Juega ya a Cycling Champion en Steam. https://xitter.cf/t.co/OEhNZZK6Jk

A Coruña, Spain
Joined May 2026
A button says 'Go' and the UI looks finished. Then localization arrives with a word that needs its own parking space. #gamedev
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A gamedev's idea folder: 40 games that would each change the industry. A gamedev's current project: 4 finished features and a settings menu that doesn't open. #gamedev
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The AI debate in Steam Next Fest keeps missing a step. 'Made with AI' covers everything from a fully generated game to one AI-assisted texture. Until we talk about how much and where, the complaints and the defenses are both shouting at shadows. #SteamNextFest #gamedev
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Every indie game ships with at least one bug the developer officially renames 'a feature'. It's in the patch notes and everything. #gamedev
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Next Fest devs, time to share the receipts. Drop your wishlist numbers below, from before the Fest and right now. Every number helps another dev calibrate their own. #SteamNextFest #indiedev
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You know you're a gamedev when you can't play a game anymore without thinking 'I wonder how they did that' every thirty seconds. #gamedev #indiedev
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The problem with playtesting your own game is that you already know where the door is, so you walk straight to it and declare the level design flawless. #gamedev #indiedev
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Next Fest tip: the real demo is the one you play for ten minutes, close, then spend three days thinking about. Wishlist that one. #SteamNextFest #gamedev
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Unity has a button for everything, so why is there no button that makes the game fun? I keep clicking around anyway, just in case. #Unity3D #gamedev
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ChatGPT, market my game. MAKE NO MISTAKES
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Every indie dev ships two games: the one in their head and the one on the Steam page. Wishlist Wednesday is when you find out how far apart they are. #WishlistWednesday #gamedev
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Steam Next Fest devs: share your demo in the replies and I will help give it some visibility. I do not have a demo of my own, so I will have more time to check yours out. #SteamNextFest #indiedev
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Steam Next Fest: 8,000+ demos, one week, players deciding in 30 seconds. AI helps everyone ship faster. It does not help anyone stand out among everyone else shipping faster. #gamedev #SteamNextFest
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AI can write code, draw art and compose music for a game in minutes. It still cannot decide which of your 40 half-finished features is worth shipping. That job stays with the solo dev. #gamedev
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Yesterday was my first tweet seen by more than 2,000 people. The result: one sale and one wishlist. Time to make my Steam page more appealing. #indiedev #gamedev
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Wishlist math for solo devs: 100 wishlists means 100 people who fully intend to buy your game someday, at 75% off, during a sale you haven't announced yet. #indiedev
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Player feedback is a perfect system: one review says the game is too slow, the next says it's too fast. Fix both by shipping it at the one speed nobody tested. #gamedev
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Cycling game logic: if the rider beats the peloton, it's a bug. If the peloton beats the rider, it's realism. If both happen in the same race, it's a feature. #gamedev
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