Barrett Fox (@Protodeep) header
Barrett Fox (@Protodeep) profile picture

Prototyping AR & VR at Meta. Continuing a long awesome thread of thinking with more of your body. Previously @LeapMotion

Bay Area
Joined February 2009
Photo by Barrett Fox (@Protodeep)Photo by Barrett Fox (@Protodeep)Photo by Barrett Fox (@Protodeep)Photo by Barrett Fox (@Protodeep)Photo by Barrett Fox (@Protodeep)Photo by Barrett Fox (@Protodeep)Photo by Barrett Fox (@Protodeep)Photo by Barrett Fox (@Protodeep)Photo by Barrett Fox (@Protodeep)Photo by Barrett Fox (@Protodeep)
More shiny experiments in immersive UX. This one focuses on quickly switching between embodied superpowers. By @MrSchubert and @Protodeep at @LeapMotion, also ready for download now! youtube.com/watch?v=LFRKEmzr…
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Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes ow.ly/KLgb30kpIpt @LeapMotion @Protodeep @MrSchubert
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Exclusive: Designing Single-handed Shortcuts for VR & AR ow.ly/sWIB30jWasc @LeapMotion @Protodeep @MrSchubert
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Another day at the augmented office. Our latest foray into #AR design with #ProjectNorthStar makes your entire world interactive.
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It's time to shift the conversation from what an AR system should look like to what an AR experience should feel like. Announcing Project North Star, a full #AR platform that lets us chart a world where digital and physical exist as a single experience: blog.leapmotion.com/northsta…
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Introducing Virtual Wearables
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This time next week I'll be moderating a panel @sxsw - looking forward to bringing @DiWrangler @Tuckface74 @Protodeep @rivera and @witholeary together for #ImmersedinNI @ Latitue30 in Austin, Texas to discuss #theaudienceofthefuture / @UKatSXSW @InvestNI @InvestNI_USA @DigiCatNI
working on something new
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Notches on the blocks animate in when the scaffold is holding the blocks in place and animate out when the blocks are released. Making those blendshapes took longer than I thought it would but the result is pretty satisfying #VR #UX #LeapMotion
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While @Protodeep engineered the core functionality of the grid in our Scaffolding interaction sprint, I worked up some form options for the Scaffold Widget. Tried to draw from the directionality and affordances of real hand held building + measuring tools #VR #UX #LeapMotion
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Yall! I know *SOME* of you out there have got crypto. You can now donate it to dynamicland.org/ ! This is one of the most special things / places I've ever gotten to witness, and I can't urge you enough to help it continue to survive! plz share / donate / explore!
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More #UI explorations - bringing drag and drop into 3D and going a bit over the top with hover animations and color changes #LeapMotion #VR
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Speaking on 'Designing for Hands, Not Controllers' @LinkedIn for @cascadesf's #UXVR event tonight #VR <grab tickets> bit.ly/2hMe3f5
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Bringing your hands into #VR directly, without gloves or controllers, brings us a big step closer toward virtual #embodiment #leapmotion #AR
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Our Graphic Renderer is a general-purpose #VR tool that brings a huge rendering boost with fewer draw calls. blog.leapmotion.com/interact…
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Design with curved spaces and interfaces – it makes #VR feel more human. blog.leapmotion.com/interact…
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Building with Oculus Touch or Vive controllers? Use our #InteractionEngine to rapidly integrate #LeapMotion blog.leapmotion.com/interact…
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The #LeapMotion #InteractionEngine is a layer between our hand tracking and the @unity3d physics engine: blog.leapmotion.com/interact…
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Hands and tools are a powerful #VR #AR combination. Our #InteractionEngine works w/ hands and handheld controllers! blog.leapmotion.com/interact…
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Massive upgrade to our #InteractionEngine features physical interactions for objects and interfaces in #VR: blog.leapmotion.com/interact…
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