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ALT Gaming consultants have a remarkable talent for making video games sound boring. And NARRATIFY might have just given us our favorite example yet. Welcome back to Psycho-Babble! 🦇 This week, We react to Mickaël Newton of NARRATIFY and his Games for Change presentation, "From Extraction to Transmission: Building Authentic African Narratives." We've covered NARRATIFY before, particularly its promotion of Relooted, but this time we're sitting through its ideas about authentic storytelling, cultural representation, narrative consulting, and the role consultants should play in video game development. Along the way, we discuss Ubisoft, Resident Evil 5, Sweet Baby Inc., Relooted, cultural consultants becoming decision-makers, and whether these presentations have lost sight of what makes games entertaining in the first place. There's also a strange hypothetical walking simulator, an unfortunate-looking island, an unexpected glue-related mythology lesson, and plenty of increasingly sleep-d

ALT Gaming consultants have a remarkable talent for making video games sound boring. And NARRATIFY might have just given us our favorite example yet. Welcome back to Psycho-Babble! 🦇 This week, We react to Mickaël Newton of NARRATIFY and his Games for Change presentation, "From Extraction to Transmission: Building Authentic African Narratives." We've covered NARRATIFY before, particularly its promotion of Relooted, but this time we're sitting through its ideas about authentic storytelling, cultural representation, narrative consulting, and the role consultants should play in video game development. Along the way, we discuss Ubisoft, Resident Evil 5, Sweet Baby Inc., Relooted, cultural consultants becoming decision-makers, and whether these presentations have lost sight of what makes games entertaining in the first place. There's also a strange hypothetical walking simulator, an unfortunate-looking island, an unexpected glue-related mythology lesson, and plenty of increasingly sleep-d


































