
switched to https://xitter.cf/t.co/sz0NkMHxnm Current project : VECTOR F #sgdk #megadrive #sega #segagenesis #retrodev #retrogame #homebrew
Joined May 2025
- Tweets248
- Following451
- Followers54
- Likes608
Rahzelk retweeted
Every time I finish making a stage in Razing Core I replay the whole game up to the end of that stage.
I can honestly say this is the most fun I've had playtesting one of my own games so far. I hope everyone else will feel the same.
#homebrew #mastersystem
Rahzelk retweeted
The ghost of Yu Suzuki past appeared and asked "Why didn't I add a snow stage Shane?"🎄
#pixelart #indiedev #gameboy #RETROGAMING #outrun
Rahzelk retweeted
An early version of a city segment for Metal Mack. The enemies are still in a limited state but it's shaping up. We have 1 day left in the Kickstarter.
kickstarter.com/projects/bit…
#Megadrive #SegaGenesis #RetroGaming #IndieGame #Platformer #PixelArt #RetroGames #NeoGeo
Rahzelk retweeted
Replying to @HiddenPalaceOrg
@HiddenPalaceOrg This December, I brought home a prototype of a Spider-Man game for the 1990 Mega Drive. The graphics and artwork are very well done and superior in many ways to the version that was released.
#megadrive #segagenesis
Rahzelk retweeted
A little interview with @FouhadArilas at @warpzone_fest 😉
Thank you !
Une petite interview avec @FouhadArilas à la @warpzone_fest 😉
Merci !!@
Interview de @laurent_crouzet de la chaîne Cyberdeous à la Japan Game Festival en ligne sur ma chaîne YouTube youtu.be/NEMHYqBWgAU?si=5-7p…
Rahzelk retweeted
Work continues on Razing Core.
Quote of the day from Zanac dev Takayuki “Jemini” Hirono: "Often what the developers think of as easy or middling difficulty, to the average person, it’s already more than hard enough."
Have a good weekend.
#mastersystem #homebrew
Rahzelk retweeted
Knuckles' Chaotix WITHOUT the infamous link system?
Yes, it's possible! 🤯
Rediscover this hidden gem in a totally new way!
I explain how right here: patreon.com/posts/146156261
#Knuckles #32X #Hack #Sonic @SEGAGuys @playsegasaturn @yoshinokentarou @thesegaguru @thesegalounge
Rahzelk retweeted
*** Mega Parodius Sega Megadrive Update ***
Lately I've been having some fun seeing how far we can push the Parodius game engine . This is not arcade accurate - just for testing, decreased bullet timers and upped the bullet count to see what would happen re cpu usage when things are made a lot busier ! Maybe something like this could be insane mode in the options etc.
Since last update we are a lot more optimised under the hood . The C based sprite engine, particularly visibility checking was speedup , overall 25 % faster.
Then re-wrote the sprite engine completely in 68k assembly , 30% faster again. It took about 3 days and 1500 lines of assembly , thankfully the gains were worth it. All these gains will be back ported to S.O.T.A also as its using the same sprite engine.
Usage is around 19% of cpu per frame with a full sprite load - 33 % cpu left in the busiest frame currently .
Parodius is using a write the sprite list every frame type engine , so priority and meta-sprite objects can be handled with ease albiet its still a bit slower than static allocation sprite engines such as the one in lufthoheit but this is a bit easier to code for in the long run.
All collision checks are been done , we are using a spatial grid system to get the collision checks done faster than a brute force approach . To get to maximum sprite count destruction is disabled in the video.
We hit 80 sprites onscreen in this sequence , the sprite counter is one the Left side. We use about 16 sprites in the top hud and water line , about 21 for player attacks / missiles / shots / options . Up to 35 bullets + enemies . No lazer usage here as the Lazers use zero sprites thanks to the raster tricks , this video is all about the sprites !
Improved the water line when the Catboss is active , as he is Sprites + Forground we are doing some tile rotation tricks eg bit scrolling to give the impression of parrallax at that point .
@VTRCHIPMUSIC has updated the stage 1 music again and has made things even higher quality , hes mixed pcm and fm channels together to create higher quality orchestral hits for example .
@GabrielPyron has started converting assets from stage 2/3 , some amazing work there . Hes well ahead of me at present which is a good thing.
Still lots of incomplete animations missing logic etc , its slow going with RL getting in the way haha and 2 other projects !! Still its fun !!
#SGDK #SegaMegadrive #SegaGenesis #Parodius
Rahzelk retweeted
🚨New feature ‼️🚨
Go Suplex ‼️🏋🏻♂️
KIRITO THE GAME Coming soon !
#indiedev #indiegame #sgdk #homebrew #sega #megadrive
Rahzelk retweeted
On est le 14 !
Cette fois-ci, nous retrouvons @AceBunnyFR et @BradCoudray qui vous parlent de Rom Hack, avec une sélection de jeux à la clé !
@BoyOldies nous fait même l'honneur de sa présence pour une petite pastille !
L'épisode est dispo ici 👀
newgameplus.rvlp.net/2025/12…
Rahzelk retweeted
Final battle with the Dark King !
Final Fantasy Mystic Quest - Battle 3
on Sega Mega Drive / Genesis YM2612
Listen to it here -> youtu.be/1eO55pg_u0Q
Rahzelk retweeted
I'm still working hard on Razing Core most nights, but nothing new I want to reveal yet.
The game play is beginning to feel connected rather than a series of disconnected challenges.
#mastersystem #homebrew
Did this to help design backgrounds parallax & assets scenery before dev implementation. Hope it may helps some peeps out there... Easy to use, html that works directly in your local browser. #sgdk #megadrive #gamedev #pixelartist #indiedev #SegaGenesis github.com/Rahzelk/pixelart-…
Rahzelk retweeted
Stress testing the ninjas. CPU won't be a problem but with 12 there are some dma transfer glitches.
Seems usually game tops with 10 ninjas onscreen and there are also preventive measures to avoid this.
Rahzelk retweeted
Eery mood in a beautiful forest. Give the second loop a chance.
Mystic Quest - Beautiful Forest on Sega Mega Drive / Genesis YM2612
Done with @deflemask for a demo game done by @nicomegadrive (Follow him for the Rom link)
Listen to it here ->
youtube.com/watch?v=xOCZVAaX…
Rahzelk retweeted
Today, i have cherry-picked 100+ MAME/Arcade games in less than 40 minutes. Everything included such as beat 'em ups, shoot 'em ups, racers, and much more. This video contains plenty of hidden gems too!
youtu.be/diaaZkg5tDY?si=Hdb3…
#mame #arcadegames #arcadegaming #justjamie – at Kirkleatham, England
Rahzelk retweeted
There are some games, the rare ones, that feel completely timeless. Obviously, that's a subjective view, so maybe you disagree, but one of those games is Loderunner (Brøderbund, 1983). It fascinated me from the first time I saw it at a friend's house. We played the hell out of it.
Graphics: Average at best
Sound: Minimal but cute
Gameplay: Perfection
Also, it was one of the first (if not THE first) games to have a level editor, which was incredible for 1983.Loderunner is now 42 years old, and I still load it when my old friends come over. It literally never gets old.
Rahzelk retweeted
We hit our funding goal for Metal Mack within day 1! 🎆 You guys are awesome!😀Let's keep it going!
kickstarter.com/projects/bit…
#PixelArt #Megadrive #SegaGenesis #NeoGeo #IndieGame #RetroGames





















