Mastered Realm retweeted
A small preview of a new WIP experimental feature for the new PC port of Sonic 3D Blast - swapping between Saturn and Genesis mode during gameplay:
- If the user supplies their own (legally-obtained) copy of the Genesis / MD version, this unlocks the ability to switch back and forth between the Saturn and Genesis/MD graphics and audio.
- The player can instantly swap back and forth between the two modes by pressing the L+R triggers.
This is probably the trickiest feature to implement, and I'll be testing this one extensively to iron out its quirks.
Some progress on porting over the Director's Cut features to the PC port of (Saturn) Sonic 3D Blast:
- Sonic's improved movement is here, along with the improved camera.
- New flicky mechanics (bouncing HUD icon, flashing icon on screen edges, flickies act as a shield, etc.)
- The score and time are now on the HUD.
- Super Sonic is here as well, with his behaviors ported over (Power Sneakers, Homing Attack, Invincibility)! Just like Director's Cut, this doesn't use a new sprite and is a palette swap, but the great Jon Burton (@JonTt) just mentioned that (while he was building Director's Cut) someone had sent him a new sprite for Super Sonic. There wasn't enough memory to add in the new sprite, but he has offered to dig it up, which is very exciting!
- Many other features from Director's Cut.
Not all new features (like the Crab Badnik in Rusty Ruin) have been ported over yet.
Please forgive the bad gameplay, I recorded it playing on a keyboard over a remote session on airport wifi.
Mastered Realm retweeted
For years I’ve been saying that the Johto level curve is an issue that does not exist
Finally a YouTuber that actually plays these games and proves it’s not an issue. An OG Poketuber too
Its so refreshing after many modern Poketubers have turned it into a common misconception
Mastered Realm retweeted
This guy re-created all the adobe apps with opus-5.5, ported them to rust, and opensourced them
something really cool is happening
Readers added context they thought people might want to know
These projects are partial open-source Rust reimplementations of Adobe apps (built rapidly with AI agents), not complete recreations; their READMEs and roadmaps document many missing features and features still in development.
github.com/storytold/phot…
github.com/storytold/vect…
github.com/storytold/vect…
github.com/storytold/film…
github.com/storytold/film…
github.com/storytold/ligh…
getartcraft.com
Mastered Realm retweeted
the official sonic discord banned me because i told them their server has incorrect formatting in their rules
Mastered Realm retweeted
Ochi san has been running a new podcast - but for the English version, he'd been using an AI dub to lack of confidence. I believed he could do it on his own and, this week, he did! He ditched the dub and recorded the English version himself! Show him some love!
Ep. 30 is live! 🎙️ Big update! 🎙️ I'm finally ditching the AI voice clone and using my REAL voice. Why? My friend John Linneman gave me the perfect push: "You can speak English, so use your own voice even if it's not perfect." So here I am—imperfect but 100% real! 🗣️✨ I'm joined by ex-Capcom developers Mr. Oi and Mr. Kimoto to discuss the intense feedback culture that drives Capcom's amazing in-game development. Plus, I talk about my first time eating raw whale sashimi in Obihiro! 🐋
#GameDev #Podcast #Capcom #Ochify #GameIndustry
podcasts.apple.com/jp/podcas…
Mastered Realm retweeted
CAN YOU FUCKING STUPID AI REVERSE ENGINEERING NERDS JUST DECOMPILE PHOTOSHOP INSTEAD OF ALL THIS GAME CRAP
The best new item is definitely the Pokémon Tower ghost projection light.
Mastered Realm retweeted
Big update in my County Court case v SEGA.
At CMC Tuesday, judge ordered disclosure on issues SEGA argued were irrelevant since Feb.
SEGA asked permission to appeal: refused, application marked “totally without merit”.
Employment Tribunal and psychiatric injury claims ongoing.
Mastered Realm retweeted
A really cool find from Discord member gageiro: A custom Mega CD BIOS made especially for Sonic Team's creative director Kazuyuki Hoshino! Check it out in action below!
Download: hiddenpalace.org/SEGA_Mega-C…
@KazuyukiHoshino 星野さん、ご自身専用メガCD BIOS、覚えていますか?
Mastered Realm retweeted
This is an official test program that can play GEMS songs. What is played here is "CLUB SCENE", and the broken "CABARET SCENE".
Despite a module claiming to be for "SONIC 2", it was actually a test song by the composer to get familiar with GEMS.
Mastered Realm retweeted
🚨 LEVEL5 a déposé une demande de DMCA auprès de X contre un utilisateur (@/Redrey64). La raison ? Il avait posté un montage vidéo sarcastique montrant le chibi IA de Akihiro Hino en train de cuire dans une poêle d'huile d'olive.
De 1 : Le DMCA sert uniquement à protéger les droits d'auteur. Or, cette vidéo parodique ne les violait pas.
De 2 : C'est extrêmement grave de s'en prendre à quelqu'un pour une simple vidéo humoristique. Si c'est véritablement l'objectif de LEVEL5, des milliers de comptes vont sauter, dont le nôtre.
LEVEL5, il est temps de revoir vos priorités, et vite. Vous arrivez au point de non-retour.
Mastered Realm retweeted
It's a been a long time coming... MEGADEV, a development kit for the Sega Mega CD, version 1.0 is released!
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🔗github.com/drojaazu/megadev
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Mastered Realm retweeted
Some jingles and fanfares in Mario games are based on snippets of the main theme, allowing the player to time actions to play the jingle as a perfect extension of the music.
Mastered Realm retweeted
今日はちょっとだけレアなゲームをご紹介します✨
2000年にネオジオポケットカラー専用タイトルとして発売された
「ソニック・ザ・ヘッジホッグ ポケットアドベンチャー」🔵💨
馴染みのあるステージをコンパクトに楽しめるようになった、遊びやすいタイトルです😄
プレイしたことがある人は、思い出を教えてください!

















































