Mike Alger (@MikeAlgerXR) header
Mike Alger (@MikeAlgerXR) profile picture

Multidisciplinary designer with expertise in spatial computing and digital eyewear, currently working at Apple. I used to tweet but then I got followers.

Mountain View, CA
Joined February 2010
Photo by Mike Alger (@MikeAlgerXR)Photo by Mike Alger (@MikeAlgerXR)Photo by Mike Alger (@MikeAlgerXR)Photo by Mike Alger (@MikeAlgerXR)Photo by Mike Alger (@MikeAlgerXR)Photo by Mike Alger (@MikeAlgerXR)Photo by Mike Alger (@MikeAlgerXR)
XR Design Theory and Practice for Digital Eyewear: youtu.be/4o__z7aPlMw
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I have a DK2 signed by John Carmack in my room. I’m glad I asked him to sign it at Oculus Connect when I did.
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The Continuity of Splines is now on YouTube!! it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤ ❱ youtu.be/jvPPXbo87ds
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The demo of YouTube VR working with passthrough on Quest from Facebook Connect
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printer paper + pillowcase + dog toy + Snap Camera filter = WFH meeting Halloween costume
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I tried Photoshop’s Neural Filters on a Mel Milton (melmadedooks) drawing. This is wild.
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Some people mentioned it’s distracting that I’m looking off to the side. I shot it in my kitchen and I’m reading the script off my computer.
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...and this is what's happening in this sequence near the end
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I was working in buildings right next to Sutherland’s original HMD for almost 4 years without realizing it
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Just saw that “see-through mode” is out. Last summer, I made this example of a volumetric video training app with the Mirage Solo and some of @4dviews samples. I was imagining a useful way to learn skills from experts (in the spirit of Bob Ross, Richard Simmons, Julia Child...)
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I’ll be at Oculus Connect, so if you see me say "hi" and invite me to any parties you’re going to! Related: One of the reasons I use an avatar of myself in VR is so people can maintain continuity for memories outside of headsets, too.
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Weekend project: By combining a 3D scan with an MRI (don’t worry I’m fine), I can now step out of my body and legitimately look into my head at my own brain.
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Under the skin: an MRI session can be easily exported to images. Rather than an admittedly more appropriate voxel approach that I’m afraid of, I lined up the images on quads and made a shader to adjust their opacity based on viewing angle and distance.
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Lastly, there’s an adjustable threshold for the greyscale’s mapping to transparency. Spent today learning a lot more about shaders to make it look like I wanted.
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Florence is great storytelling using basic mobile UX. It’s a 1 hour story with headphones and costs $3. itunes.apple.com/us/app/flor…
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