Augmented reality technologies and 3D development #augmentedreality #realidadaumentada

España
Joined September 2010
Many-Worlds retweeted
Hey @TeamYouTube, @YouTubeCreators! My channel @javilopen on YouTube got demonetized (wrongly IMHO) for "Inauthentic content": content that appears mass-produced / automated. Respectfully, I'd love to show what actually goes into each video (and if you are just randomly seeing this, it works kind of like a tutorial, because I'm showing some cool tricks in the screenshots 😉): 1/ Real human scripts and narratives 2/ Prompts crafted for hours until each image/video is "perfect"... well, perfection doesn't exist 3/ Hundreds of generations per shot / video (a video is 15 seconds maximum but each generation takes minutes), and I keep less than 5% of what I generate 4/ Strong edition (that takes several weeks for certain videos) in DaVinci Resolve / CapCut + plugins 5/ Color grading and post production 6/ Sometimes: real voice actors, foley artists (for the sounds), etc This is literally the opposite of mass-produced. Some of the piece takes weeks/months!!! Appeal already submitted. Hoping it reaches a human who can see the work 🙏 Reposts appreciated!
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Many-Worlds retweeted
📣 Today I’m excited to share an IMPORTANT update on where we’re headed with VR & Worlds. Over the past year, we’ve listened to feedback from developers and creators. One thing was clear: both communities needed more focus and clearer direction. Starting in 2026, VR & Worlds will operate as two distinct platforms: - VR is focused on third-party developers, with the Meta Horizon Store restructured around apps and games instead of Worlds. - Worlds is going mobile-first, with dedicated tools to build for mobile. We remain the largest investor in VR, and we’re building both platforms to support the long term success of our creator and developer communities. 📌 Read the full details in Samantha Ryan’s post developers.meta.com/horizon/…
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Many-Worlds retweeted
civilization’s amnesia loop: 1. notice a problem 2. invent a fix 3. turn the fix into tradition 4. forget what it was fixing 5. toss the tradition aside 6. rediscover the problem
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Many-Worlds retweeted
Well… Movistar has confirmed that yesterday they blocked @CarrefourES nation-wide due to the country wide IP blocks ordered by @LaLiga and @Tebasjavier
Replying to @onticdani
Buenos días, Daniel. Al tener la web se puede averiguar la ip sin necesidad de que nos la facilites. Por eso te lo hemos confirmado.
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Replying to @onticdani
Buenos días, Daniel. Al tener la web se puede averiguar la ip sin necesidad de que nos la facilites. Por eso te lo hemos confirmado.
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🤝 Colaboraciones estratégicas, networking internacional y una visión global de la XR. Esto es parte de lo que se lleva Álvaro Enríquez de Luna (de @ManyWorldsSL) de @Stereopsia gracias a la misión "NEXR Belgium II: Brussels", en colaboración con @ICEX_ youtu.be/R5x-hvkja8I
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Apple spending more than a decade and hundreds of millions (if not billions) of dollars on Project Titan (the car) only to cancel it, cutting their losses, without saying a word publicly goes to show how very much the opposite they think of Vision Pro. They believe in it HARD.
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La #IA está transformando la animación #3D! 🔸IA Generativa: Crea rápido y realista. 🔸IA Conversacional + PLN: Interacciones vivas. 🔸Tecnología Avanzada: De 2D a 3D y más allá. Descubre más en nuestro blog👉🏻 bitly.ws/3dhNA #InteligenciaArtificial #Animación
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Many-Worlds retweeted
We continue to add success stories improving the value chain of companies. This time we have implemented AR in the insurance sector. We present @santalucia_seg, a renowned insurer that has revolutionised the way it shows the advantages and coverage of its home insurance.
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Many-Worlds retweeted
@ManyWorldsSL , a digital agency that collaborates with major brands from different sectors, has developed, through Onirix, a Web AR solution that gives visibility to the lesser-known advantages and coverages of its home insurance.
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"Multiverse: Solución de realidad aumentada para hostelería" por Álvaro Enriquez de Luna (@alvaroem) , CEO @ManyWorldsSL en #FoodDesignFest22 🎙️"Uno de los puntos fuertes que nos ha enfocado a desarrollar esta aplicación es el crecimiento del delivery"
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Responsable de diseño UI/UX en Many-Worlds SLU (Remote) domestika.org/es/jobs/90385-… #empleo
Conoce la nueva APP SSETAS DE SEVILLA. Realidad aumentada, audio guías, rutas para conocer Sevilla... ¡Y muchas ventajas más! Además, encontraréis una sorpresa para los más peques. Más información en nuestra web: ow.ly/50VN50FxN3f #SetasdeSevilla10Años #appSetasdeSevilla
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Many-Worlds retweeted
Los niños de Torrejón pueden bailar con los Guachis mediante una recreación en 3D a través de una aplicación que os podéis descargar en vuestro móvil o tablet
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Descárgate la aplicación para bailar con los Guachis con este código QR.
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Glad to find ARCMONIR from @niteurope within WeldGalaxy 1st Open Call winners fundingbox.com/spaces/weldga… #welding #robotics #manufacturing #innovation a través de @fundingbox @weldgalaxy
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Happy Friday, time for #AR shaders for @unity3d they all use URP and shader graph, compatible with AR Foundation and Unity MARS! available here github.com/Unity-Technologie… @arturonereu and Landon Townsend did all the complex shader work, I just put them in AR 😀 #madewithunity 👏🏻
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Gran sesión hoy RV y RA con Álvaro Enriquez de Luna, CEO de @ManyWorldsSL, para abrir esta nueva edición de #EsportsWeek dedicada a la tecnología. ¿Te vas a perder la charla de mañana de analítica para gestionar talento en #esports? Si queréis asistir: forms.gle/sDg8jjfrmgrRsMWK6
Many-Worlds retweeted
Repetimos #EsportsWeek, esta vez con la temática #TECH, en la que trataremos: ▶️ RV y RA con @ManyWorldsSL ▶️ Blockchain en Esports con @SatoshiGames1 Webinars GRATUITOS de los que disfrutaremos los días 12 y 14 de mayo...
Vuelve #EsportsWeek con temática dedicada a la tecnología; sesiones confirmadas de #RV/#RA y #blockchain en los #esports Las dos sesiones tendrán lugar los días 12 y 14 de mayo, y también vuelven los torneos de la mano de nuestro partner @MediaSirocco bit.ly/3cVHW3Q
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Mäusebunker Bend Free_Download(SteamVR): tempv02-final.itch.io/mauseb… Code+assets: github.com/tempv02final/Maus…