94% of adventure games suck. Here are some field notes on how to make ones that don't. Run by @BrianMcInnis87. See also @OcuIart @RorrirnmirroR @Old_School_3D

Manlius, New York
Joined July 2019
Adventure Game Guru retweeted
This scene from Future Wars: Adventures in Time portrays a lowly window washer, working on the side of a skyscraper. I love how Eric Chahi used so few colours to show the city reflected in the glass, including reflections within reflections, and the evocative palette he chose.
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