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Wrote a guide on what to actually do with a 3D Gaussian Splatting scan after you capture it.
Share it, use it as reference, convert it to mesh, bring it into a game engine. Covers all the directions.
For the full mesh-to-marketplace pipeline, @RenderHub3D put together a step-by-step walkthrough as part of our collaboration.
kiriengine.app/blog/what-to-…#KIRIxRenderHub
We’re excited to team up with RenderHub @RenderHub3D to share more workflows around 3D capture, Gaussian Splatting, and creator-ready 3D assets.
To start, here’s a quick guide on capturing better 3D Gaussian Splatting scans with KIRI Engine.
Because better assets usually begin with better capture 📷
#KIRIxRenderHub