Max Lebled (@MaxLebled) header
Max Lebled (@MaxLebled) profile picture

3D animator for games! And sometimes localization. he/him — (avatar: @botjira) https://teapawt.org/t.co/AW1IhCso2J

🇫🇷 Morbihan, France
Joined April 2007
Photo by Max Lebled (@MaxLebled)Photo by Max Lebled (@MaxLebled)Photo by Max Lebled (@MaxLebled)Photo by Max Lebled (@MaxLebled)Photo by Max Lebled (@MaxLebled)Photo by Max Lebled (@MaxLebled)Photo by Max Lebled (@MaxLebled)Photo by Max Lebled (@MaxLebled)Photo by Max Lebled (@MaxLebled)Photo by Max Lebled (@MaxLebled)
Thrilled to announce that I worked (again) on Valve's latest @DOTA2 True Sight documentary! I made four sequences from A to Z (animation, lighting, compositing, etc.), 45 seconds in total. 😄 The movie: youtu.be/ceQ2XFS1tUo More details on what I did: artstation.com/artwork/qAmvG…
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When your animator forgets Unreal is Z up
“Magikarp use splash”
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With the new first-person arms in @sboxgame, I thought I'd add a tiny thing: the ability to animate the forearm twist helpers ON TOP of the procedural twist. This allows you to tweak the pose, but also to do a very basic, "low-tech" muscle jiggle, like in this quick test anim:
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Every time I see a tech artist like this tweet, it feels like... a Powerful Wizard Who Can Bend The Ocean is looking down at me while I'm splashing around in my tiny puddle doing a silly little trick... and they give me a thumbs up. Thank you 🥺
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Here's what I made for this year's Dota Secret Santa! The prompt I got was "Dawnbreaker using Legion Commander as an armrest while they pose for a holiday picture." 🎅
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Achievement unlocked: my work on a Nintendo console 🥲
Paint everything with a magic brush, solve drawing puzzles and meet a cast of colourful characters with Chicory: A Colorful Tale, out now on #NintendoSwitch! #IndieWorld Unleash your creativity: bit.ly/3EZc7FX
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I've found my new favorite Twitter account.
Game: Track Mania (PC) TAS authors: igntuL & Na'Guul Source: youtu.be/ndGb7J_Rc3g
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This is what he was doing the entire time inside the vault
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Sam just implemented some really kickass SDF-based reflections in our branch of Source 2, check this out ✨
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Here's some excellent reference material for first-person animators... lots of neat videos in this channel! youtube.com/channel/UC2liIKa…
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3D animation is my passion, but so is doing multi-track drifting at 200mph on the sinuous roads of French grammar
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We had a pretty good time with shaders in @sboxgame this morning
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"Carried Away", my entry to the 2021 Dota 2 Short Film Contest! It's inspired by those few weeks when couriers got to use items, like real heroes... I'm really happy with how this one came out. 😄 Watch it here (in 4K): youtu.be/FUYAopUzThc
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Thank you @SirActionSlacks 😄 and a huge thank you to everyone for the support! That's my fourth win...😮! When I tick off ten on this loyalty card, I'll walk into the Valve offices and claim my free sandwich. #TI10
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While anxiously waiting for the results of the #TI10 Short Film Contest, I've put together an ArtStation post about my entry! There's lots of neat stuff, and some shot breakdowns 😄 artstation.com/artwork/w62nG…
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Some fun off-camera trickery: in the middle of this shot, I switch from a keyframed anim to a mocap take on Sven. Fastest & simplest solution was to use TWO Svens... the way they move in & out is very deliberate, so that the shadow (which is still in frame) wouldn't look weird.
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At first, I wasn't sold on the "fake crowd" sounds... but whoever is piloting the system during the games is doing a really great job at making it sound like the real thing 👍 #TI10
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It's not much, but there's a couple things with my animation setup for @sboxgame that I'm really happy with. Right at the end of the animgraph, there's a loop of tiny (±2°) eye darts that plays on top of everything. And when looking around, eyes are ALWAYS leading the movement!
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There are 3 "look at" systems chained back-to-back: pelvis+spine, neck+head, and eyes. The body is set to have loose spring damping, the head less so, and the eyes have none, so they lead! (Guns in your hands are also set that way, and in that case body damping is dialed back.)
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Those "look chains" can all be fed a different Vector3 input, so ideally I'd like to do stuff like locking your eyes right at another player's if you look within ±20° of theirs. But I'm stoked at how this current setup already avoids the "1000 yard stare" syndrome pretty well 😄
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I've been meaning to show off the new Bearzky model I made for @MaxLebled's Dota 2 Short Film Contest this year, and here he is! Voting is open for the finalists in-game now, so check out the entries if you're so inclined. 🥰 youtube.com/watch?v=FUYAopUz…
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