🚀Developing "John Space and the Xombax Parasite" !
A 2-player game where you will cooperatively use color-coded weapons and gadgets to defeat the mysterious Xombax parasite that has infected an ancient water plant...
Follow me to show your support 😊🚀!
#indiegames #indiecoop
This was literally the last tool keeping me on Windows :) Can't wait!
When iPad? NOW iPad. Affinity for iPad is live 🔥
One app to craft it all, from anywhere at all: sketch, design, edit, lay out, then edit again, all on iPad. This isn’t a cut down companion, this is desktop power at your fingertips.
Download now: affin.link/affinityforipadap…
When iPad? NOW iPad. Affinity for iPad is live 🔥
One app to craft it all, from anywhere at all: sketch, design, edit, lay out, then edit again, all on iPad. This isn’t a cut down companion, this is desktop power at your fingertips.
Download now: affin.link/affinityforipadap…
Gosh, it is hard to choose between these two colour schemes! I wish I could just release both. Which one is your favorite?
#cantmakedecisions #gamedev
Which color scheme is the most pleasing? (left or right)
#gamedev #godotengine
The "Follow Us" below is not true, I am actually alone making that game, and it takes a lot of time and effort, I just felt that "Follow Me" sounded a bit egomaniac😄
#gamedev #indiegames
Nodragem retweeted
First trailer for ‘RAY GUNN’, directed by Brad Bird (‘The Incredibles’).
The film follows a private detective who is drawn into a case involving aliens & murder in the alternate futuristic city Metropia.
Releasing December 18 on Netflix.
Is there a way to animate the Vertex Color in Godot? so I can use the same material for the two "slashing" meshes while de-synchronise their dissolving? #godotengine #vfx
Someone just saved my day, and told me to have a look at shader's instance parameters:
docs.godotengine.org/en/stab…
Works like a charm!
Is there a way to animate the Vertex Color in Godot? so I can use the same material for the two "slashing" meshes while de-synchronise their dissolving? #godotengine #vfx
I added node graphs to Material Layers. Instead of scrolling through collapsible groups in the inspector, you use a much cleaner Layer Graph editor to layer materials. #MaterialLayers #GodotEngine
📰🚀I updated my Top-Down Action-Adventure Starter Kit so it works with Dialogic 20 and Godot 4.7+.
It was about time! It is free and open-source by the way:
github.com/Nodragem/top-down…
I added a new switch to my switch system: it awakes an enemy and gets activated when the enemy is defeated.
Below, an Area3D awakes 2 crabs and 4 spawners (yellow lines). Then, to defeat the 2 crabs opens the 2 exit doors and stop the spawners (red lines).
#godotengine
📺Implementing a level map for my game John Space as players start to wonder where they are and where to go😁
I wonder if I should pause the game when the players use it though...🤔
#gamedev #godotengine
One of my visual shaders is spamming the error below, and I can't find which one, in which material:
ERROR: modules/visual_shader/visual_shader.cpp:939 - Condition "g->nodes.has(p_id)" is true.
Ever had this issue?
github.com/godotengine/godot…
#godotengine
In 2D art courses, we learn that black shadows is the enemy of appealing visuals.
What I do in John Space is to make sure I have a purple ambient light, a height fog to mimic light reflection from the ground, and a glow.
#gamedev #godotengine












