
Dr Michelle Pain is a Christ-centred sport & esports psychologist working with pro / elite teams and players world-wide, co-founder of @PokketCoach; 🌈 ally.
Melbourne, Australia
Joined November 2010
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- Following2.3K
- Followers1.9K
- Likes46.7K
Pinned Tweet
Replying to @PokketCoach
@PokketCoach just got a huge update overnight 🎉
For those of you who’ve ever experienced me talking to you 1:1: or with your team, where I teach you new skills, or work with you to fix a problem, talking with Pokket now acts and sounds exactly like it would if you were talking to me (but for a fraction of the cost).
Michelle Pain, PhD retweeted
The players and coaches who build real careers do the work the other ninety-nine percent avoid. Dedication, mental training, reflection, sacrifice. Coach that work ethic openly and you attract the players who want it.
george washington really crossed a river, fought the british, and then decided the biggest threat to america was the english language.
“we’ll call it a dozen, but only for 12. hamburger has no ham. buffalo wings have no buffalo. and nobody is allowed to ask what’s in a hot dog.”
bro founded a country and immediately made a language-learning app necessary.
Michelle Pain, PhD retweeted
Hey small streamers, when TikTok shop comes to Australia, you're going to be in demand - Brands are going to need livestream hosts. They're hard to get and need to be hired on their skill & attributes.
I'll be hiring a few, so keep in touch.
Já passaram alguns dias e ainda não parece real. Quem diria que, no início deste ano, estaria a pensar que me ia tornar campeão do mundo?
Uma pequena reflexão. Muitos não sabem, mas eu competi a minha vida toda. Pratiquei múltiplos desportos tradicionais e, desde pequeno, fui sempre dos melhores em tudo o que fazia, competindo a um nível alto. Cheguei até a representar a Seleção Nacional do meu país. Entre lesões e mais lesões, tive de deixar essa carreira de parte. Felizmente, os esports apareceram.
Sempre joguei videojogos e lembro-me de comentar, quando tinha uns 17 anos, que adorava fazer disto vida, fosse a jogar, a criar jogos ou até a testá-los.
Só durante o COVID, quando não tínhamos nada para fazer em casa, é que tive realmente a oportunidade de o fazer. O VALORANT saiu e eu apaixonei-me pelo jogo. Pensei: "Será esta a oportunidade que estive à espera este tempo todo?"
Decidi dar tudo. Durante os primeiros dois anos, conciliei o jogo com a universidade. Conquistei bastante na liga regional em Portugal, mas ainda não era nada de extraordinário. Até que, finalmente, consegui tornar-me profissional.
No meu primeiro ano como profissional, conseguimos um top 4 na Europa, o que foi bastante positivo. Os dois anos seguintes, porém, já não correram tão bem e os resultados ficaram aquém das expectativas.
Depois desses dois anos, senti-me perdido. Não sabia o que fazer: se desistia e ia trabalhar para um emprego tradicional, se continuava a minha carreira como jogador e rezava para que o próximo projeto fosse o certo, ou se tentava algo diferente.
E foi aí que tomei uma das decisões mais difíceis da minha carreira. Estive muito perto de dar retire completamente dos esports, mas decidi perguntar a mim próprio: porque não tentar ser treinador? O trabalho que faço como IGL é, em muitos aspetos, bastante semelhante ao de um treinador. Então, porque não tentar?
Enviei muitas mensagens, muitas ficaram sem resposta e ouvi muitos "nãos", até que surgiu uma oportunidade para provar o meu valor. Por isso, tenho de agradecer ao @romanilly1 e à @LOUDgg , que foram dos únicos que me deram uma oportunidade.
Nunca pensei que fosse gostar tanto de ser treinador como gostava de ser jogador, mas a realidade é que gosto ainda mais.
O resto da história vocês já sabem como acaba. 💚
Só tenho uma coisa a dizer: não desistam dos vossos sonhos. Vai sempre haver pedras no caminho. Por vezes, temos de mudar de direção ou até de percurso, mas, se realmente quiserem chegar lá, vão encontrar uma maneira.
Por fim, obrigado pelo apoio incrível que todos vocês nos têm dado até hoje. Fazem-nos sentir que tudo vale a pena. 💚
Michelle Pain, PhD retweeted
Off season/trialing cheat sheet
I don’t have opportunities for trials ❌
- What were your expectations before this year? Did you have actionable goals and an improvement plan? Were you able to stick to the aforementioned plan and did you have a support system integrated into this?
- What is your reputation amongst your peers and other coaches? If you are genuinely unsure then you should reach out and ask people how you are viewed. This may or may not provide information as to why you are not receiving the opportunities you expected. Ask players, coaches, casters and/or managers.
- Can you point towards deliberate attempts at improving areas that are known weaknesses (agent pool, style of play, comms, professionalism, public image)
- Are you prepared for the off season? If it’s easy to contact you? Do you have representation? Do you have all your vods ready to be shared that highlight your skill, comms, flexibility etc?
- Do you have reputable referrals from teammates and coaches etc?
I have opportunities for trials ✅🎟️
- How do you feel about trialing? Do you feel like you shouldn’t have to? Do you feel like you deserve to be trialing for better team? This is one of the biggest performance nerfs that I’ve seen (entitlement).
- What are your expectations going into the trial? How are you going to approach it? Is there an element you are specifically looking to showcase? (Mechanics, comms, teamwork, flexibility). Does this match what the team is looking for?
- How good is your current routine with respect to setting yourself up for success? Are you able to create an environment that brings out your best self? (Energy management, scheduling, arousal (inverted U theory)
- How good are your interviewing skills? Is this something you practice and do you consider what coaches and general managers are looking for? Are you confident in being able to provide attributions for successes and failures from your previous projects?
- Do you have questions prepared to ask prior to your trial to better understand;
1. what they will assess your performance on
2. What they are looking to see in you specifically (their reason for bringing you in)
3. Post trials: any feedback from coaches or GMs that they can give you that provides extra insights for their decision.
Michelle Pain, PhD retweeted
another instance of this account not citing my interview nor tagging me as well
this is what you will experience when this account wants to use your work, everyone
🎙️ Leo Faria on how long the new VCT format will last:
"We're committed to listening, seeing what fans think, seeing how teams and pros are experiencing the sport.
And if it doesn't work, we're going to make changes.
So, how long is it going to last? I don't know.
If it works, we're going to keep doing. If it doesn't, we're going to pivot, right?"
[Pedro Romero]
Michelle Pain, PhD retweeted
Meet the 32 teams helping shape the future of VALORANT Esports.
Learn more about our 2027 partners, how they were selected, and what's changing for next season.
Michelle Pain, PhD retweeted
"Which brands are high quality, so I can look for them in thrift stores?"
I will give you three answers to this: a bad answer, a good answer, and an answer that tries to make compromises given reality. 🧵
Replying to @dieworkwear
Mr menswear I know you aren’t into this but I would love a guide to what brands of clothing are high quality, so I know what to look for on thrift store shelves. I’ve almost been fooled before.
We’re recruiting a new Director of Esports Content Services in EMEA. This is a key leadership role that will oversee the production of all of our tournaments in the region, leading teams across events, broadcast, content and tech. riotgames.com/en/work-with-u…
Michelle Pain, PhD retweeted
i don't talk about it much here but aside from gaming, i have a huge passion for software. love building, whether that's on the job or in my own time.
full portfolio of my work and a resume is on my website (in replies), if you're working on something cool then let's talk! :)
Huge shout out to Luther for helping me make this feature possible.
We've been trying to find unique ways to get more of the casual community behind OCE CS; and I think we've found it. The uptake has been huge so far. Daily activity up 130% since launch and we didn't even really tell anyone about it.
We've launched a unique daily fantasy system utilising digital player cards with 4 different levels of rarity using data collected over the past 3 years since having the site live to build out an amazing experience. @its2sBs has played a pivotal role in getting this rolled out in the span of ~2 months.
We love your feedback, both good and bad, yes there are bugs, we are still actively working on it and adding features and bug fixes. We love that you love it. 🥰
Michelle Pain, PhD retweeted
I’ve seen a lot of people worried about the new VCT 2027 format, but I genuinely think this could be one of the best changes Riot has made, especially for organizations that know how to adapt.
First of all, something I’ve believed for a long time: VALORANT will never be CS.
VALORANT is a game of moments. The meta changes, the map pool changes, agents get buffed or nerfed, and a team that looks unstoppable today might not even be competitive three months from now.
Of course, some organizations will be more successful than others, but I don't believe we're going to see the same kind of long-term dominance that we've seen in CS. Things move too quickly in VALORANT.
And that's exactly why I like this format so much.
An organization doesn't necessarily need the five most expensive players in the region. It needs the RIGHT five players at the RIGHT time.
If you have good scouting, understand the current meta, build a roster with the right chemistry, and prepare properly for those 2–3 months of competition, you can achieve something huge without spending millions.
Will partnered organizations have an advantage? ABSOLUTELY.
They have financial security, better infrastructure, established systems, and much less risk. But having those advantages doesn't automatically make you the better team on the server.
And for the first time, smaller organizations have a much more direct opportunity to compete at the highest level and potentially generate serious revenue from competitive success.
Just think about what $100K could mean for a smaller organization in Brazil or LATAM. That's not just prize money. That's potentially months of operations, salaries, infrastructure, and an opportunity to attract sponsors who wouldn't have considered investing in that project before.
But there's another side to this that I think a lot of players aren't ready for.
The market is going to change, and players will need to change with it.
Organizations are going to be much more careful with their investments. You can't expect every team to commit to expensive, year-long contracts when their entire competitive season could depend on a relatively short qualification window.
I think we'll start seeing shorter contracts, more performance-based incentives, and organizations building rosters around specific competitive windows.
And players will need to understand that.
In CS, you can find incredibly talented players who spend one or even two years without an organization. Not because they're bad, but because the market simply doesn't have room for everyone.
I genuinely believe we're going to see more of that in VALORANT.
There are going to be very good players without teams, and some will have to reconsider their salary expectations or the type of projects they're willing to join.
I'm not saying players should accept terrible contracts or play for free. Organizations need to take care of their players, too. But both sides need to understand the financial reality of this new ecosystem.
The players who recognize opportunities early, stay flexible, and understand that sometimes joining the right project is worth more than chasing the highest salary will have a huge advantage.
And honestly, I think this is going to make good management much more valuable.
Scouting, coaching, roster construction, financial planning, and understanding the meta will matter more than ever.
I also think people are underestimating how exciting this could be for the viewers. More meaningful matches, new organizations, unexpected runs, young players getting opportunities, and teams going from complete unknowns to competing against the biggest names in the world.
That's the kind of storyline esports needs.
My biggest concern is still the smaller regions.
Riot needs to make sure the calendar, qualification process, payments, and visa timelines actually work. Giving everyone a chance to compete means very little if only the wealthiest organizations can afford to take that chance.
And we shouldn't pretend the transition is going to be easy. Some organizations will leave, some players will struggle to find teams, and plenty of projects will fail.
But I don't think protecting the same organizations and rosters forever is the answer either.
For me, the biggest opportunity here is that being good at building a team could finally become just as important as being able to afford one.
Of course, money will always matter. But I want to see a VALORANT ecosystem where a smaller organization can make five smart signings, build something special, qualify for an international event, and completely change its future in a matter of months.
As someone involved in running an organization, I know how risky that can be. But I also know how much opportunity there is for teams willing to work smarter and adapt faster than everyone else.
2027 won't be perfect, and not everyone is going to benefit from it.
But I genuinely believe the organizations and players who understand where the scene is heading, instead of trying to hold on to how things used to work, are going to be the biggest winners.
I'm excited about it. I think VALORANT needed something like this.
Michelle Pain, PhD retweeted
Replying to @Tracy_Parkes
I want players that are still chasing the “pro dream” to understand the reality of being in t2 or even most of t1/t1.5.
The future for most of t2 will be that you need a full time job or school while playing. Many sports already work this way and we need to normalize it.
Michelle Pain, PhD retweeted
10 years in esports and 2026 Valorant Champs one was definitely the hardest to top. Definitely will cherish the memory forever.
Honestly, there's so much I'm personally grateful for, but I especially want to thank the 100T team and management for putting their trust in me and giving it their all.
I came in with the goal to make everyone involved feel like this is one of the greatest experiences internationals in their diaries. I hope I somehow achieved that.
Until next time 100T Val! 🩷































