CloudCafe is a in-dev peer to peer co-working application built specifically for the Steam Frame. Built with StereoKit, Bevy, and Iroh it is a combo wayland compositor and social chat application, allowing you to seamlessly interact with other users and their windows
I've had the pleasure to try an early alpha and this game is *incredible*. StarWorn is up there with boneworks, beatsaber, and Orion drift for my all time favorite VR game.
We have been quiet for some time... What we've been building in the dark sees the light on October 15.
#MetaQuest #SurvivalGame #SandboxGame
Malek 🦀 retweeted
Can finally show what I've been working on.
Starworn: a voxel world you can tear apart, climb and survive in, alone or with friends. Built for VR from the ground up.
#VR #indiedev
We have been quiet for some time... What we've been building in the dark sees the light on October 15.
#MetaQuest #SurvivalGame #SandboxGame
Malek 🦀 retweeted
Stuff like this is exactly why Android is a dead end for XR, and the reason I am SO excited for Linux XR!
First CloudCafe p2p networking test! In this video I am connected to BluedotAster with voice-chat, I see a live-stream of his firefox window playing youtube! ( my mic was muted in the recording😢). Next comes us controlling eachother's windows👀
join us! discord.com/invite/nAdadmQej…
discord.com/invite/nAdadmQej…
Join the server here for updates and early access!
Find me and my project CloudCafe on here!
Finally time to announce an idea I've been working on for a while.
The VRDev.Net.
VR projects have been getting harder to find and keep up with over the past couple years, so we made a place that makes that easier.
For the builders by the builders. 1/4
Malek 🦀 retweeted
I’m extremely happy to say I was on the team that shipped Steam Frame! I mainly worked on controllers (LED layout, tracking/ML, rendermodels and button animations), factory calibration (去中国4次!), and solved a bunch of random problems during development and production.
You're kidding me
Replying to @MooshPaw @VRDesktop
apparently they can reach up to 240hz now: developers.meta.com/horizon/…
Malek 🦀 retweeted
Our paper "Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking" has been accepted at the NeuSLAM workshop @ #ECCV2026
📄 arxiv.org/abs/2608.00931
🎥 youtu.be/M5Nhw3y3AqA













