Brock Hatfield (@OrganoidZero) header
Brock Hatfield (@OrganoidZero) profile picture

Believe in the you that believes in yourself. Content Creator at https://teapawt.org/t.co/HxqfnpaUOD https://teapawt.org/t.co/hFLX0mQrvE

Medford, WI
Joined March 2014
Photo by Brock Hatfield (@OrganoidZero)Photo by Brock Hatfield (@OrganoidZero)Photo by Brock Hatfield (@OrganoidZero)Photo by Brock Hatfield (@OrganoidZero)Photo by Brock Hatfield (@OrganoidZero)Photo by Brock Hatfield (@OrganoidZero)Photo by Brock Hatfield (@OrganoidZero)Photo by Brock Hatfield (@OrganoidZero)Photo by Brock Hatfield (@OrganoidZero)Photo by Brock Hatfield (@OrganoidZero)
"I'm not my bro, I'm me. Simon the Digger!" When something changes the way you look at life and saves you in your darkest moments you display it proudly. First session in (12 hours) more to come and will eventually be a full sleeve. @YuriLowenthal
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Brock Hatfield retweeted
BLACKPINK's JISOO dresses up as Lucy from 'Cyberpunk: Edgerunners' for Halloween.
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Brock Hatfield retweeted
How to Get the "Reflex Artifact" in Phantom Blade Zero > Increases the timing windows of Parry & Perfect Dodge by 15% #PhantomBladeZero
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You can film me as much as you want~
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Brock Hatfield retweeted
-Deletes all games on Series S for GTA 6. -Installs GTA 6 on Series S. *GTA 6 needs an update. Please make space on console* -Only thing you can delete is GTA 6.
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Brock Hatfield retweeted
Reasons to play Mass Effect: Andromeda: - Solid main narrative - Meet Zaeed’s son - Learn about Garrus’ father - Best gameplay in the series - Find audio logs from Liara T’Soni - New cast of companions - Learn about the creation of Grunt - Reaper threat led to Andromeda initiative BioWare considered Andromeda to be a part of the franchise and intended to incorporate its existence into the next game. It may fall short in certain areas, but it’s a good game.
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Brock Hatfield retweeted
Phantom Blade Zero 15 Important Tips & Tricks You Should Know! 🔸 Complete available side quests before leaving an area, as some quests can be missed. 🔸 Collect Blackstone, Sha Chi Amber, and Memory Flowers to increase your stats. 🔸 Explore every area thoroughly to find collectibles, hidden rewards, and side quests. 🔸 Examine objects, notes, and wall markings to earn Remnant Dust and discover quests. 🔸 Collect Memory Flowers before fighting region bosses for additional encounters and potential rewards. 🔸 Experiment with different weapons to discover the best combinations for your playstyle. 🔸 Focus your upgrade materials on the weapons you actually use. You can refund upgrades when switching weapons. 🔸 Check weapon skills regularly. New abilities unlock as weapons and Phantom Edges level up. 🔸 Use Phantom Edges frequently. Their charges replenish when resting at Bells. 🔸 Match your weapons to enemy weaknesses. Some weapons and status effects are more effective against specific enemies. 🔸 Upgrade your accessories and unlock additional accessory slots to strengthen your build. 🔸 Use stealth assassinations to eliminate weaker enemies and thin out groups before combat. 🔸 Rest at Bells to replenish healing items and Phantom Edge charges. 🔸 Blue attacks can be parried, while red attacks must be dodged. Perfect parries also deal significant Guard Break damage. 🔸 Return to difficult optional bosses later when you've upgraded your weapons and become stronger.
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Brock Hatfield retweeted
Grand Theft Auto VI | Edge Magazine new details: ▫️ Map is roughly the size of GTA 4, GTA 5, & RDR 2 combined ▫️ RDR2 had a 'profound influence' on the narrative ▫️ Much more interior areas than previous GTA titles ▫️ The game features fully functional bus and train systems ▫️ Coffee buffs your stamina, protein shakes buff health ▫️ The density is even more impressive than the size ▫️ Rockstar head of development says there are still new areas he hasn't seen before, even after years ▫️ The amount of detail Rockstar has put in is insane - there's a new system where characters can dynamically react to varying degrees of disgust based on the current area they're in ▫️ Rockstar created an entire studio just to focus on NPCs ▫️ Each NPC is assigned personality traits including temperament, aggression, where they are, what they have seen, and the player's behavior towards them ▫️ NPCs in each district behave differently - no more generic GTA NPCs that immediately run ▫️ Rockstar began building a new type of open world with RDR2 - one with richer interactive systems, NPC behaviors, and player interaction - that plan began building GTA VI since at least 2015 ▫️ Bonnie and Clyde dynamic was decided on after Red Dead Redemption 2 was complete ▫️ For several years, the two projects overlapped ▫️ Streets and highways have been narrowed to feel more believable ▫️ The day and night cycle has been expanded ▫️ In GTA 6, walking around holding a shotgun can be enough to disturb the peace. In previous GTAs, they wouldn't react until you pointed the gun at them. ▫️ Pedestrains even notice how you're carrying it - if it's slung over your shoulder they might not react as much, versus carrying it in your hands. Some pedestrians may even try to challenge you. ▫️ You can drop the weapon, and the game allows a certain degree of latitude before crossing into the Wanted Level ▫️ Your Criminal Profile is scaled from 'Professional' to 'Irredeemable' represented by angel and devil icons ▫️ You can choose to incapacitate an enemy rather than kill them, or attempt threats and intimidation before resorting to violence ▫️ Your Criminal Profile will even affect how Jason and Lucia's story unfolds ▫️ Similar to GTA Vl, you can switch characters at any time ▫️ Unlike GTA V where each character was an opportunist, Jason and Lucia are 'bound together by an emotional history' ▫️ Their closeness is measured on a four-point scale, which increases the more you spend time together ▫️ While you can choose their closeness and what kind of criminal you are, the story is built around being partners in crime ▫️ "Quitting crime is, however, a fundamental theme of the storyline" ▫️ The game asks whether your criminal life is worth it ▫️ Being a criminal feels more precarious in GTA VI ▫️ The heat system tracks your location, clothing, and accomplices ▫️ Stealing cars will be more challenging - some drivers will be armed and ready to fight back ▫️ Certain vehicles will be marked with trackers too ▫️ "A pedestrian you are robbing for his wallet might attack you [...] a holdup in a gas station might go south when a shopper decides to play the hero [...] later, during another escape [...] a group of youths in a customized 4x4 challenge you to a street race." ▫️ GTA VI will be a game where you can really make whatever you want of it ▫️ There were dedicated teams for brands and billboards, radio advertising, television shows, pedestrians, political races, and more Releasing November 19th, 2026 Much more here: gamesradar.com/edge/gtavi-co…
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Epic and EA want to go full Ai Generation in game development, but NAAAAAH LET'S HATE ON THE FULLY HUMAN-MADE HIGH QUALITY GAME THAT IS GTA VI AM I RIGHT FELLAS?
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Brock Hatfield retweeted
Mass Effect 1 literally establishes in dialogue that the Reapers DO need a shortcut. It's heavily implied that they cannot get to the galaxy through normal means. When Vigil explains what Sovereign's intention is in attacking the Citadel, he specifically states that the Reapers are believed to enter a state of dormancy between 50,000 year cycles to conserve energy, and the Citadel's now-deactivated signal wakes them up and activates a Relay to jump them into the galaxy. Vigil then says that if Shepard is successful from preventing Sovereign from reactivating that signal, the Reapers will become trapped in dark space. ME2 literally had to retcon this because ME1 established that the Reapers had no way of returning, and ME2 basically created the opposite problem for both itself AND ME1. At the end of ME2, the Reapers just wake up by themselves and enter the galaxy without Relays in what is assumed to be a matter of days or weeks. Sovereign is stated to have been trying to orchestrate the taking of the Citadel for several hundred years. ME2 completely fucked ME1 by retconning away Sovereign's entire reason to exist and asked the question "why are the Reapers several hundred years overdue if they could have got here in a week". Oh, and the characters in ME1's several endings literally talk about the Reapers existing. Asari Councillor: "You saved not just our lives, but the lives of billions from Sovereign and the Reapers" Udina if you went Renegade: "That's how we can stop the Reapers!" The only one where *other* characters beside Shepard don't mention the Reapers is if you killed the Council but remained Paragon.
Guys. I hate to break it to you. Mass Effect 1’s entire point is stopping a shortcut for beings that don’t actually need a shortcut, where no one still believes you that the Reapers exist by the end…
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Zack Snyder has considered dropping The Last Photograph on YouTube for free because no distributor will touch it.
David Ellison almost sold himself to buy WB just to see DCU fans celebrating Supergirl and Clayface box office number.
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Brock Hatfield retweeted
Asha learning from Matt Ball that Gears E-Day sold negligible Xbox consoles.😭
Mat Piscatella didn't pull any punches. "Xbox Series numbers from September were bad." gamesbeat.com/circanas-mat-p…
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The Reapers' motive was originally going to be tied to dark energy building up from eezo use. That's why Haestrom's sun acts strangely in Mass Effect 2. The idea was dropped after lead writer Drew Karpyshyn left the series. #MassEffect
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Brock Hatfield retweeted
Capcom report 92.4% of their game sales are digital. - PC digital units make up 57.1% of sales - Console digital units make up 35.3% of sales - Physical units make up 7.6% of sales - Note: Capcom also counts Switch 2 game key cards as digital sales.
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The sad part is someone is actually going to believe this like all the other joke posts the account makes.
✅️DEVELOPING: According to sources, "#XBOX is maneuvering funds to aquire BioWare," says insider. "We're hearing Microsoft is offering buyouts to employees to aquire Bioware IP." "#PlayStation was hoping to get BioWare, but couldn't afford a single IP," said Best Buy manager.
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Well, Happy Birthday to me! The best present for a cosplayer is support for their work, so I’ll be happy if you repost to share my work with more people 🫶🏻 Thank you 💜💜💜
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I assume the answer is obviously yes lol. But will you have some Homura Akemi prints when you are at Twin Cities Con? Have great day. Hope your doing well! @CristinaVee
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Brock Hatfield retweeted
600 years ago the Americas were in the Stone Age, Istanbul was still Constantinople, Spain still had Muslim kingdoms established there, the Poles were becoming one of the major European powers, Russia was under Mongol control. 600 years is enough for the board to look completely different, and that's even without modern social and technological development accelerating civilisational leaps. Utterly ridiculous for people to even suggest that a near apocalyptic event with the destruction of the Mass Relays wouldn't change the chessboard from what the player character knew in Mass Effect. I mean, just to put it into context. Within the original trilogy, humans go from discovering the Mass Relays, going to war against the Turians and taking over the Council in 26 years. (I do honestly think that's a ridiculously compressed timeline, I'd make it 50 years if I were writing it).
More Mass Effect Universe detail. First, I'm fine with a flooded inbox of threats. Par for the course. Fine with being called a liar. Fine with being informed that I apparently wrote a woke Snow White novel (news to me)... What I'm not fine with is the insinuation that, after 600+ years, Batarians and Humans couldn't possibly find themselves in some kind of tumultuous alliance of circumstance. The Batarians were almost wiped out. Of the surviving major powers, humanity was their closest neighbour by proximity, and humanity had the Citadel parked above Earth. America dropped atomic bombs on Japan 81 years ago. Today, they're allies.. Humans and Batarians don't have to like each other. In fact, it's far more interesting if they don't. Imagine the banter, resentment and distrust that could come from an alliance built out of necessity rather than friendship. It's an alliance of scrappy, dirty survivors standing against the high-and-mighty Council races and the Geth. And, well... there's something shadowy going on behind the scenes causing the cold war. Calling Shepard a 'walking gun rack' wasn't intended as a negative. Shepard is a soldier. Built to kick down the door, take on armies, and get the job done. This new N7 agent is different. They need to be more precise. More surgical. Less 'kick down the front door' and more 'find another way inside.' I also want to reiterate that this was not a trailer intended for the public, it was one of many made for internal use. Meaning it was not as polished as it would have been, it would have used original music, and had some gameplay. Mass Effect Universe was being 'built for the fans' in that they were trying very hard to not make the same mistakes and focus on what we loved from the originals. I don't know if they would have been successful, but I do know that I was hopeful.
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Brock Hatfield retweeted
Soyeon being the sole voice of Akali 7 times in K/DA
Each K/DA member's singers and how many times they voiced them
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But I thought steam was different and owning a PC meant you owned your games so stuff like this wouldn't happen? Oh wait it's not different and your a bunch lying pc purest jackasses? Yup sounds about right.
Steam is down right now. A lot of players are getting stuck on “Loading User Data” and can’t access their Steam libraries. The Store and Community pages still seem to work, but the Steam client is having problems. Valve hasn’t said what’s causing the outage yet.
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Ya it's PlayStation gamers that are the toxic ones. Yes sure they are.
Marvel’s Blade by Arkane Lyon should only come out if it’s XBOX Console Exclusive If it’s going to PlayStation 5, kill the game and shut down the stidio
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