The project tries to create Open Software and Open Hardware environments, to define a programming and robotics classroom for schools, for 6 to 18 children.

Spain
Joined January 2019
Testing out some new movement physics today… Arthur’s going for a dive! Backgrounds and sprite art from two fantastic classics. computeremuzone.com/ficha/8/… spriters-resource.com/nes/gh… #RetroGames #FanArt #GameDev #PixelArt #RetroGaming
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And here's the runtime running, powered by @emscripten
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Here I am again! I've been back to working intensively with @MSMakeCode Arcade and @TiledApp . Backgrounds and sprite art from two fantastic classics. computeremuzone.com/ficha/8/… spriters-resource.com/nes/gh… Here's a little glimpse of my progress! #fangames #retrogames
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A first look at the layered ZXP Editor concept. #ZXPaintbrush #ZXSpectrum #Fangames
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I’ve started working on a utility to handle multiple layers of ZXP files (#ZXPaintBrush) with transparency support. It automatically calculates the tiles and the number of unique ones, so I can stay within the 255-tile limit. #ZXspectrum #pixelart #retrogames #fanart
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Last days working on ZX Spectrum screen design with #ZXPaintBrush. Optimizing the workflow to fit all TileSet tiles. #ZXspectrum #pixelart #retrogames #fanart
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Wrapping up the week with multi scroll movement tests. There are some sprite artifacts, but it’s already looking promising. #gamedev #retrogaming #zxspectrum
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In screens prepared with #ZXPaintbrush, color handling can be tricky. Especially when testing movement with #GuSprites and #ZXBorielBASIC. I used AI to generate a script that converts a ZXP into a visual 8×8 INK/PAPER + collision view, making it easier to spot what needs fixing.
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more progress ...
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Mixing scroll system + sprite rendering movement… things are starting to move! 🔥🕹️
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