I love stories. Narrative Designer. ENG-ESP Translation / Localization Tell me... Do you ever feel a strange sadness as dusk falls?

Oceanview Hotel
Joined March 2016
🌟South America has been added to the tour🌟 Shows will be held in: 🇧🇷 São Paulo 🇨🇱 Santiago 🇦🇷 Buenos Aires 🇵🇪 Lima 🎟️ Tickets will go on sale August 19th 10am local time. For tickets and to check all other tour dates worldwide, visit: undertalesymphony.com
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Twilight Dreamer retweeted
Found a #WorldofWarcraft 12 month sub code cleaning out some stuff. I’ll randomly pick someone in 24-48 hours who likes/retweets this (will DM it so have DMs open). BTW, how is Midnight?
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Twilight Dreamer retweeted
Toby has his own methods, which as a client and partner, I respect. I don't speak for him. I just hope that more fans can value the intent in respecting a culture and language. Shortcuts would be injustice, and I think not doing something at all is better than doing it poorly.
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日本人だからこういうこと言うと傲慢に聞こえるし、あんまり言いたくはないけど、Toby Foxは基本的に日本のゲームに影響されてそこからUndertaleが作られたわけなんだからほかの言語に対応させることよりも日本語ローカライズを正確に作ることを望んだのは自然なことだと思う
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Twilight Dreamer retweeted
So many "fans" are completely devaluing localization as a craft in an effort to pretend that Undertale & Deltarune are easy games to translate. Some people are getting genuinely anti-art about all this
The whole Toby Fox situation is really exposing how many people don't know the difference between translation vs localization It's a lot more complex than just translating the text, especially with games so heavily reliant on wordplay, double meaning and dialog tone
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Twilight Dreamer retweeted
"lost girl isn't in black knife" I guess toby just accidentally composed the same melody again with the same notes and note lengths
this fandom is a prison get me out get me out
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Twilight Dreamer retweeted
The amount of people who read "I have been trying for a while to make translations work well in other languages and I'm willing to keep trying with other approaches" and somehow got "I don't want to make translations" out of it is confusing me
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Chainsaw Man was peak, I'm afraid. #csm232
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Before Chainsaw Man ends let me remind you that Makima remained the pillar that made part 1 work. An intimidating villain holding narrative within her grasp. A character whose influence exceeded manga. A memorable both in design and actions. Fujimoto's greatest achievement.
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Castlevania: Symphony of the Night (1997)
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Twilight Dreamer retweeted
everything about this is a betrayal of these game’s artistry. painting over hand crafted intentional 3d art with shiny, wrinkly, sunken-in, porous, puckered, fraudulent filtered nonsense is deeply disrespectful. if you want this just watch gen-ai videos all day
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/new…
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Twilight Dreamer retweeted
― 𝗚 𝗜 𝗩 𝗘 𝗔 𝗪 𝗔 𝗬 ! Just because Midnight hype, hope everyone is hype! Like + Repost + Follow―for a chance to win a portrait! Ends March 31st! #giveaway #artwork #art #oc
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Twilight Dreamer retweeted
Charles Martinet message to Mario fans on Nintendo Today: "Yes, thank you for the profound honor of allowing me to touch your hearts through my work. I am so honored to do the voice of Mario for so many years and to be in your life - in your world in some way. And I only hope for each and every Mario fan, that you receive the joy and the love and the gratitude that I receive every day. When people say I'm the voice of their childhood or I've touched their hearts, it's such a profound honor. I would say, live your dreams, follow your heart, love, love, love as much as you can. And remember, life is short. So you need to, all the time, be seeking your joy, seeking your happiness, seeking your love. And the first step is to love yourself. Develop that relationship with yourself of love and joy that you can bring along with you, because you will bring others with you in happiness and joy. And thank you so much for playing my games (in Mario voice)"
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RIP Shutaro Ida. Your games have been with me throughout every chapter of my life, and arguably got me through some of my hardest trials and tribulations. Castlevania, no, gaming in general will never be the same without you.
Seeing @CurryHermit’s name at the end credits was always the seal of quality 👌
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【ご報告】SHUTARO 逝去のお知らせ 去る2026年2月10日(火)早朝、弊社クリエイティブディレクターSHUTAROが、約1年半に及ぶ癌との闘病の末、永眠いたしました。 彼とは『キャッスルヴァニア ―暁月の円舞曲―』以来、ともに仕事をしてまいりました。 名作と称される数々のタイトルも、彼の貢献なくしては成し得なかったと言っても過言ではありません。 その才能は群を抜いておりました。 私がドラキュラシリーズを離れた後は、ともに仕事をする機会も少なくなりましたが、現在の会社に誘った際、二つ返事で来てくれたことに、心から感謝しております。 『Bloodstained: Ritual of the Night』の成功も、彼の大きな支えがあってこそだと感じています。 気がつけば、20年以上にわたり支えられてきました。 常にゲームのことを考え、命を燃やすように制作に向き合っていた人でした。 2024年9月、末期癌であることが判明した際には、大きな衝撃を受けました。 その後の約1年半に及ぶ闘病生活は、想像を絶する過酷なものだったと思います。 旅立ちはあまりにも残念ですが、苦しみから解放されたのだと思うと、どこか安堵の気持ちもあります。 これまで全力で走り続けてきた分、今はどうかゆっくり休んでほしいと願っています。 現在、彼が手掛けていた『Bloodstained: The Scarlet Engagement』は制作の途上にありますが、彼の思いが込められた大切な作品です。 彼に笑われないよう、その志を受け継ぎ、しっかりと完成させてまいります。 これまで以上のご支援、ご声援をよろしくお願いいたします。 ご遺族のお気持ちに思いを寄せるとともに、心よりご冥福をお祈りいたします。
兼ねてから闘病中だったカレー仙人ことSHUTAROが2月10日に膵臓癌のため旅立ちました。 ここに生前のご厚誼を深謝し謹んで報告申し上げます。 この世界でのSHUTAROの冒険は終わってしまいましたが、作品は残り続けます。 どうかこれからもSHUTAROの作ったゲームを楽しんで頂けると幸いです。 家族一同
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Twilight Dreamer retweeted
I’m at a complete loss of words. I truly hope he knew how much he positively impacted the lives of so many Rest in peace Shutaro Ida. We will make sure your legacy and passion is never forgotten
兼ねてから闘病中だったカレー仙人ことSHUTAROが2月10日に膵臓癌のため旅立ちました。 ここに生前のご厚誼を深謝し謹んで報告申し上げます。 この世界でのSHUTAROの冒険は終わってしまいましたが、作品は残り続けます。 どうかこれからもSHUTAROの作ったゲームを楽しんで頂けると幸いです。 家族一同
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