GameMaker Rob retweeted
Another #thcreenshotthursday, hot off the presses! Are you the kind of player who builds NPCs a village... or a fortress?
One of my favourite sci-fi shows is Babylon 5.
In that show, bits of pieces of ships get blown off all the time (and sometimes ships are cut in half)
That would be an awesome thing to have in a sequel!
We are nominated for the German Games Award (@DerDCP) in the category "Studio of the Year" this year and we are extremely proud! 🤩 The (German language) show will be broadcast live today at 8 PM CEST on twitch.tv/game_verband 🍿 Tune in and keep your fingers crossed for us 🤞
GameMaker Rob retweeted
The pre-release for the next major update is now live on the development branch. More information here: store.steampowered.com/news/…
GameMaker Rob retweeted
📢 Version 2023.2 of #GameMaker is out now!! 🎉
The new Particle Editor, Audio Loops, and much better solution for offline development with a no-login start
gamemaker.io/en/blog/release…
GameMaker Rob retweeted
Hey #GameMaker folks! It's #screenshotsaturday time 🙌 Have you been working on anything you want to share? 🎮
GameMaker Rob retweeted
ICYMI: We're looking for a game producer to come and work on Kenshi 2 with us.
Deadline fast approaching - this Friday, 3rd March!
More info - lofigames.com/producer
#nowhiring #indiegames #gamejobs #gamedev #videogamejobs #Kenshi2 #Kenshi
We're seeking an experienced producer with the vision and drive to help us bring Kenshi 2 to life. If you're ready for a challenge, we want you on our team.
lofigames.com/producer
#nowhiring #indiegames #gamejobs #gamedev #videogamejobs #Kenshi
GameMaker Rob retweeted
Berserk Boy was one of the #GameMaker games we brought to @gamescom 2022! They lost their Steam page and are looking to get wishlists back please check it out ♥️⚡️
GameMaker Rob retweeted
I'm creating a lighting system from scratch, this is the progress so far... In the future I will implement normal maps. It supports LUTs, light penetration, sprite lights, point lights, spotlights, etc. It is also possible to create wall occluders using paths.
#gamemaker #gamedev
GameMaker Rob retweeted
Thanks to everybody who made this possible 🥳 store.steampowered.com/sale/… 🤩 #X4TidesOfAvarice #X4Foundations
Niiice man! I've been following your progress on and off for quite a while and it's awesome to see you reach this point!
Childhood Dream finished: fully procedural CROSS BREEDING of two monsters. Nothing is pre-rigged. #gamedev #GameMaker
GameMaker Rob retweeted
I think it's time to add an Ironman mode to the game. Maybe later I'll have some ideas for new game modes.
#screenshotsaturday #indiedev
GameMaker Rob retweeted
This is all one post processing shader. Its a two pass blur, relative luminance greyscale, and a chromatic aberration. All of these can do gradients so if you just want a little bit of desaturation you can do that. #GameMaker #GameDev
GameMaker Rob retweeted
GameMaker Update 2022 youtu.be/gMYGAiHAyuI via @YouTube
Secret of... Evermana!!!
#SNESFriday
You can only pick one
A. Final Fantasy IV
B. Super Mario RPG
C. Secret of Mana
D. Secret of Evermore
GameMaker Rob retweeted
Introducing the new, low-cost subscription tier for GameMaker Studio 2 - Creator! Export your games to Desktop platforms. READ: opr.as/Creator #GameMaker
How to do movement collision when the collision layer is one single sprite? #GameMakerStudio2
patreon.com/posts/58668271
GameMaker Rob retweeted
My tips for devs posting on their game accounts:
🌱post clips or 4 screenshots of your game at least weekly
🌿talk to others who are engaging with your content
🌳post other things that are relevant to your brand but not always your game. Like memes~
GameMaker Rob retweeted
For some reason it took me forever to design and make this health bar for my boss but I think it turned out pretty cool. #screenshotsaturday #indiedev #gamedev #indiegames #IndieGameDev































