mortal,
the PlayB3yond.com - Indie Game Fest 2026 is live.
Discover more than 60 amazing indie games from around the world.
Official Event Website:
PlayB3yond.com
Official YouTube Trailer Showcase:
youtu.be/pjrpb97LuRI?is=k13Q…
Enjoy!
#PlayB3yond2026
Lorne (Out now!) retweeted
We just hit #1 in Steam’s Popular New Releases 🐱⚔️
Thank you for showing up for Kristala in such a big way. Truly unreal.
If you’ve joined us already—welcome to Ailur. If not… now’s the time. #Kristala #Steam #indiegames #arpg
Lorne (Out now!) retweeted
My game is about to hit 50,000 wishlists (!!), and a huge part of that is thanks to @IndieGameJoe
This past week alone brought +6,387 wishlists after his post.
What Joe is doing for indie devs is incredible, it’s a reminder that one thoughtful share can truly change everything for small devs like me.
Thank you for supporting indie games and helping dreams grow 🪿
Lorne (Out now!) retweeted
Hey #pitchyagame!
In Lorne, you play as Evelyn, a ranger defending your Powercore from enemy waves by building your base. Flesh it out with towers, walls, and traps but don’t forget to also boost Evelyn’s powers and gear while taking in and exploring the world of Lorne.
#indie
Lorne (Out now!) retweeted
Here is the current SPEED UP "story" without the visuals or details put in. Mainly just the bulk goals, and some ballpark figures to achieve them.
The "kick" aspect is: We have the base tech, how complex of a game do you want with it?
kickstarter indiegamedev ue5 (Grammar will be worked on, I am mainly asking about goals and $ amount below)
TWITTER HIDDEN DETAILS: Additional help estimate is $70k a head, contract work, looking for some of YOU FREELANCERS and solodevs, shoot me a DM so I know you are interested. Additional staff is the only way to get more hours, and the games out faster.
Kickstarter Body:
Speed Up Destruction with Unreal Engine 5 and GameDevMicah Berninghausen!
I started 6 years ago as a Full Time IndieGameDev with the most ambitious self-funded goals I could think of, Multiplayer Survival Sandbox Metaverse (ROADLESS.)
I then scoped down those goals to something more achievable over the years of execution (SPEED UP.)
We now have the first Demo of SPEEDUP, an Unreal Engine 5 Single Player Total Destruction Experience. It is time to expose the entire plan for support and acceleration. This Kickstarter is your introduction to my work, myself, and my goals as a GameDeveloper over the next two years.
Support will help to polish SPEED UP and Market its release. Stretch goals provide options into other experiences via Super Heros and Giant Monster based destruction. Each of the 3 possible games funded, will re-use the same core destruction framework, levels, and assets with different characters (Car/Hero/Monster) controlled in the action.
BASIC Marketing (10%) via outreach with a media packet, and paid ads, scales based on achievement. Marketing social outreach continues for at least a year post release for each game.
SPEED UP - BASE GAME : $0 Funded (not funded)
This is the cheapest implementation of destruction, the current Demo to be released post Kickstarter.
You drive a Bus, the fuel cell is over charged, and you need to bleed off fuel by maintaining a high speed or explode. This takes place in a city, on a small island. Repeat for the longest survival time, and least collateral damage.
Free Play "Arcade" mode and a Time Challenge mode with select-able "explosion" trigger speeds are the two game types.
1-2 month development time, solodev.
SPEED UP - Polish : The 100% $69,000
Funded Kickstarter will additional polish to the existing game features, additional time to smooth out animations of crowd characters, update and polish UI and store connectivity, and paid marketing.
This also includes time to meet rewards requirements of pledges.
Total 3 months of additional development time, solodev.
SPEED UP - Stretch Goal 1 : 200% $138,000
Additional funding to add various specific add-on items to the core gameplay. Such as unlocking other vehicles to drive/achieve times with, special vehicle customization (skins/wraps/colors.)
Total 6 months of additional development time, solodev + Contractor/Marketing Support.
SPEED UP - Stretch Goal 2 : 300% $207,000
Human Player Character, to allow for getting in/out of vehicles in the world. This would be the start of a hero's addition to the core gameplay, and would add some type of story to the start of the game... such as "gain access to a runway bus" by driving your car to intercept it, then jumping onto it, along with character customization.
Total 9 months of additional development time, plus 1 support staff, + Marketing Contracting.
SPEED UP - Stretch Goal 3 : $400,000
Increased Story Content for Single Player and Contact Disney about Licensing for "SPEED" IP with a polished DEMO.
This Stretch goal would include Animations, Character Voice Acting and additional music work, to add character and life to the core SPEED UP game. However, it would not be a clone of the movie "SPEED," unless IP rights are obtained. Without IP rights, a peer-story will be created to provide additional depth around the gameplay.
Total 12+ months of additional development time, plus 2 support staff, and Marketing Contracting.
SPEED UP - Stretch Goal 4: $600,000
TEAR UP GOD DEMO - Seed Funding to create another Kickstarter & Playable Demo for a Single Player Game "TEAR UP GOD" a Monster based destruction game using this core SPEED UP Base Engine tech. You start out as a medium sized sea life creature in leaking nuclear waste pit off the coast of our city. As you grow by eating mutated creatures, you become something bigger... over time you mutate (player controlled mutations) to become larger in response to taking damage. The core gameplay, is to survive as long as you can, and do the most damage, before you die/killed by the navy/army.
Total 12 months development time for a demo, plus 2 staff support.
SPEED UP Stretch Goal 5 : $900,000
SUPER HERO TEARUP DEMO - Seed Funding to Create another KickStarter & Playable Single Player Demo for "SUPER HERO TEARUP" where we will use Human characters, to battle across the same core tech, to include a later-release multiplayer support (coop/<4player.) The core story is that aliens are teleporting into the city to destroy it, and you fight them off. This happens in waves over time, and you recover between waves and grow your skilltree/powers. Ending in the city being destroyed (failure) or the alien world being destroyed instead.
Total 12 months development time for a demo, plus 2 staff support.
Risks and challenges
Marketing and Gameplay are two major ones, will this be fun, and will we be able to show others that fun. To address this, we have split the development time to produce lower scope games, on the way to higher scope games, stacked on the same core code/levels/tech. Finding and staffing support is always time consuming as well.
Can I get a vote! What would gain the most donations via crowdfunding for a new destruction based video game by gamedevmicah? (I think its super heros)
gamedev godzilla speed destruction videogame kickstarter videogame ideas ue5 tearup pcgamer pcgames indiegamedev
21%Bus based destruction
40%Godzilla based
17%Super hero
21%Super hero Multiplayer
117 votes • Final results Lorne (Out now!) retweeted
Did @LorneDev just mention Pet Dragon 🐉 ? Yes, they did 🤫
What if 7 days to die had a baby with Zelda: BOTW?
🌏Explore the World.
💎Gather resources and treasures.
🏰Upgrade your bastion to withstand the invasion.
And of course, pet your dragon. 🐲
kickstarter.com/projects/lor…
#PitchYaGame #kickstarter
Lorne (Out now!) retweeted
CAT LOVERS!😺 We have an epic giveaway happening meow!
-Like this post
-Retweet this post
-Follow us
To be entered for a chance to win a FREE Steam Key for our EA release!
Giveaway starts now and ends June 6th at 1PM EST! Three winners will be chosen at random! #EarlyAccess
Lorne (Out now!) retweeted
We have good news!!
We are now funded in 20 hours 🥹
I have nothing to say but thank you right now. Thank you thank you thank you.
We still have 29 days left so if you are curious about Lorne you can check it out here:
kickstarter.com/projects/lor…
#kickstarter #indiegame
Lorne (Out now!) retweeted
Now that's a quick funding story! Congratulations to @LorneDev for their successful crowdfunding! 🤘
Now to eagerly await for their future updates... And maybe try to hit some of these funding milestones too while there's still time? 😈
We are now funded in 20 hours 🥹
I have nothing to say but thank you right now. Thank you thank you thank you.
We still have 29 days left so if you are curious about Lorne you can check it out here:
kickstarter.com/projects/lor…
#kickstarter #indiegame
Lorne (Out now!) retweeted
A dark curse has descended, cast by some cruel and careless hand.
Uncover the source off the curse as your battle your way across Ailur. Come, Traveler...the Kristals are calling.
⚔️ store.steampowered.com/app/1…
#darkfantasy #actionrpg #soulslike #indiegame
Lorne (Out now!) retweeted
Congratulations to our friends at @LorneDev! Their base-build ARPG 'Lorne' has been successfully funded via kickstarter in less than 20 hours! Please check out their game and consider contributing to its on-going development: kickstarter.com/projects/lor… #indiegame #gamedev #arpg
Lorne (Out now!) retweeted
We've been waiting for the @LorneDev Kickstarter and it's finally here! Don't sleep on this action-packed Base Building Action RPG, Travelers!
#indiegame #actionrpg #arpg #indiegames
kickstarter.com/projects/lor…
Lorne (Out now!) retweeted
It’s #ScreenshotSaturday
Show us your #indiegame!
💬 REPLY | 🔁 REPOST | ❤️ LIKE
Lorne by @LorneDev is this week's featured game! 👾
#gamedev #indiedev #solodev #mobiledev #indiegamedev #gaming
Lorne (Out now!) retweeted
🚀 Exciting News! 🌟 The Pre-Launch page for Legend of Calvas is live! 🎮✨ Huge thanks to everyone for your incredible enthusiasm and support! 🙌 Your support means the world! kickstarter.com/projects/leg…
Don't forget to wishlist! 🙏♥️🙏store.steampowered.com/app/2…
Lorne (Out now!) retweeted
🚨DEMO RELEASE ANNOUNCEMENT🚨
After a few years of work we are insanely happy to announce that An Amazing Wizard Demo is now out! 🧙♂️
Go and play it now! ❤️
store.steampowered.com/app/1…
#pixelart #gamedev #indiedev #roguelike #ドット絵
Lorne (Out now!) retweeted
THE KICKSTARTER IS LIVE! 🥳🎉🎉🎉🎉🎉
And on top of that, we've hit 25% of our goal in the first 15 MINUTES!🥹Thank you to everyone who has already pledged—for anyone who hasn't, check out our page soon—the rewards are going quick! 🏃♀️
Lorne (Out now!) retweeted
Greeting! It's #followfriday. These teams are doing some incredible things!
🔁 Retweet
❤️ Like and ✅ Follow!
@MarsTouchStudio
@LorneDev
@rolling_get
@EtcherDev
@SavageFist
@KakapoCalypse
@GameCavalie
@RuisuGameDev
@a42games
@Lmg3864G
@TheIndieManiac
#indiedev #indiegame





























