
Fortnite Developer • Lighting, Tech Art in #UEFN • SAC Code: Nebula_n #EpicPartner • Making realism space maps, Dev on Fort Battlegrounds by @TactFNC
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Joined June 2018
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Nebula retweeted

FireMonkey@FireMonkeyOct 22
North AmericaConnected via North America Android AppAccount-level information, not a live location or per-post device.
Exclusive: Fortnite Mini-Season Video Teaser:
🏴☠️
En moins d'un an, Epic ont tué 7 modes de jeux, dont 5 qui étaient "permanents", ou qui avaient au moins la posture d'etre des modes "permanents".
Ballistic moyennait plus de joueurs simultanés que Party Royale, Jam Stage, Lego Brick Life, et Arena Boxfights, combinés
Nebula retweeted
Redesigned Discover starts rolling out Oct 15.
Reminder: on Oct 22, the new Discover image assets will be required to publish or update an island. Get ready by uploading yours in the Creator Portal now.
Starting October 15, we’ll begin rolling out a redesigned Discover that gives players more info about your game at a glance. This includes autoplay video, a cleaner logo treatment, new tile shapes, and more.
You can upload new asset types in the Creator Portal, which are required to take advantage of the new rows and placements.
Get the specs, prepare, and upload your new Discover assets now 👉 fn.gg/discover-redesign
RJ Mitte, who played Walter White Jr. on “Breaking Bad,” has died. He was 34.
• A cause of death was not immediately disclosed by his representatives.
• Like his “Breaking Bad” character Walt Jr., Mitte had cerebral palsy. Throughout his acting career, he was an advocate for disability representation in Hollywood.
variety.com/2026/tv/news/rj-…
Nebula retweeted
Epic Games has internally delayed the release of a shooter game they’ve been developing featuring Star Wars & Marvel characters.
• Developers on the game have now been told to only use AI to write the code — “No more hand-written code”
• All art for the game would be “generated with full AI workflows”
(Source: bloomberg.com/news/articles/…)
Nebula retweeted
Starting October 15, we’ll begin rolling out a redesigned Discover that gives players more info about your game at a glance. This includes autoplay video, a cleaner logo treatment, new tile shapes, and more.
You can upload new asset types in the Creator Portal, which are required to take advantage of the new rows and placements.
Get the specs, prepare, and upload your new Discover assets now 👉 fn.gg/discover-redesign
Nebula retweeted
Five Nights at Freddy's is coming to Fortnite!
Nebula retweeted
WE'RE LIVE WITH DAY 1 OF THE FORTNITE GLOBAL CHAMPIONSHIP!
🟣 twitch.tv/fortnite
🌴 2325-4055-3398
Nebula retweeted
Could Jesse really be here?
Buy CONTROL Resonant on @EpicGames now and get the Dylan Faden Outfit in Fortnite as a gift-with-purchase when the outfit releases on August 26th! Where we dropping?
#CONTROLResonant
Nebula retweeted
Most relabtable thing Ive heard in my 8 Years of doing Creative/ UEFN.
We have this problem in UEFN where the most basic things do not work properly or dont even exist.
As substitues we get devices or unfinished features.
It get increasly more frustrating that we never get a finished base feature but rather jump from unfinished to unfinished.
Nebula retweeted

Fortnite@Fortnite1 Aug 2019
🇺🇸
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Season X is here and Dusty Depot has returned.
Explore new locations, jump into the new mech vehicle B.R.U.T.E. and check out all the rewards in the Season X Battle Pass!
epicgames.com/fortnite/news/…
Fortnite - Season X Overview Trailer
Nebula retweeted
Always been annoyed that nanite displacement is relative to the scale of the mesh, so I fixed it!
The scene has a world aligned material where the displacement is static regardless of mesh scale. This engine change allows me to have different scales on the meshes without any issues.
The meshes are then blended with MeshBlend to make it look like one surface. Cobblestone is always a favorite for testing displacement 😄
#gamedev @unrealengine
Nebula retweeted
Just implemented a voice system into the TLOU 2 Multiplayer mod that picks a random voice line from your teams voice line list and broadcasts it to all players when you do an action like marking or kill a player. Just like how it was in Factions.
#TheLastofUsMultiplayer
























