https://xitter.cf/t.co/9NrAiNhhv9: Your favorite destination for the latest product releases! 🎮🎥📱📺 Stay updated on games, movies, tech, and TV shows.

Exeter, England
Joined June 2019
Releases retweeted
Prince of Persia®: The Sands of Time has officially joined the GOG Preservation Program! ⏳ 👉 Get it now: bit.ly/4hGyvu0 Fully optimized for modern PCs, it now features native widescreen and ultrawide support, intelligent FOV scaling, multi-monitor mouse lock, an FPS limiter, and a new in-game overlay for real-time setting tweaks. Ready to defy gravity and rewind time with flawless performance?
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We are deeply saddened to hear of the passing of Hayden Panettiere. Hayden brought Sam to life in Until Dawn, shaping her into one of horror gaming's most iconic final girls. Our thoughts are with her friends, family, and our community. Rest in peace, Hayden 🦋💔
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Resident Evil Requiem has surpassed 8 million units sold.
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From Yeon Sang-ho, the director of Train To Busan, comes the birth of a new species. The new trailer for horror thriller Colony is here. Don’t miss it in cinemas August 28th.
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Releases retweeted
Introducing XBOX Backward Compatibility on PC 🎮🖥️ Play four original XBOX titles across supported PCs and handhelds today, with more on the way: xbx.lv/44ImsEF
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Chris Rock’s MISTY GREEN. Trailer tomorrow.
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Releases retweeted
Listen Up! Watch Masters of the Universe - July 22 on Prime Video.
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RIP Sam Neill. A truly incredible and versatile actor whose career was filled with unforgettable performances.
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Releases retweeted
In 1986, a journey began 🚀 This year, we're celebrating 40 years of creating games, and what a journey it's been. From Rayman, Ubisoft's first major success and a timeless fan favorite, to the birth of iconic franchises like Assassin's Creed, Far Cry, Rainbow 6, Just Dance and many more, these 40 years have been filled with unforgettable worlds and stories. To everyone who has been part of this adventure, players, creators, and team members: THANK YOU! Here's to the next 40. If you're in for a little game, here's YOUR challenge: Spot the 40 references from our games we've hidden along the way 👀 and send us your answer in the comments. Look closely and listen carefully 🔎, every scene counts. 🏆 Get them all right for a chance to win — 10 players will be randomly selected for a yearly Ubisoft+ Premium pass! Ready to play? 🎮🔥 Terms and conditions👉 ubi.li/kfQmj
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I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people. A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them). I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
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The live-action movie adaptation of #ELDENRING, produced by the studio A24 in partnership with Bandai Namco and filmed for IMAX, is slated for release on March 3, 2028. Production will begin in Spring 2026, and the full cast has been announced. Learn more: bnent.eu/EldenRingMovie
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[Press Release] "All-New IP PRAGMATA Surpasses One Million Units Sold in Two Days! - Highly innovative and original gameplay earns strong reception from players around the globe -" added. capcom.co.jp/ir/english/news…
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Come in, This is TomorrowHead Studio. It's not easy for us to share this, but it's an important decision for our team, especially as a self-publishing studio working on our first game – and to be honest, it's not something we're used to doing. We've made the decision to move the release date of WILL: Follow The Light to May 7, 2026. The timing around our original date became more crowded than expected. At the same time, this extra week gives us the opportunity to run final checks on the build and make sure everything is working exactly as intended. As this is our debut project, we want to be confident in every part of the experience, while not jeopardizing the opportunity to share our debut game with as many people as possible. All in all, sometimes it's better to pause and wait out the storm rather than set sail in rough seas. We can confirm that the game will still launch simultaneously across all platforms and we truly appreciate your support and understanding. Thank you for staying with us. Over and out.
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Fox McCloud will appear in the Super Mario Galaxy Movie.
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Wake up to a world of wonder! The #SuperMarioBrosWonder alarm theme for Nintendo Sound Clock: #Alarmo is now available to download via a free update.
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We are grateful to share #CrimsonDesert has sold through 3 million copies worldwide. To everyone who has stepped into Pywel and shared this journey with us, thank you. Your feedback continues to help shape the experience, and we will keep working to make the journey ahead even more enjoyable for our players.
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We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
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We are incredibly humbled to share that #CrimsonDesert has sold through 2 million copies worldwide. Thank you so much to our fans, community, and everyone who has joined us in Pywel. We will listen closely to the wide range of feedback shared by the community and work to make improvements quickly, doing our utmost to make the journey ahead even more enjoyable for our players.
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Releases retweeted
23 years ago today, Pokémon Ruby and Sapphire Versions were first released for the Nintendo Game Boy Advance in North America! Together, they became the best-selling Game Boy Advance games of all time.
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