David retweeted
So busy adding soul to your software (i.e. shaders and animations) that you forgot real soul is just a company that acts like a decent human being.
Good on ya, Panic.
David retweeted
A new, modular and protective way to store all of your loose cartridges. 🕹️
retrododo.com/modular-stacka…
David retweeted
Pixel art was MADE to be viewed on a CRT TV. The blooming, scanlines, etc are part of the image that smooths it out, blends colors together, and gets rid of the harsh edges.
The original game artists created everything with that analog distortion in mind, so the raw pixels aren't necessarily what they intended you to see.
Don't get me wrong, raw pixels can look cool too! And if you like that look, then by all means go for it.
But it's worth trying a nice CRT shader on them to see if you might like it even better!
David retweeted
introducing 🔴 zerotake
a new cinema camera app for iPhone, designed to make filmmaking effortless and accessible to everyone
Wireless GO Gen-3 /// Blue [Gadget Geek]. 💙 No AI used here. Just one of the world’s most talented illustrators, Thomas Rohlfs, bringing the colourful characters of the RØDE Wireless GO Gen-3 range to life. Don’t hide your vibe, express your sound in unmissable, scroll-stopping colours. Discover more of Thomas’ incredible work at nogood.studio
David retweeted
Claude Fable 5でどこまで表現できるのか、あえて難しいお題を投げてみた。
インクが流体みたいに溶け合う演出。
これは厳しいかなと思って限界を見にいったんだけど、普通に形になってしまった。
デザイン表現力もかなりすごい。
実際にこちらで遊べます👇
suminagashi-fjdbyyqi.manus.s…
David retweeted
I’ve been designing in tech for 15 years.
Somewhere along the way the work stopped resonating.
So I wiped the slate clean.
Deleted my entire portfolio.
Started from zero.
Rebuilt everything with intention.
My brand.
My style.
The clients I attract.
All from the ground up.
All aligned with what I actually believe in.
One shift changed everything.
I aligned my values with my craft.
It is never too late to recalibrate and reengage.
David retweeted
Other series of analog vectors are handdrawn vectors layered by sheets of iridescent / transparent films that create a parallax collage of complex composition. Different thicknesses create better parallax subtle differences. – at Bosnia and Herzegovina
David retweeted
I don't want more graphical fidelity in videogames, i don't want my games be 200gb for 4k leaf textures, i don't care about raytracing, shadows, water reflections or any of this shit
Graphics are stagnant since 2015, with sizes doubling
Just make my game better in other areas
David retweeted
We're building quite a reputation here at #gamescom2024. Unfortunately the cops from @AerosoftGmbH don't mess around either.














































