Playabl.ai (YC P26) retweeted
65x in six weeks, past 7 million plays.
I don't often write about a company this early. This one earned it.
In April I was at YC, running design feedback sessions for the batch. Founders came in with lists of things to fix. Then @hamzawy998 sat down and showed me @Playabl_ai, and I had almost nothing to say.
Type a prompt, get a playable game. A Lovable for games. It already worked.
So we spent the time on something else: how behavior spreads.
A few weeks later, the behavior gave its answer. Users loved making games but had nowhere to share them. So they texted the games to friends. Playable links, passed around like a clip you have to show someone.
The team didn't fight it. They followed it. They put the whole product underneath a feed. Every scroll is a new game. Tap, and you're playing.
I made one myself. One prompt, and there it was, my own little game. It was a joy.
Now multiply that by fifty thousand players a day. Thousands of new games, every day, built by people who have never written a line of code.
Players becoming makers. Makers bringing players.
The best founders don't build what they imagined. They build what their users actually do.
That's the part you can't teach.
Proud to be investing in Hamza, Omar, Sanad, and the Playabl team. Excited to help elevate their brand.
Playabl.ai (YC P26) retweeted
A data point that surprised us @Playabl_ai. the median mobile game retains under 4% of players by day 7. While top 25% of all games hit 6-8% (gameanalytics, 2026).
our games average is 8% :)
these are games made in seconds, from a single prompt, by people who can't code. and they retain better than 75% of games built by real studios and shipped to the app stores.
The platform retention is a different story. Some cohorts it’s north of 50%
Playabl.ai (YC P26) retweeted
Replying to @Playabl_ai
@Playabl_ai update, two weeks in: 2m plays across 5,000 games, all made by users on playabl.ai
96% of visitors interact with the games they view. avg play time of 4 minutes.
We jumped from 6K to 119K weekly actives :):
Playabl.ai (YC P26) retweeted
The next big social platform won't start with photos or videos. It will start with games.
Playabl.ai is the TikTok for user-generated games: anyone can play, create, publish, and monetize.
In 5 days, they hit 1M organic plays across 3,000 games.
Playabl.ai (YC P26) retweeted
We made $1.3m building modding tools for AAA games from Jordan, zero marketing spend. Our users' content hit 5B views.
Today Playabl.ai is part of @ycombinator P26.
Those years showed us what UGC in gaming can do when creators have the right tools.
So we spent the last 6 months quietly building our AI game engine. 100k+ beta users.
Today we're putting playabl.ai on top of this engine: a TikTok-style feed where every scroll is a UGC game you can play, remix, and republish instantly - shaped by the same instinct we've had since day one.
@dessaigne @collinmathilde thank you for betting on the delta you saw in us :)
Demo Day is 26 days away 🥶
Playabl.ai (YC P26) retweeted
We don’t celebrate vanity metrics, but 40,000 users in a month is still wild.
Now figuring out what any of them actually want :)
Playabl.ai (YC P26) retweeted
100 to 10k+ users in our first week of beta @Playabl_ai 🚀
Didn’t expect it, but the community made it happen. And our focus stays the same: retention, value, and building something players actually love.
Now we’re adding more games and pushing the platform forward!
Playabl.ai (YC P26) retweeted
Prompt-to-play is finally here... 9 months ago this was just a pitch deck.
Today it’s live: @Playabl_ai (beta) the first prompt-to-play platform that lets gamers instantly turn ideas into playabl in-game assets across games.
#PlayablAI #PCGaming #gamedev #AIart #UGCcreator










