Had a decent run during the #SteamNextFest , now 2 weeks before launch, let's see how well the personal calendar performs..
GO NEXT retweeted
Replying to @MIXI_DEV
It's everything Megabonk could've been if its dev hadn't been lazy. Better movement, better mechanics, more fleshed out gameplay, the shrines all feel like minigames rather than just things to wait out
If you're affraid of getting your indie game copied by a roblox dev, I found a simple solution :
Just make a game the roblox engine cannot support.
My game has Burst/Jobs, spatial hash, VAT drawing about one draw call per enemy type, batched ticks, extreme horde optimisation, this can't run on roblox so i'm just safe. #indiedev #indiegame #roblox



