
🔞The Friendly Survival Specialist | The Pod Admin | #PsyBotArt #PsychroArt |
P.O.U.L HQ - Denmark 🇩🇰
Joined March 2013
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I'm Psychro, The Friendly Survival Specialist
chaotic, friendly, weird, and a survival master and hunter of paranormal.
☢️find me here☢️
Discord: discord.com/invite/XhGgBawcb…
YouTube: youtube.com/@PsychroVT
Twitch: twitch.tv/psychrovt
Kick: kick.com/psychrovt
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Psychro Survivalist |☢️👻| The Pod retweeted
I like how you and everyone else going on about how evil the chuds are 'just because there are gay people in the game' are so wildly out of touch or willfully ignoring the things people tell you because it's easier for you to put out low effort brainless drivel then it is for you to actually engage with the arguments being made.
Ya'll will whine about 'brigading' and 'hate campaigns' causing these games to not sell, when in reality those types of things very rarely work and usually do the opposite. It's called the Streisand Effect, perhaps look into that a little. A notable very recent example is Hogwarts Legacy, there were massive pushes by progressives to boycott the game and it sold thousands of copies because of it and it's a 7/10 at best. People viciously complaining about it brought more attention to it, people noticed it was a moderately decent game and bought it because of that, not because of the things certain people were shouting about it.
Why? Because normies without political brain rot dont give a shit about either the left or the right ideologies in games. They care if the games are good and the stories are well written and engaging. When they arent, they dont buy them and it doesn't matter all that much what either side is saying about the game.
But I am clearly expecting far too much from you given your response here to your empty headed post.
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You candy flags really want to be near kids. When the biggest stigma against you lot is the child grooming and pedophilia. You can't be this dense. Freaking disgusting to say this.
"Let me touch/groom/play with your kids" Sounds creepy as fuck.
Psychro Survivalist |☢️👻| The Pod retweeted
CD Projekt Red has hired so many Cyberpunk 2077 modders that Cyberpunk 2’s associate game director says around half of the quest team are former modders.
Pawel Sasko says modding can be a “foot-in-the-door technique” and a “gateway into game dev,” giving talented fans real experience with how games are built.
“We actually hired so many modders. I would say, at this point, half of the quest team is all former modders.”
Some of the developers working at CD Projekt Red started out making mods as far back as The Witcher 2.
Psychro Survivalist |☢️👻| The Pod retweeted
example for gooner retards who don’t understand the difference between something being sexy vs sexualized:
there is a difference between being sexy and being sexualized.
“sexy” can simply mean attractive. someone can find a character sexy without that character being presented sexually.
“sexualized” is when the presentation deliberately emphasizes sexuality- sexual poses, exaggerated breasts or curves, revealing more skin, suggestive framing, or changing the design specifically to make it more erotic.
attraction is subjective. sexualization is a presentation choice. hope this helps.
Psychro Survivalist |☢️👻| The Pod retweeted
BioWare is not, like, a guy. BioWare closing is not like Steven Spielberg or Quentin Tarantino getting fired or cancelled.
BioWare is a business entity that existed for 30 years. During that time people — including lead creatives who were responsible for the great games — came and went.
Some video game studios manage to maintain a culture and a sensibility around excellence and the key creatives either stick around for a long time or pass the reins to handpicked successors who share their values and preserve the culture and standards of the studios.
What has happened in the game industry over the last 15 years is that there came to be a widespread belief that the cultures that incubated excellent games were exclusionary racist, sexist, homophobic boys clubs that needed to change in order to welcome in different kinds of people.
Instead of hiring people who shared their values and sensibilities, the people at these game studios were pressured to push their workforces toward being 50% female while achieving racial equity. The staff of the studios changed dramatically, the cultures of the workplaces changed dramatically and the games changed dramatically.
The pandemic sent a lot of people into their homes to play video games, which seemed like it was going to drive an era of growth for the industry. At the same time, the new generation of gaming hardware required more detailed assets, more animation, and therefore more people to make these massive games.
So there was a huge hiring boom at the precise moment that there was an overarching focus of the demographics of the industry, which means that nearly every Western game studio’s workforce was completely transformed. Over 40% of games industry workers under the age of 25 identified as LGBT or nonbinary on recent surveys.
Additionally, some studios have had unique pressures that have driven a lot of turnover. At Rocksteady Games, for example, a lot of the people who made the Batman: Arkham trilogy were not interested in building the live service game Warner wanted, so most of the principals on those games left the studio during the production of “Suicide Squad: Kill the Justice League.”
The studio cannot pivot back to what used to be its strength at making single player titles after that failure because all the people who are responsible for the classic games are gone. They no longer have that strength. They no longer have the institutional capacity to make great games because great games are made by great people and the great people are gone. A similar thing happened to BioWare during “Anthem.”
They couldn’t just pivot back to making great “Dragon Age” or “Mass Effect” games after the failure of “Anthem” because too many people were gone and the culture had changed. They weren’t the same studio and they weren’t a great studio anymore.
The BioWare that was shuttered today is not the studio that made “Mass Effect 2” or “Knights of the Old Republic.” That studio hasn’t existed for many years. It was just the “Dragon Age: The Veilguard” studio.
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Psychro Survivalist |☢️👻| The Pod retweeted
First music video release coming out in the next few days!
Psychro Survivalist |☢️👻| The Pod retweeted
👻 LIVE RIGHT NOW! 🎃
come hang out and watch some spooky horror shorts with me! 🔪📺
live on 🟣 purple, 🔴 red, 🟢 green, and X!
⚠️ i can’t see X chat though, so hop over to one of the other platforms if you wanna chat with me!
LINKS BELOW ⬇️
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I am so close to 1,000 subs over on the Red Site. This survivalist will soon come out with a new music video as well. I also plan to stream Cyberpunk when the new update hits.
Psychro Survivalist |☢️👻| The Pod retweeted
EA should have let them cook with Anthem.
Studio was already a Ship of Theseus, they needed something to call their own.
Instead we watched on in horror as they butchered Dragon Age and Mass Effect leading to the result we see today.
Industry needs to learn from this.
Psychro Survivalist |☢️👻| The Pod retweeted
Bruce Lee vs. Pierre
He survived the French student riots.
But can he survive Bruce Lee? 🤣
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Psychro Survivalist |☢️👻| The Pod retweeted
Happy birthday @PsychroVT
Sorry it's the best I can do
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Psychro Survivalist |☢️👻| The Pod retweeted
Someone was kind enough to get me credits so here;
HAPPY BIRTHDAY TO MY FAVORITE SURVIVAL SPECIALIST PSYCHRO!!!
@PsychroVT
Psychro Survivalist |☢️👻| The Pod retweeted
Still need to work on my local stack but wanted to do something for @PsychroVT's birthday today! So be sure to wish our friendly survivalist a joyous birthday!
Psychro Survivalist |☢️👻| The Pod retweeted
Day 20 of #ThePodSpooktober, Woods!
It seems like Sealvester likes playing tricks on @PsychroVT in the Spooky Woods!
Also don't forget to say Happy Birthday to our Friendly Survival Specialist!
#SCUThePod






































