NOW IS TIME TO THE 68000 HEART ON FIRE! #Gamedev and tools for #Megadrive, #MSX and #PC - https://xitter.cf/t.co/ocZTs2Pgt1

España
Joined May 2013
Just released the first version of the editor. It's *Extremely* WIP yet, with features being implemented. Feedback and retweet is appreciated :) paspallas.itch.io/bonesmith
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I added a world view to easily find and layout the levels in a project. Available in the next update of Moura editor. #indiedev #Gamedev
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So, I'm gonna ask which features would my fellow game developers consider to be useful to be implemented in a level editor.
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Tile animations: check. #indiedev #gamedev
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I added diferent tile brush shapes. It's handy for decorations. I have to polish wang sets / automapping to be on par to other existing editors. Having a lot of fun building this.
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I'm adding localizations to Moura Editor. Next task in my queue is an autoupdater -if i can find a solution that lets me crossbuild from linux to any other OSes-. Feature requests are welcome.
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Working on the last original levels of Maldita Castilla. Getting there.
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I'll release my level editor later today. While not feature complete yet it's advanced enough to be useful. It can handle giant tilemaps with low cpu usage.
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Adding more features and bugfixs to Bonesmith. Onion skinning done.
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An open source reference runtime implementation for raylib and SGDK would be published in the future.
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Building a 2d skeletal animation tool. I'll probably release it for free on itch. It's the third time I rewrite this thing from scratch over the years...
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"clamor de las calles"... ejem
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Señor llévame pronto
Esto forma parte del texto de un Real decreto-ley publicado en el Boletín Oficial del Estado. ACOJONANTE.
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