Part of Broke Studio's team @Broke_Studio / Graphic Designer / Drawing / Metal / Retro Gaming / Homebrews #HBConnexion / Association RGC @assorgc / #FeiFav

Joined December 2013
[🕹️ANNOUNCEMENT🕹️] ➡️ Homebrews Connexion ➡️ homebrews.retro-gc.fr/ A website made with the help of @Dacobah to find and discover all the new games for retro consoles. Be curious. Explore all the contents and the authors’ websites. Support them ! #hbconnexion #retrogaming
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Fei retweeted
ツリーの方が伸びるなんて初めての体験じゃ🐹 もう動画だけあげたらええんか?🥹🎞️
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Still have a long way to go to be able to say I know "programming tricks" but a shot in the dark paid off. Thunder Cannon now locks onto closest enemy and only searches again once OB or dead. Halves targeting cost. 3 lags gone. #SNESdev #ProjectTEMPEST Here's a stage clear cue!
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Nous sommes abasourdis, nous sommes sans voix ! Le jour de l’anniversaire des 90 ans de Masako Nozawa en plus !? Avec l'équipe historique de la VF nous prendrons la parole demain à 19h... Merci pour tous vos messages ❤️ @gulli @ToeiAnimation @ToeiAnimationEU @toeianime_info – at Bagnolet, France
🇫🇷 On a enfin la voix française de Goku Enfant dans cet extrait de la bande annonce de Dragon Ball Daima sur Gulli ! 🔥
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⚔️ ETERNAL HUNTERS — Action RPG for Super Nintendo Duncan inherits a demon hunter’s legacy. A demon has returned. There’s only one way forward: hunt it down. 💛 Action RPG developed NATIVELY for Super Nintendo — not a port, the original. Ultima Team pushes the SNES to its absolute limits: visuals, audio, content. And the soundtrack? Composed by Raphaël Gesqua (Mr. Nutz). Solo or 2-player co-op. Playable demo coming soon. 🎮 Kickstarter launches soon! Get ready to hunt #EternalHunters #SNES #SuperNintendo #ActionRPG #IndieGame #Kickstarter
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Here is a beta version of my upcoming 3D racing game for the #Atari #Jaguar Downtown Dash. It will be released on October 31st for the #JagJam26 but you can play the beta version right now from my Patreon page: patreon.com/drludos/posts/be… cc @brewotakumag @Indie_RetroNEWS @assomo5
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Introducing DotMatrix Engine; a brand spankin' new Game Boy development tool that seeks to modernize and improve upon the foundations set by previous development tools while adding countless massive features to boot. (You'll never go back) COMING SOON... discord.gg/xQHEhZjuHr
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#ProjectTEMPEST for #SNES Stage 2 improvements! No #STG is complete without some parallaxerrific clouds, after all. • BG retooled. 6 layers of parallax now. • War balloons and jet fighters added. • A cool new VFX - stay tuned ;) #SNESdev #RicohSuave #SuperNintendo #16bit
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Two players, one Vectrex. SHOCKWAVE has split-screen racing: two ships on the same vector screen, 50 fps on a stock 1982 console, filmed straight off the real screen. No mods, just its own cartridge. Kickstarter from 17 November. 205 / 1,000 followers → secret ship livery.
One lap on the real Vectrex, filmed straight off the screen. 18 seconds of SHOCKWAVE, 50 fps on a stock 1982 console, from its own cartridge. Kickstarter from 17 November: kickstarter.com/projects/868…
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Yo, #SNES-ers. Forgot about #ProjectTEMPEST? Thought #Zalyria took over? Well, fat chance. • Thunder Cannon now implemented • HUD now overlaps the background • Stage 3 visuals totally revamped • Giant enemy crabs! #SNESdev #STG #RicohSuave #16bit #Indiedev #SuperNintendo
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Soirée Pré RGC au top ! 😊😇
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Mon stand à la RGC 2026 🤩😊
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Quelques photos de la RGC 2026 !
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Concert de NovaRoad à la RGC 2026 hier soir !
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Concert de Portal Wombat à la RGC 2026 !
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Un snake jouable à 12 ? Oui 😄 hier soir à la RGC !
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Mon mini stand durant la RGC 2026 😎 @assoRGC
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** SEGA GENESIS - MEGA VALKYRIE ** Formerly the 3D engine- now becoming a game ! Since last showing : Back face culling of objects added - increase performance by 15% !! Basically we don't draw what gets overdrawn which saves performance - Some scripting helped to sort models into cullable ones and ones that weren't and also analysed co-planer triangles and reworked those to quads for the engine ( a quad is faster vs 2 triangles ) . Optimised quad drawing ~ 2% gain, saved some resetting of the DDA points amongst shared sections. Optimised joypad reading ~ 0.8% speedup every cycle counts haha. Added dither patterns to the renderer so dithered surfaces can be used - only a slight hit to draw speed. Modified the vblank dma timing to allow XGM2 driver to run at full speed without lagging , so now we can switch from XGM1 to XGM2 and gained 5% cpu performance. Added a basic Enemy - much more complex ones to come , hes using the same movement logic as the player attract mode before. No destruction or collision checking yet . Added player attacks - nothing final but a good start. Reworked the camera to keep a constant background load on here so its indicative of a real stage. Maintaining a solid 20 FPS in this demo. @TonimanGalvez is doing great work on map layout and huds, hes made some very nice internal renders of how the game will look once fully populated. Music is a placeholder for now, kindly provided by @laurent_crouzet so we can model music load in the game. #SGDK #SegaMegadriver #SegaGenesis
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📢NEW NES GAME PRE-LAUNCH PAGE DWAMBO is a new puzzle game for the NES, developed by Felpa Games. This is a COMPLETE IN BOX version! Hit the button to get a notification ➡️ homebrew-factory.com/nes/207…
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Replying to @CousinHubert12
@CousinHubert12 nous a montré le futur vu de 1979! Un jeu de caractères 😆
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