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Hey, I might as well give this a shot! I've opened commissions if anyone's interested, as I am now a professional person >:)
ko-fi.com/megachibis/commiss…
MegaChibis retweeted
⚠️Retweet this if:
- You wanna help a solodev out for free
- You think the game looks cool
- You are cool
MegaChibis retweeted
So anyways Godot is free, open source, and easy to learn! :)
Vibe your way to 50K.
The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
MegaChibis retweeted
I'm so happy watching all the videos of the community playing the game 💖
Remember to send your access requests because we're starting to approve them tomorrow!
store.steampowered.com/app/2…
I've been waiting to play @Elk_sign 's Hayaku for a long time. I had some high expectations and they were blown away. Check out my impressions video and get a taste (youtu.be/aaULGX_B6kQ)
PS: Playtest goes live in a few days!!!
MegaChibis retweeted
If you are new to procedural generation within game dev, here is a great starting point on how to leverage noise!
Readers added context they thought people might want to know
The chart is AI-generated and contains multiple mislabeled/inaccurate depictions of noise functions (e.g. base Perlin/Simplex visuals show layered patterns; Billow/Hybrid are variants or nonstandard).
en.wikipedia.org/wiki/Perlin_no…
en.wikipedia.org/wiki/Simplex_n…
en.wikipedia.org/wiki/Worley_no…
mini.gmshaders.com/p/gm-shaders-m…
x.com/slashskill_/st… (author reply)
Oh yeah, my current project works perfectly on x1000 speed :3
Well, it runs on 2FPS, but the math all works perfectly.
Oh hey, this may be a stupid small game, but I also added the first boss today
#gamedev #indiedev #screenshotsaturday






























