
๐ฎ โ #Web3 Gaming Unleashed โ๏ธ Join us on Telegram: https://xitter.cf/t.co/ULGXfEKLCE
The Gamingsphere
Joined August 2020
- Tweets6.1K
- Following344
- Followers60.8K
- Likes12K
Pinned Tweet
๐จ Chain Reaction v0.41.0 is LIVE ๐จ
Weapon-based movement speeds, better hit registration, smarter bots, improved positional audio, AMD frame generation support + another round of gameplay polish! ๐ฅ
Here's EVERYTHING in this week's update ๐
โจ ADDED
๐ Weapon-Based Movement Speeds: Your equipped weapon now affects how fast you move!
๐ซ Pistols + Rift Blade: Fastest movement
โก SMGs: Slightly faster than normal
๐ฏ Snipers: Slightly slower
๐ XM77 Helios + Rocket Launcher: Noticeably slower
๐ฅ Rifles, shotguns + throwables: Normal speed
Your weapon choice now matters for mobility, not just firepower!
๐ช Ladder Climbing Sounds: You AND other players now make sounds on every ladder rung, starting with the first. Rapidly tapping W/S no longer spams the audio.
๐ฅ TDM Lobby Scrollbar: The Unassigned Players list now displays a scrollbar when there are more players than can fit on screen.
๐ง CHANGED
๐ More Accurate Positional Audio: Sounds behind you are now heard at their actual distance. Muffling depends ONLY on walls between you and the sound, not which direction you're facing. No more sounds behind you seeming farther away than they really are.
๐ฃ Clearer Explosions Near Cover: Grenades exploding in the open beside cover no longer sound muffled as though they're behind a wall.
๐ฅ๏ธ AMD Frame Generation Returns: Frame generation is available again on AMD Radeon RX 6000 and RX 7000 desktop GPUs!
๐ก๏ธ Consistent Screen Effects: Respawn shield, hurt, heal + speed effects now maintain their proper size when aiming down sights or scoping in. They also no longer shrink during Rift Blade lunges.
๐ FIXED
๐ฏ Hit Registration: Fixed shots showing blood effects but dealing ZERO damage. Client shots now originate from the same point as server shots, so visible hits actually count!
๐ก๏ธ Rift Blade Lunge Hit Detection: Fixed lunges playing the hit sound without dealing damage. Lunges now connect where the server checks for hits.
๐ค Bots Stopping Fire at Low Health: Bots whose firing bursts were interrupted now resume shooting instead of standing there doing nothing when you're low on health.
๐ช Bots Sliding Down Walls on Slums: Bots no longer mistake ledge drops near ladders for actual ladders or attempt to navigate to unreachable locations.
๐ Ladder Audio Cutting Out: Game sounds now continue playing normally while climbing ladders.
๐ก๏ธ High-FOV Screen Effects: At FOV 90, respawn shield hexagons and health/shield effects now properly extend to the edges of the screen.
๐ ELIMINATED BY Card: Now appears ONLY when you die, not when someone you're spectating dies. It also clears correctly when you respawn or switch spectated players.
๐ฎ Repeated Solo Bot Matches: Playing multiple bot matches in a row now consistently spawns the full bot count and starts matches normally instead of spawning fewer bots or ending immediately.
๐ฅ๏ธ Frame Generation Smearing: Fixed frames where the background could smear over your weapon.
๐๏ธ Dune: Fixed a location where players could get stuck in the map.
๐๏ธ Slums: Fixed a pillar in the Subway area that players could see through.
๐ฏ Every update is about making Chain Reaction feel better to play.
More tactical movement. More reliable hit detection. Smarter opponents. Better audio. Cleaner visuals.
We're building a competitive FPS where responsiveness, skill, and gameplay come FIRST.
Every week the game gets better.
Still early.
Still shipping weekly.
๐ฎ v0.41.0 is LIVE!
๐ฅ PLAY FREE NOW:
Jump in, test the changes, and let us know what you think! ๐ฅ
#ChainReaction #gaming #indiedev
๐จ THE CIRCUIT IS ABOUT TO GET CHAOTIC. ๐จ
๐ฅ Wild multiplayer mayhem.
โก Outrageous challenges.
๐ Skill-based competition.
๐ฐ REAL MONEY on the line.
Bring your friends. Destroy your rivals. Prove youโve got what it takes.
๐ฎ CLASH CIRCUIT
PARTY GAMES. PRO MOVES. REAL PRIZES.
๐ Donโt be the one watching everyone else win.
#ClashCircuit #ChainGames
Apologies, but the initial 0.40.0 downloads were corrupted.
If you originally downloaded the previous files and had errors upon extraction, please download again as we have fixed the issue.
Thanks.
๐จ Chain Reaction v0.40.0 is LIVE! ๐จ
Smarter bots, sharper graphics, new spawn shields, better lobbies, Gun Progression upgrades, UI polish, combat fixes + performance improvements!
Another BIG weekly update. ๐ฅ
Here's EVERYTHING that's new ๐
โจ ADDED
๐ญ Operator Skin Loadout Slot: You can now equip operator skins directly to a loadout from the equip popup! Previously, every slot appeared locked and Confirm did nothing.
๐ซ Gun Progression Kill Counter: New notches beneath your current weapon show exactly how many kills you need to advance and how many you've already earned.
๐ผ๏ธ New Loading Screen Art: Fresh loading backgrounds throughout the game, plus Range now displays its own map preview while loading.
๐ง CHANGED
๐ก๏ธ New Spawn Shield Visuals: The old blue bubble is gone! Other players now have a glowing energy shell around their bodies that flickers just before protection expires. Your own protection still uses the screen vignette.
โฑ๏ธ No More Warmup Spawn Shields: Spawn protection no longer appears during Warmup, when players can't move or shoot anyway. It now activates only when the match starts and when you respawn.
๐ Smarter Rocket Launcher Bots: Bots now lead moving targets, aiming where a running player WILL be instead of where they currently are. No more consistently landing rockets behind you!
๐ฅ Better Team Deathmatch Lobbies: When the lobby locks for its final countdown, unassigned players automatically join the smaller team instead of getting kicked.
โ
Other players' ready states and the countdown are no longer reset.
๐ซ Players are only removed if BOTH teams are full, and they'll now receive a clear "Removed From Lobby" message.
๐ถ Improved Ping Indicators: Consistent colors in both the Lobby and TAB scoreboard:
๐ข Green: Under 100 ms
๐ก Yellow: 100โ200 ms
๐ด Red: Above 200 ms
Previously, even healthy ping appeared amber on the scoreboard and never green.
๐ซ Gun Progression Ladder Polish: Weapons farther from your currently equipped weapon now gradually fade toward the top and bottom of the ladder.
๐ช More Readable Popups: Popups are more opaque, with stronger background dimming so elements behind them, including on the Login screen, no longer bleed through.
๐จ More UI & Menu Polish:
โข Consistent header styling across all redesigned menus
โข Capitalized Armory titles and tabs
โข Right-aligned Armory stats
โข Unified selection highlights across cards, tabs and options
โข Better-fitting loadout icons
โข Skin thumbnails displayed alongside skin names
โข HUD now indicates your active grenade slot
โข Spectators can see the keys used to switch between players
๐ฎ More Consistent Combat Actions:
โข No melee attacks while cooking grenades
โข No dropping weapons while cooking grenades
โข No picking up items while frozen, including Warmup
โข Weapon switching still works while frozen
โข Grenade cycling disabled in Gun Progression
โข Failed Rift Blade lunges no longer consume cooldown
๐ FIXED
โ๏ธ Photon Rifle: Charged shots can no longer hit the same player twice.
๐ Empty Weapon Reloads: Guns no longer get stuck at 0 ammo until you switch weapons. Pulling the trigger on an empty weapon now initiates a reload.
๐ซ Tactical SMG: Fixed the left hand shaking during firing.
๐ฅ๏ธ Sharper Upscaling: FSR3, SGSR1 and SGSR2 no longer make textures, shadow edges or LOD transitions appear more pixelated than running without upscaling.
โจ SGSR1 also no longer produces excessive sharpening or jagged edges.
โจ๏ธ Alt+Enter Menu Bug: Switching between fullscreen and windowed mode no longer triggers menu interactions. Previously, doing this in the Lobby could toggle READY and hide Match Settings for the host.
๐๏ธ Gun Progression Spectating: The progression ladder now correctly displays the spectated player's stage, weapons and kill progress instead of your own.
๐ค Bot Combat Behavior: Bots retreating from players now face their opponents and continue firing instead of turning away and refusing to shoot.
๐ช Bot Navigation: Fixed bots getting stuck on stairs and scaffolding at reported locations on Moon Base and Slums.
๐ง Bot Ladder Animations:
โข Climbing animations no longer freeze while spectating
โข Arms no longer remain extended toward ladder rungs after dismounting
โข Bots correctly assume the ladder-climbing pose when descending from the top
๐๏ธ Dune Map Visibility: Fixed a location where portions of the map could disappear from view.
โก Long-Session Memory Usage: Fixed lunge afterimages and dropped-token effects leaving copies behind every time they played, causing memory usage to gradually increase.
โ๏ธ Match Results Settings: Opening Settings from Match Results now correctly displays the backdrop instead of exposing the game world behind the menu.
๐ฑ๏ธ Hover Highlights: List items no longer remain highlighted after the cursor leaves the list.
๐ฏ The mission hasn't changed.
Build a polished, responsive, high-performance competitive FPS where gameplay comes FIRST.
Smarter AI. Better visuals. Tighter combat. More reliable multiplayer. Less friction.
Every week the game gets better.
Still early.
Still shipping weekly. ๐
๐ฎ Chain Reaction v0.40.0 is LIVE!
Jump in, test the changes, and tell us what you think! ๐ฅ
๐จ Chain Reaction v0.40.0 is LIVE! ๐จ
Smarter bots, sharper graphics, new spawn shields, better lobbies, Gun Progression upgrades, UI polish, combat fixes + performance improvements!
Another BIG weekly update. ๐ฅ
Here's EVERYTHING that's new ๐
โจ ADDED
๐ญ Operator Skin Loadout Slot: You can now equip operator skins directly to a loadout from the equip popup! Previously, every slot appeared locked and Confirm did nothing.
๐ซ Gun Progression Kill Counter: New notches beneath your current weapon show exactly how many kills you need to advance and how many you've already earned.
๐ผ๏ธ New Loading Screen Art: Fresh loading backgrounds throughout the game, plus Range now displays its own map preview while loading.
๐ง CHANGED
๐ก๏ธ New Spawn Shield Visuals: The old blue bubble is gone! Other players now have a glowing energy shell around their bodies that flickers just before protection expires. Your own protection still uses the screen vignette.
โฑ๏ธ No More Warmup Spawn Shields: Spawn protection no longer appears during Warmup, when players can't move or shoot anyway. It now activates only when the match starts and when you respawn.
๐ Smarter Rocket Launcher Bots: Bots now lead moving targets, aiming where a running player WILL be instead of where they currently are. No more consistently landing rockets behind you!
๐ฅ Better Team Deathmatch Lobbies: When the lobby locks for its final countdown, unassigned players automatically join the smaller team instead of getting kicked.
โ
Other players' ready states and the countdown are no longer reset.
๐ซ Players are only removed if BOTH teams are full, and they'll now receive a clear "Removed From Lobby" message.
๐ถ Improved Ping Indicators: Consistent colors in both the Lobby and TAB scoreboard:
๐ข Green: Under 100 ms
๐ก Yellow: 100โ200 ms
๐ด Red: Above 200 ms
Previously, even healthy ping appeared amber on the scoreboard and never green.
๐ซ Gun Progression Ladder Polish: Weapons farther from your currently equipped weapon now gradually fade toward the top and bottom of the ladder.
๐ช More Readable Popups: Popups are more opaque, with stronger background dimming so elements behind them, including on the Login screen, no longer bleed through.
๐จ More UI & Menu Polish:
โข Consistent header styling across all redesigned menus
โข Capitalized Armory titles and tabs
โข Right-aligned Armory stats
โข Unified selection highlights across cards, tabs and options
โข Better-fitting loadout icons
โข Skin thumbnails displayed alongside skin names
โข HUD now indicates your active grenade slot
โข Spectators can see the keys used to switch between players
๐ฎ More Consistent Combat Actions:
โข No melee attacks while cooking grenades
โข No dropping weapons while cooking grenades
โข No picking up items while frozen, including Warmup
โข Weapon switching still works while frozen
โข Grenade cycling disabled in Gun Progression
โข Failed Rift Blade lunges no longer consume cooldown
๐ FIXED
โ๏ธ Photon Rifle: Charged shots can no longer hit the same player twice.
๐ Empty Weapon Reloads: Guns no longer get stuck at 0 ammo until you switch weapons. Pulling the trigger on an empty weapon now initiates a reload.
๐ซ Tactical SMG: Fixed the left hand shaking during firing.
๐ฅ๏ธ Sharper Upscaling: FSR3, SGSR1 and SGSR2 no longer make textures, shadow edges or LOD transitions appear more pixelated than running without upscaling.
โจ SGSR1 also no longer produces excessive sharpening or jagged edges.
โจ๏ธ Alt+Enter Menu Bug: Switching between fullscreen and windowed mode no longer triggers menu interactions. Previously, doing this in the Lobby could toggle READY and hide Match Settings for the host.
๐๏ธ Gun Progression Spectating: The progression ladder now correctly displays the spectated player's stage, weapons and kill progress instead of your own.
๐ค Bot Combat Behavior: Bots retreating from players now face their opponents and continue firing instead of turning away and refusing to shoot.
๐ช Bot Navigation: Fixed bots getting stuck on stairs and scaffolding at reported locations on Moon Base and Slums.
๐ง Bot Ladder Animations:
โข Climbing animations no longer freeze while spectating
โข Arms no longer remain extended toward ladder rungs after dismounting
โข Bots correctly assume the ladder-climbing pose when descending from the top
๐๏ธ Dune Map Visibility: Fixed a location where portions of the map could disappear from view.
โก Long-Session Memory Usage: Fixed lunge afterimages and dropped-token effects leaving copies behind every time they played, causing memory usage to gradually increase.
โ๏ธ Match Results Settings: Opening Settings from Match Results now correctly displays the backdrop instead of exposing the game world behind the menu.
๐ฑ๏ธ Hover Highlights: List items no longer remain highlighted after the cursor leaves the list.
๐ฏ The mission hasn't changed.
Build a polished, responsive, high-performance competitive FPS where gameplay comes FIRST.
Smarter AI. Better visuals. Tighter combat. More reliable multiplayer. Less friction.
Every week the game gets better.
Still early.
Still shipping weekly. ๐
๐ฎ Chain Reaction v0.40.0 is LIVE!
Jump in, test the changes, and tell us what you think! ๐ฅ
๐จ Chain Reaction v0.39.0 is LIVE ๐จ
This is a BIG one. All-new UI, major audio upgrades, combat improvements, map polish + more.
โจ Added
๐จ A new UI: The WHOLE game has a redesigned interface, from login + menus through the lobby, loadout + armory to the in-match HUD, scoreboard + match results.
๐ Sounds are muffled through walls: Gunfire, footsteps + explosions on the other side of a wall now sound dulled instead of like they're right next to you. Distant sounds are softer overall too.
๐ฏ Weapon blur while aiming down sights: Your weapon + hands soften as you aim while the world + your target stay sharp. It's ON by default + can be disabled in Video settings.
๐ง Changed
๐ฃ Footsteps have been reworked: New footstep sounds for each surface + consistent volume across every map and surface. Running is easier to hear coming, while walking + crouching stay quiet.
๐ก๏ธ Rift Blade comes out faster: Draw time is now ~0.7 seconds instead of 1.7.
๐๏ธ Mic Sensitivity works the same with push-to-talk: The slider now applies whether you're using push-to-talk or an open mic.
๐ฅ๏ธ DLSS Neural Rendering looks cleaner: It now processes the image BEFORE bloom, motion blur + colour grading are applied.
๐บ๏ธ Map fixes on Slums, Moon Base + Dune: All three maps received another round of fixes + re-baked lighting.
๐ Fixed
๐ซ Fire rate no longer depends on your frame rate: Single-shot + burst weapons could drop shots when FPS dipped, and the Photon Rifle's burst fired slightly slower than intended.
๐๏ธ Garbled voice chat: Teammates' voices no longer cut in + out or sound garbled mid-sentence.
๐ฃ Grenade cooldown could be skipped: Throwing your last grenade + switching to the other utility slot no longer lets you throw again early.
โฑ๏ธ Space + B changed your respawn timer: Pressing B on the death screen cut the wait to 1 second, while Space added several seconds. Neither affects the timer now.
๐ Stuck in the map after Team Deathmatch: If you rejoined a match in progress, you could be left in the map at match end with no results screen + no return to the lobby.
๐ค Bots refusing to fire the Graviton Longshot: In Gun Progression, bots would walk up to you or another bot + just stand there instead of shooting.
๐ค Bots teleporting on Slums + Moon Base: Bots no longer snap across rooftop gaps, jump onto distant ladders or slide down walls that have no ladder.
๐ฃ Bots stuck holding a grenade: A bot with the Rift Blade could switch to a grenade it couldn't throw + stop fighting. In solo matches, bots also held the Rift Blade in a rifle pose.
๐ฅ๏ธ Crash with DLSS Frame Generation ON: We shipped a fix aimed at the crash where the game closes mid-match or right after a match.
โ ๏ธ If you're still experiencing the DLSS Frame Generation crash, please let us know.
Every week the game gets better.
Still early.
Still shipping weekly.
๐ฎ v0.39.0 is LIVE. Jump in + experience the new UI:
chainreaction.win
๐ Leaderboards are now LIVE on Blockari!
Think youโve got what it takes to reach the top?
Jump in, put up your best score, and see how you stack up against the competition. ๐งฑ๐ฅ
๐ XP & Chests are now LIVE!
Earn XP as you play, level up, and unlock new rewards along the way.
๐ฅ Jump in, start leveling, and see whatโs waiting for you!
blockari.testnet.chaingames.โฆ
๐จ Chain Reaction v0.38.0 is LIVE ๐จ
Another big update focused on match reliability, performance, weapons, bots, controls + multiplayer polish.
โจ Added
๐ Rejoin a match you dropped out of: If your connection drops or the game crashes during an online match, you can now go back into it. You keep your team, your score + your token balance, and a bot won't take your place while you're gone.
๐ง Changed
๐ค Display names are limited to 16 characters: Longer names can no longer be set, so they fit on the scoreboard + in lobbies.
๐ฅ๏ธ Auto-Detect picks a more realistic graphics preset: It now judges your graphics card itself rather than how much memory it has, so it stops choosing Ultra High on hardware that can't handle it.
๐ฎ Controls presets moved to the Controls tab: The preset dropdown now sits above your key bindings. The tab only shows the selected preset's bindings, and rebinding a key starts a Custom preset from the one you were on.
๐ฏ Honey Grenades no longer stick to teammates in Team Deathmatch: You can't stick one on a teammate + send them running at the enemy any more.
๐ Fixed
๐ Bots now fire the Rocket Launcher in Gun Progression: Bots used to walk up to you or another bot + stare without firing. They now shoot at close range too, and hold fire when their shot is blocked.
โ๏ธ The Photon Rifle's charged shot no longer kills two bots that are far apart: The blast now goes off on the body it hits, not somewhere past it.
๐ฅ An overheated Photon Rifle charge no longer powers up your next shot: If a charge overheated, the next normal shot used to hit with full charged-shot damage + the explosion.
โ๏ธ Picking up an item no longer cancels a Photon Rifle charge: You can't escape the overheat penalty by grabbing something off the ground mid-charge.
๐งฑ You can no longer pick up items through walls + ceilings: For example, grabbing a weapon from the floor above you.
๐ซ Held weapons no longer look like holograms: This was mostly seen while spectating.
๐ฃ No more stutter the first time you throw a Frag or Honey Grenade: The first explosion of a session used to freeze the game for a moment.
โก Performance no longer gets worse after several matches in a row: CPU usage used to keep climbing over a long session, most noticeably with repeated matches on Slums.
๐ฉธ The red damage vignette clears when you respawn: Before, it could stay on screen until you died again.
๐ The Create Match button works again after a "Disconnected!" message: You no longer need to leave the map + mode screen and come back to retry.
๐ Player names + token counts fit their boxes in Team Deathmatch: Long names used to spill out of the in-game scoreboard, the HUD + the lobby's Unassigned list.
โ๏ธ Match Settings closes properly when the host readies up: Before, it was only hidden + not actually closed.
๐ฅ The lobby hides the "Unassigned" label when nobody is unassigned: It no longer floats over an empty list once you're ready.
Every week the game gets better.
Still early.
Still shipping weekly.
๐ฎ Jump into v0.38.0:
Download available for Windows, macOS and Linux:
chainreaction.win
๐จ Chain Reaction v0.37.0 is LIVE ๐จ
Another big update focused on voice chat, graphics, audio, maps, combat + polish.
โจ Added
๐๏ธ Push to talk: Voice chat can now be set to push-to-talk from the Audio tab in Settings, and it sticks between sessions.
๐๏ธ Microphone volume + sensitivity: The Audio tab now has a mic volume slider + sensitivity control with a live level meter, so you can see yourself hitting the threshold before you talk.
๐ต Music on the login screen: The login screen now plays background music instead of sitting silent.
๐ข Numbers on settings sliders: Every slider in Settings now shows its current value, so you can tell what you actually set.
๐ฅ๏ธ Auto-Detect for video settings: A new row under Rendering picks graphics settings to match your machine in one click.
๐ง Changed
๐ฎ Video options grey out when your hardware can't run them: Frame generation + DLSS Neural Rendering rows are no longer offered on cards that cannot use them instead of failing silently.
๐ฃ Throwables stick to moving objects: A sticky grenade attached to a moving platform or door now rides along with it instead of hanging in the air where it landed.
๐๏ธ Dune + Slums look and run better: New detailed models for the vans, rocks, pipes + bridges on Dune, plus a lighting rebake on Dune + Slums.
๐ UI, announcer + kill-streak sound sits above the match mix: Menu + HUD audio now has its own priority, so it doesn't get drowned out or ducked by the fight around you.
๐ Fixed
๐ซ Weapons are no longer flat + washed out: Guns were rendering without their normal, metal + emission maps in built versions of the game, making them look like untextured plastic.
๐ Frame rate no longer halves at the Match Results screen: The end-of-match transition used to hitch hard as the results screen loaded.
โฑ๏ธ The warm-up countdown matches for everybody: It now counts down from five, once, on every player's screen instead of each client showing a different number.
๐ช Reloading survives climbing a ladder: Starting a reload + then mounting a ladder used to silently throw the reload away, so you reached the top with an empty gun.
๐ Announcer, pickup + self-feedback sounds no longer echo: Kill streak calls + your own pickup sounds picked up the map's reverb when you were in a corridor.
๐ซ You can hear other players draw their weapons: The weapon draw sound was only audible to the player drawing it, and now carries a sensible distance rather than across the whole map.
๐ฃ Footsteps + bullet impacts use the right surface: Footsteps were inaudible on Slums' stairs + metal walkways, surfaces were unauthored across every shipping map, and bullets played concrete impacts on geometry that should have sounded like something else.
๐ค Bots no longer mime throwing grenades: A bot would play the full throw animation with nothing leaving its hand, most obviously when spectating one in first person.
โจ Dropped items sparkle again: A dropped weapon or utility stopped blinking to mark itself, so it was easy to walk past.
๐ The reload prompt disappears when you die: It used to stay on screen while you watched your own corpse.
๐ Right-clicking during a weapon's cooldown no longer breaks the run animation: Right-click while running + while the weapon was cooling down used to snap you into the wrong animation, on any weapon.
๐ก๏ธ Holding right-click through a Rift Blade lunge no longer locks you to a walk: You stayed walking until you let go of right-click, and the sprint desynced with the server.
๐๏ธ You no longer get stuck at a Dune spawn point: Missing collision at one spawn could trap you on respawn.
๐ช First-person climbing hands show when you spectate someone mid-climb: The arms were missing if you switched to a player already on a ladder.
โ๏ธ Charged shots on the Photon Rifle are judged fairly: A release right at the minimum charge could disagree between you + the server, and a shot the server discarded still advanced its recoil + spread, so your later shots drifted for a shot you never fired.
๐ฏ The damage direction indicator is more accurate: It no longer invents a direction when you hurt yourself, and points more usefully at where the damage came from.
Every week the game gets better.
Still early.
Still shipping weekly.
๐ฎ Jump into v0.37.0
Chain Reaction + DLSS 5 is looking pretty pretty pretty good ๐ฎโ๐จ
#DLSS5 #indiegaming #indiedev
1000 $CHAIN to whoever can beat this score. ๐ฐ ๐
Rules:
โ
Must play on challenge or challenger mode so it's recorded (no practice mode).
๐ฏ Post a screenshot of your winning score.
๐ First person to get a better score wins.





