OpenPNGStudio (@OpenPNGStudio) profile picture

Create & stream PNGTuber models

Joined March 2026
Photo by OpenPNGStudio (@OpenPNGStudio)Photo by OpenPNGStudio (@OpenPNGStudio)Photo by OpenPNGStudio (@OpenPNGStudio)Photo by OpenPNGStudio (@OpenPNGStudio)Photo by OpenPNGStudio (@OpenPNGStudio)Photo by OpenPNGStudio (@OpenPNGStudio)Photo by OpenPNGStudio (@OpenPNGStudio)Photo by OpenPNGStudio (@OpenPNGStudio)Photo by OpenPNGStudio (@OpenPNGStudio)Photo by OpenPNGStudio (@OpenPNGStudio)
Something's in the works while crunching at 0.3.0 👀 background drawn by @LowByteFox Oxy drawn by @pawkisser44
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With some minor patching, everything seems to work fine under FreeBSD! The only caveat is sentry crash handler, but it may not actually be that big of a problem. There were hopes with 0.3.0 coming out in August but that didn't happen, hopefully soon!
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Splash screen it would take a few seconds for OPNG window to appear, but splash screen opens instantly and you know it's responding just needs progress bar and yeah for unstable builds a random pattern is generated from the last git commit, for stable there'll be an artwork!
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Something's in the works...
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The installer is so small, you can put it on 3 floppy disks :D
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Now on Windows as well!
We have decided to default to the native file open dialog and use our builtin one as a fallback currently supported is Linux through libportal to communicate with your desktop's XDG desktop portal
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Time for Windows version to catch up to the Linux version Currently on Windows, maybe will also create NSIS installer
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Oxy and @LowByteFox trying to beat the heat 🎨: @Beckowaffle
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We're currently working on our website using VitePress
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We have decided to default to the native file open dialog and use our builtin one as a fallback currently supported is Linux through libportal to communicate with your desktop's XDG desktop portal
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We're currently experimenting using FontStash as font renderer instead of the #raylib built-in one the built-in one is great for small games, simple tools, etc in cases where you cannot really predict glyphs, you may need on-demand glyph rasterization
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you can't just load every single glyph at once, you'd end up with 4096x8192 atlas (2 bytes per pixel) that's ~64MiB of VRAM (uncompressed), if not even larger and yes, we can hear you, FontStash doesn't do everything either... for example RTL
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we're obviously not experts at font rendering, juuuuust a small struggle using raylib (among other things) these things happen, keep enjoying using raylib!
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After quite the break, we're back at development hopefully we can release 0.3.0 by the end of August... well, we'll see and keep you updated till then
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A while back we created a kanban board using which you can track our progress on the next release + we won't forget what has to be done and can see progress being made to have a positive feedback loop You can find it here: codeberg.org/OpenPNGStudio/O…
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OpenPNGStudio retweeted
C3 0.8.0 is shaping up to be awesome: yes, cutting down on keywords, going to signed ints and new reflection syntax are all nice, but I just merged the official docgen, and THAT is going to make a huge difference.
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Once we're close to following release(s), we'll be testing performance on this machine if it's fast here, it's fast everywhere
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