
⚡ Write Native with TypeScript 👇https://xitter.cf/t.co/ieGqWqdJXY Best of all worlds (TypeScript, Swift, Obj-C, Kotlin, Java) @openjsf
Joined August 2014
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NativeScript@NativeScriptOct 20
United States
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✅ All checks out.
Introducing tsrs: a Rust port of the TypeScript compiler 🦀
We are not forking TypeScript!
◆ In close collaborating with the TypeScript team
◆ Up to 8x faster than TS 7.0 & ~70% less memory
◆ Runs in WASM, so it works in your browser & on Workers
◆ Soon part of the Oxc toolchain
npx tsrs
blog.cloudflare.com/typescri…

NativeScript@NativeScriptOct 14
United States
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What happens when we share a 256-byte C pointer in the same process with Flutter?
• Use in Angular templates or mount Angular/UIKit views inside Flutter's UiKitView
• 256B shared C-heap buffer (NSMutableData <-> dart:ffi Pointer, 0 GC allocs)
• 0 Swift/Kotlin plugin files (100% TypeScript + Dart)
• ~7.2 MB Release ARM64 AOT binary delta

NativeScript@NativeScriptOct 13
United States
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Nitro from @mrousavy @margelo_com 🏎️

NativeScript@NativeScriptOct 9
United States
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NativeScript@NativeScriptOct 7
United States
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Congrats to the Blackout team on v3 🔥
Full professional lighting console in your hand.
A master class in NativeScript work.
youtube.com/watch?v=x3Isi8de…

NativeScript@NativeScriptOct 4
United States
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NativeScript@NativeScriptOct 1
United States
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Foldables, tested end to end.
A native @angular app on iPhone Duo, driven by @TesterArmy's e2e, hinge included.
Take it for a spin 👇
github.com/NathanWalker/ns-d…
Introducing e2e
The agentic testing framework for any app
~/ npx e2e init
→ Fully Open Source
→ Mix deterministic and agentic APIs
→ Supports web, mobile, and more
→ Bring your own agent and infrastructure
→ Run locally or in CI
tester.army/e2e

NativeScript@NativeScriptSep 30
United States
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Breakpoint Swift with Chrome DevTools?
You bet.

NativeScript@NativeScriptSep 18
United States
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iPhone Duo, develop it with NativeScript now.

NativeScript@NativeScriptSep 4
United States
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Looks familiar.
Runs native.
Built with 9.1 + latest @octanejs.
How to get a realtime visual feedback loop with any framework. 📓👇 The ChatGPT mobile experience.

NativeScript@NativeScriptAug 27
United States
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This is a Metal fragment shader on a real SceneKit surface, art-directed live from a Vue template: six edits, each under 50ms, into a presented modal, and the shader's state never resets.

NativeScript@NativeScriptAug 27
United States
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This is not conventional HMR. It's a complete agent-native development loop.
Full announcement with scrubbable diagrams of the module system, boot sequence, and hot updates end to end 👇
blog.nativescript.org/native…

NativeScript@NativeScriptAug 27
United States
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Hot-reloading JavaScript is boring news.
🌟 NativeScript 9.1
Now you can hot-reload the native platform itself (APIs, modal controllers, and more) with a new module system built for rapid agentic visual iteration. 🧵

NativeScript@NativeScriptAug 18
United States
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Orbital mechanics and eight billion people.
SceneKit + Metal, straight from TypeScript.
Zero plugins.
Skills included.

NativeScript@NativeScriptAug 15
United States
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Solid 2.0 🙌 Great work @RyanCarniato et al.
Congrats to everyone involved.
🚨 Solid 2.0 has reached Release Candidate! 🎉🥳
Async is first-class — computations return promises, the graph suspends and resumes itself. Plus optimistic mutations and a reactive core rebuilt from scratch.
The Big <Reveal> 👇 solidjs.com/blog/solid-2-0-r…
1/3

NativeScript@NativeScriptAug 10
United States
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It works in both directions, as distinct engine-independent instances for the host app.
Or by collapsing to one engine: the NativeScript QuickJS context is the pocketjs engine.

NativeScript@NativeScriptAug 10
United States
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PocketJS (@ewind_dev's Solid-JSX-on-a-Rust-core UI) meets the world of NativeScript at 120fps
The latest NAPI engine-pluggable work at play, in this case QuickJS. @pocket_js

NativeScript@NativeScriptJul 28
United States
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Try Octane now with NativeScript.
How bout with SwiftUI Metal Shaders 🔥
Happy to announce Octane – the successor to Inferno.
React’s programming model, compiled.
Hooks, Suspense and Actions, compiled ahead of time. No virtual DOM. No Rules of Hooks. No manually maintained dependency arrays. The compiler understands what your code captures and generates the reactivity for you.
Octane supports TSX and JSX, along with TSRX for even better DX and performance.
It includes integrations for libraries such as TanStack, React Three Fiber, Lynx and StyleX, plus a compatibility layer for using Octane components inside existing React apps.
Octane is available in alpha today, with beta coming soon.
![// Counter.tsrx — hooks next to output, no rules of hooks
import { useState, useEffect } from 'octane';
export function Counter(props) @{
const [count, setCount] = useState(0);
// A hook behind a condition is fine — slots are
// assigned by call site, not call order.
if (!props.paused) {
useEffect(() => {
console.log('count is now', count);
}); // the compiler infers [count]
}
<button onClick={() => setCount(count + 1)}>{'Count: ' + count}</button>
}](https://pbs.twimg.com/media/HOPoguXXAAAEnKq.jpg?name=small&format=webp)
ALT // Counter.tsrx — hooks next to output, no rules of hooks import { useState, useEffect } from 'octane'; export function Counter(props) @{ const [count, setCount] = useState(0); // A hook behind a condition is fine — slots are // assigned by call site, not call order. if (!props.paused) { useEffect(() => { console.log('count is now', count); }); // the compiler infers [count] } <button onClick={() => setCount(count + 1)}>{'Count: ' + count}</button> }

NativeScript@NativeScriptJul 23
United States
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Inside the NativeScript V8 engine.
A factory of precision engineering, working as one.
Explore it 👇

NativeScript@NativeScriptJul 13
United States
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The NativeScript docs are built to work as well for AI coding agents as they do for humans.
View details: docs.nativescript.org/guide/…








