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El 22 de julio, a las 13:02, una chispa de una máquina.
Cuatro días después, el mayor incendio forestal de la historia de España.
Y en El Valle de Iruelas y El Valle del Tiétar, una frase que se repite casa por casa: "nos hemos sentido abandonados".
🧵
#ifburgohondo
Germán Huertas retweeted
img2character is now available as a separate plugin!
I've finished splitting the character workflow out of img2threejs. You can now try it yourself, including character rigging and animation.
I'm also working on a more optimized upgrade, which I plan to release next week. More to come!
Give it a try and let me know what you think.
🔗 github.com/img2threejs/plugi…
Install: img2 add img2threejs/plugin-character
Germán Huertas retweeted
If nobody reads code anymore, what separates a software engineer from a vibe coder?
Germán Huertas retweeted
We just open-sourced 1,300+ 3D models.
That's 39 GB of 3D files, free to download on Hugging Face.
huggingface.co/datasets/scen…
> Hitem3D, Meshy, Rodin, Tripo, Claude Opus 5.5 3D and GPT-6 Astra 3D, all run on Scenario
> every example ships its input image, prompt and exact settings
> GLB up to 8K textures, native Blender files from Opus and Astra, CC BY 4.0
Esta semana me han ascendido en el curro, ahora soy el jefe del dpto IT de una empresa tocha €€€€
No se como cojones he llegado aquí y a veces me da un poco de miedo
Estoy en una etapa llena de nuevos retos y responsabilidades pero confío en que todo saldra bien.
♥️🥷🏼
Germán Huertas retweeted
we just shipped the last @Blender AI plugin you’ll install
> 500 models in one tab. image, video, 3D, audio, textures, worlds
> for humans or agents
> open source
> live now
We’re opening a research preview of Claude Duet, a new app where Claude works as a proactive agent.
It comes to you with what needs your attention, completes tasks you ask of it, keeps working when you step away, and checks with you before it acts on your behalf.
Hoy en mi curro se nos ha jodido Claude porque tocaba pagar la suscripción y con lo de Revolut no hemos podido.
Me ha tocado hacer algunas cosas a la antigua sin mis agentes y creo que he sido como 20veces menos productivo.
Introducing FLUX 3 Max, the latest post-trained video model from fal Research in partnership with @bfl_ai.
FLUX 3 Max is tied for #1 in image-to-video quality on independent third-party benchmarks, generating a 10-second, 720/768p video in ~12 seconds.
For the next three weeks, FLUX 3 Max is 75% off, making it the most affordable frontier video model at its quality level.
Estoy en el INSS de Ávila he tenido que venir a que verfiquen mi DNI porque hacerlo online es IMPOSIBLE.
Tenía la cita a las 11 son las 12 y aún parece que va para rato.
Se creen que tenemos todo el tiempo del mundo.
Esta burocracia es la mayor puta lacra del pais.
Germán Huertas retweeted
Haters were right: it makes zero sense to burn LLM tokens animating humanoids
instead of draining my Opus 5.5 or Astra limits, i switched to Mixamo and got way smoother zombies in 10 minutes
exact pipeline to copy:
1 - make a mesh on Tripo or Meshy (both have free tokens)
2 -don't rig it, just download the raw mesh
3 - send the mesh to Sol / Astra / Argon / Opus / Sonnet / DeepSeek / Grok
4- ask the LLM to set up Mixamo with your model (pick manually or use an existing pack)
in a couple of minutes = ready-to-use rigged and animated 3D model
Germán Huertas retweeted
分享个我最近给幼儿园做的 fde 案例:
基于 deepseek harness 给幼儿园做了个智能体,分析孩子们的日常生活视频,然后每周出个每个孩子的视频集锦,家长很开心。
然后做了蒙氏教育的 skill,不定期分析孩子成长情况,出个报告,老师们也很开心。
Le pedí anoche a Claude Opus 5.5 Ultracode que auditara los controles de mi juego de padel....
Lanzo + de 50 agentes y ha quemado más de 15mill de tokens...
Esta enfermo.
Germán Huertas retweeted
PS5 rodando XBOX GAMEPASS agora virou o MELHOR CONSOLE DO MUNDO.
BY @ElnTskX3
Germán Huertas retweeted
Opus 5.5 found a pretty clever way to turn concept art into a playable 3D world
The workflow starts with a cel-shaded village concept generated with GPT.
Then:
> Opus 5.5 recreates the layout with simple 3D blocks
takes a screenshot from a fixed camera
> GPT paints over those blocks using the concept art as reference
> Opus builds a shader that projects the painting back onto the 3D geometry
The result still looks like the original illustration, but it’s now a real 3D space you can walk around and enter.
The same pipeline was repeated for interiors.
Characters were generated through GPT Images and then animated with Minimax H3.
This feels like a really interesting shortcut for getting a very specific 2D art direction into an actual playable game without manually modeling every detail.



























