
NOW IS TIME TO THE 68000 HEART ON FIRE! #Gamedev and tools for #Megadrive, #MSX and #PC - https://xitter.cf/t.co/ocZTs2Pgt1
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Joined May 2013
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Just released the first version of the editor. It's *Extremely* WIP yet, with features being implemented.
Feedback and retweet is appreciated :)
paspallas.itch.io/bonesmith
Updated to version 0.7.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegames #Gamdev Feedback is appreciated
Updated to version 0.6.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegame #gamedev @gamefromscratch maybe you'd like to check it out
So, I'm gonna ask which features would my fellow game developers consider to be useful to be implemented in a level editor.
I added diferent tile brush shapes. It's handy for decorations. I have to polish wang sets / automapping to be on par to other existing editors. Having a lot of fun building this.
Updated to version 0.4.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegames #gamedev A small update for the week end
Updated to version 0.3.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegames a través de @PaspallasDev hey @itchio, can you lend a hand with promotion :)?
Moura Editor Preview - Engine agnostic level editor. youtu.be/3bHOfYLaIFk?si=Mr2h… a través de @YouTube
I'm adding localizations to Moura Editor. Next task in my queue is an autoupdater -if i can find a solution that lets me crossbuild from linux to any other OSes-. Feature requests are welcome.
Updated to version 0.2.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegames a través de @PaspallasDev
I'll release my level editor later today. While not feature complete yet it's advanced enough to be useful. It can handle giant tilemaps with low cpu usage.
An open source reference runtime implementation for raylib and SGDK would be published in the future.
Building a 2d skeletal animation tool. I'll probably release it for free on itch. It's the third time I rewrite this thing from scratch over the years...


