(⚠️Warning flashing lights??? )
Thunder in the Source Engine :D
Done simply with a scrolling texture!
NvC_DmN_CH retweeted
Replying to @vynnari
It's actually 71184.54
I uh
- Opened the map in hammer
- Simplified floor textures into checkerboards
- The rest = blue
- Took a screenshot (2nd pic)
- Wrote up a python script to count the tiles, taking into account their surface area too
"Holy shit, you are insane" - a friend
NvC_DmN_CH retweeted
I tried this morning to push Source Engine water to a new level (stock shaders) and came up with this.
Amazing to see this can be done in tech from 2004. Valve's material system was insanely ahead of its time.
NvC_DmN_CH retweeted
So apparently the reason the G-man stutters and talks so slowly all the time is because he’s experiencing various timelines all the time constantly. Meaning he’s managing multiple conversations with you all at once constantly
NvC_DmN_CH retweeted
If you haven't played it yet, my demo for AMYGDALA: Prelude is available free to play on Steam!
It draws inspiration from FPS's such as Call of Cthulhu: Dark Corners of the Earth and the Resident Evil series, and was made with a hell of a lot of love.
Go give it a try!
store.steampowered.com/app/2…
The demo for my first game, AMYGDALA: Prelude is live!
I've put a lot of love + effort into this, as well as everyone at Moonlit Journeys. We hope you enjoy!
I will be starting my discord/online hiatus today to recuperate, seeya on the other side! 💜


































