Miles | Anime by the Numbers (@Real_Kilometers) header
Miles | Anime by the Numbers (@Real_Kilometers) profile picture

anime stats guy | one-third of @qftbpod | ceo of white box entertainment, advisor @ manga mavericks & anime trending | prev: anime ltd & crunchyroll

California
Joined July 2010
Photo by Miles | Anime by the Numbers (@Real_Kilometers)Photo by Miles | Anime by the Numbers (@Real_Kilometers)Photo by Miles | Anime by the Numbers (@Real_Kilometers)Photo by Miles | Anime by the Numbers (@Real_Kilometers)Photo by Miles | Anime by the Numbers (@Real_Kilometers)Photo by Miles | Anime by the Numbers (@Real_Kilometers)Photo by Miles | Anime by the Numbers (@Real_Kilometers)Photo by Miles | Anime by the Numbers (@Real_Kilometers)Photo by Miles | Anime by the Numbers (@Real_Kilometers)
Miles | Anime by the Numbers retweeted
KADOKAWAが赤字の原因のひとつかなと🤣 無料WEB作品の数字=市場の需要ではない。昔流行ったマーケティングの失敗例よね。 某コンビニのマーケティング開発に居たのでなんか分かる_(┐「ε:)_
ランキングの上位にあったファンタジー転生もの。 ちょっと期待して読んだら3話目くらいで初登場の名前が既に紹介されてますよ、的な書かれ方をしていて「ん?」となり、5話目くらいで**「セリフ」**があって、ガン萎えブラウザバック。 AI本文利用ならタグをつけてくれよ、と...orz
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Miles | Anime by the Numbers retweeted
/ 📢キャリア採用 募集開始! \ A-1 Picturesでは、『ライセンス担当』を募集します! アニメが好き!推しがいる! 作品の魅力をもっと多くの人に届けたい✨ そんな想いを、お仕事に活かしてみませんか? 皆さまのご応募をお待ちしています! 🔽詳細・ご応募はこちら tenshoku.mynavi.jp/company/2… #A1Pictures #キャリア採用 #中途採用 #ライセンス #アニメ
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Miles | Anime by the Numbers retweeted
It's surreal to see Animenomics nominated in this award category alongside big outlets like Bloomberg News, TheWrap, Variety, and Business Insider.
Animenomics has been named as a finalist in the @LAPressClub's National Arts & Entertainment Journalism Awards. We are nominated for a September 2025 story about Japanese amusement giant Genda's consolidation of more than 13,000 arcade machine locations across North America.
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Miles | Anime by the Numbers retweeted
Finally I’m not the only one pointing out that Tim Sweeney @TimSweeneyEpic is a complete hypocrite
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Miles | Anime by the Numbers retweeted
I'm gonna spell this out because this issue is deceptively subtle: 1. The Steam client and infrastructure is somewhere between "not that hard" and "trivial". It's a download service attached to a payment processor with a smattering of services on the side. Cloud providers handle all the infrastructure these days. 2. Steam takes 30% of gross revenue; ostensibly for the privilege of using these services, but in reality it is purely to get access to the massive Steam userbase. 3. Steam users love Steam and having their whole library in one place. It works. It's dependable. It has sales and cards and achievements, oh my! 4. PC developers have no option but to distribute through Steam or lose the vast majority of sales. Not releasing on Steam destroys the business model. 5. Therefore, no amount of competition will ever unseat Steam. People post-hoc rationalize this with memes about how gracious Gabe is. And how brilliant their services are. But realistically, no avid Steam user wants other stores to succeed. The mere existence of other stores risks splintering their precious collection. They are "all in" on Steam. Invested. Even if an alternative were objectively better, by whatever metric you care about, it would still be of no interest to Steam users. They would in fact find it to be a problem and a threat to their investment. Competition in this space is not only uninteresting to most Steam users, it's actively denigrated! The CONSEQUENCE of this situation, is that 30% of all gross revenue is siphoned out of the PC games industry into a black hole. It doesn't recirculate into studios. It doesn't pay any bonuses. It doesn't fund any sequels or DLC. This is a particularly insidious tax because it's well hidden. It's a second order effect. Most Steams users don't know, and the few that do never consider the aggregate effect this has on their favorite hobby. It's undeniable that, at this point in history, Valve could EASILY lower the distribution fee while maintaining healthy margins. But they don't have to. Users are locked into Steam and therefore developers are stuck paying 30% of gross revenue to Valve. The irony is that Steam users, the very ones maintaining this unbreakable stalemate, would benefit the most from a better financed game development ecosystem. I don't think this is fixable. It's just sad.
It's really sad that the games industry is drained by a 30% tax on gross revenue. You could vibe code a Steam alternative in a week. Cloudflare egress is basically free. The industry is in desperate need of a distribution platform that allows developers to keep their revenue. Networks effects and the fanatic obsession with "muh Steam library" will make this very difficul. But if devs could actually keep their earnings, we'd have a greater selection of better games and far more financial success stories.
Readers added context they thought people might want to know
Steam calculates its revenue share on net revenue after adjustments for refunds, chargebacks and taxes, not gross revenue. It funds Steam's platform services and infrastructure including distribution, Workshop, multiplayer tools, cloud saves and discovery features. partner.steamgames.com/doc/finance/pa… partner.steamgames.com/doc/finance/ta… partner.steamgames.com/doc/features
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Miles | Anime by the Numbers retweeted
my approach for this Luffy artwork was to not erase a single brushstroke or line and just keep drawing over it. That's why you can see so many rough lines underneath everywehre. I gave to him a really rough manmade made look that shows the sketch and the final
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Miles | Anime by the Numbers retweeted
I like this image because all these shows are good and the person who made it was madder than anyone has ever been in their entire life
Performative weebs who read/watch seine keep reinventing this every year
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Miles | Anime by the Numbers retweeted
Wow. Seven Seas Entertainment's box set of danmei (Chinese boys' love) novel series "The Scum Villain's Self-Saving System" has sold more than 20,000 units since release in February through September, parent company Media Do said in its mid-year earnings presentation last week.
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"I have bigger biceps than what's on there." - Bill Shatner
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Miles | Anime by the Numbers retweeted
We're back. Sorry for the wait. There is a lot to unpack, so I decided it was best to focus on why there's more space dedicated to manga compared to Western comics in bookstores like B&N as opposed to sales simply bc that's a separate & more involved discussion. 🧵
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I walked by the bathroom and the five-year-old is naked. We make eye contact and he says "Everything is just fine. Everything is completely normal."
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"I never see anything about Witch Hat Atelier in ages so it just not be popular," say people who don't like WHA, posting on algorithmically-driven social media platforms that stop showing you stuff that you continuously skip over.
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I do analysis on what anime overseas fans watch for publishers in Japan. Witch Hat Atelier is quite popular, even if the energy for the franchise disappeared faster than other A-level titles.
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Miles | Anime by the Numbers retweeted
XKCD: I wrote xkcd.com/221/ "Random Number" as a cautionary tale. Tech Company: At long last, we have created the Random Number from classic web comic Don't Create The Random Number.
This is the least surprising graph in the world if you understand how gradient descent works.
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I guess my biggest issue with Overgeared is that we already have "Solo Leveling at home" and it's called Subway Surfers
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Miles | Anime by the Numbers retweeted
"Kino's Journey" is finally getting an OFFICIAL ENGLISH PRINT RELEASE by Yen Press! LN series returns to English print after OVER 20 YEARS!
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I cannot emphasize this enough: *hell yeah*
[BIGWEST #Macross Panel at #NYCC] #MacrossFrontier Deluxe Edition Blu-ray from Anime Limited will be available to pre-order in Dec 2026! Pre-order site: <UK/EU> alltheanime.com / alltheanime.fr <US> store.gkids.com Release date will be in early Q2 2027.
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Unbelievably good manga, stoked for this one
Three secrets about 17-year-old Kei Miyama: he can talk to cars, he can't talk to girls, and he's a detective! Based on Aki Irie's original work, prepare for an exhilarating adventure in Go With the Clouds, North-by-Northwest, premiering worldwide only on Netflix in 2027.
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