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#RogueFableIV is now available on Steam:
store.steampowered.com/app/2…
Free web demo (about a year behind Steam version): justin-wang123.itch.io/rogue…
Justin Wang retweeted
Funny bug when spamming jumps. Apparently we can double and even triple jump right now :P
#indiegamedev
Funny bug when spamming jumps. Apparently we can double and even triple jump right now :P
#indiegamedev
Justin Wang retweeted
Hello everyone! A quick turn around on this one compared to the last few updates. I feel like I'm really starting to get into that 'last year' gear in terms of just grinding down 'the list'. steamcommunity.com/games/272… #gaming_news via @steam
Justin Wang retweeted
I'm really trying to dress up level generation so that each level looks like an actual place rather than just rooms and corridors. Most of it is not even gameplay relevant but I still think it looks cool. Here's a shot in the palace library.
#indiegamedev #pixelart
Hello everyone! A quick turn around on this one compared to the last few updates. I feel like I'm really starting to get into that 'last year' gear in terms of just grinding down 'the list'. steamcommunity.com/games/272… #gaming_news via @steam
I'm really trying to dress up level generation so that each level looks like an actual place rather than just rooms and corridors. Most of it is not even gameplay relevant but I still think it looks cool. Here's a shot in the palace library.
#indiegamedev #pixelart
Justin Wang retweeted
Hello everyone! This is the first of what will probably be many updates focusing on animation and effects. As I laid out in the last updates dev notes I really want every little action and ability in... steamcommunity.com/games/272… #gaming_news via @steam
Hello everyone! This is the first of what will probably be many updates focusing on animation and effects. As I laid out in the last updates dev notes I really want every little action and ability in... steamcommunity.com/games/272… #gaming_news via @steam
Justin Wang retweeted
Continuing my quest to add little animations and effects all throughout the game. Here's simple one when the player learns a new talent from a Tome of Knowledge.
#indiegamedev #roguelike #pixelart
Continuing my quest to add little animations and effects all throughout the game. Here's simple one when the player learns a new talent from a Tome of Knowledge.
#indiegamedev #roguelike #pixelart
Justin Wang retweeted
More effects work for the Ice Mage. Cone of Cold finally has an actual animation!
I'm still trying to work out how much to push the visuals on effects to make them look good/readable without slowing gameplay or spamming the screen with noise.
#gamedev #turnbased #pixelart
More effects work for the Ice Mage. Cone of Cold finally has an actual animation!
I'm still trying to work out how much to push the visuals on effects to make them look good/readable without slowing gameplay or spamming the screen with noise.
#gamedev #turnbased #pixelart
Justin Wang retweeted
Another little bit of animation polish for Rogue Fable IV on enemy Trample ability.
I'm gradually getting a bit quicker at turning these out, which is good as I've got like 100+ actions/abilities that I'd like to have some unique little effects for.
This goes beyond simply 'looking good'. I believe that quick, snappy, unique little effects actually reinforce the UI of the game in that they convey information to the player (what ability someone just used).
#indiegames #turnbased #pixelart
Another little bit of animation polish for Rogue Fable IV on enemy Trample ability.
I'm gradually getting a bit quicker at turning these out, which is good as I've got like 100+ actions/abilities that I'd like to have some unique little effects for.
This goes beyond simply 'looking good'. I believe that quick, snappy, unique little effects actually reinforce the UI of the game in that they convey information to the player (what ability someone just used).
#indiegames #turnbased #pixelart
Justin Wang retweeted
I've been working away these past few weeks on new projectile effects.
Like all the animation lately I'm trying to keep it fast and snappy so it doesn't slow down gameplay. Unique enough to convey information visually without filling the screen with noise.
Here's the new basic ice projectile. Pretty happy how this one is turning out.
#indiedev #roguelike #pixelart
I've been working away these past few weeks on new projectile effects.
Like all the animation lately I'm trying to keep it fast and snappy so it doesn't slow down gameplay. Unique enough to convey information visually without filling the screen with noise.
Here's the new basic ice projectile. Pretty happy how this one is turning out.
#indiedev #roguelike #pixelart


