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From the very start of Nyra, I wanted to give players the option not only to kill but also to save the keepers. Removing their curse will free them.
For me making the game I get to make fun moments like this. (these are special moments so I wont share many)
Resting with Rama. A shot added to the trailer to show there will be locations around the world where Nyra and Rama can take a little break. You'll have to explore to find them all.
Joe⚔️Resting Relic retweeted
#NyraandtheGardenofMoros : jusqu’où iras-tu pour sauver le monde ? Dans cette aventure poétique en monde ouvert, grimpe sur des géants et choisis entre les détruire ou les purifier. Un projet solo de Joe Winter, sous le nom @RestingRelic .
🔗 geek-o-polis.com/index.php/2…
Few screen shots from the new trailer all showing off new game elements. Finally releasing the trailer was such a relief! Lots of work went into it and its nice to finally be out in the open!
Just released my first trailer for Nyra! This is just a tease, full trailer linked bellow! Thank you @indieexchange !
Joe⚔️Resting Relic retweeted
Starting TOMORROW!! 🤯
Brand new exclusive trailer reveals, demos, giveaways and a whole lotta incredible indie games releasing this year and beyond. 💪
⏰ 9AM PST / 12 PM EST / 6PM CEST
Get hype for our upcoming MIX Fall Game Showcase showcase next week with this teaser trailer!
Starting October 16th @ 9AM PST - tune in for exciting world premiere indie game trailers and updates on your favorite games releasing in 2027.
➡️ bit.ly/MIXFall26
Tomorrow my first trailer will premier at the @indieexchange fall showcase! Until then Lets have a little throwback Thursday! Nyra has come a long way!
Getting good Ai navigation, especially on a companion Ai is critical. Here is a look at some of the basics I am using. Lots more to come on this is a big topic.
Joe⚔️Resting Relic retweeted
Get hype for our upcoming MIX Fall Game Showcase showcase next week with this teaser trailer!
Starting October 16th @ 9AM PST - tune in for exciting world premiere indie game trailers and updates on your favorite games releasing in 2027.
➡️ bit.ly/MIXFall26
Welp layoff have hit me at Gravity Well, its the kick I needed to take the leap. Going Full time on Nyra!
As always the support from all you gives me the drive to go all in! I'm Taking everything I've learned and pouring it into this new future. Lets go beyond!
So often over looked is the pause between. The calm moment before or after action. This beat elevates everything around it.
Nyra has huge epic moments of action, the calm and cozy journey to those moments makes them even better!
Excited to be part of the show! Got a ton of new stuff I can’t wait to reveal!
Here's a few more of the dope games you can catch at our Fall online showcase, Oct 16th! 🤯
🔸 Painted Kingdoms - @HectiqGames
🔸 Cages: Hidden Worlds - @BigLoopStudios
🔸 Nyra and the Garden of Moros - @RestingRelic
🔸 Come to my party! - @simsangy8n
➡️ bit.ly/MIXFall26
How do jump systems work? How do we choose the correct animations? Got a lot of questions after my last few posts so here is a quick look!
For those interested. You can wishlist here!
store.steampowered.com/app/4…
The animation count for "jump" might surprise you. Here is a quick clip of the bare minimum anims used in my games Jump system. More variations still to come.
And then we hit the ground!
adding the landing of high jumps including the highly requested landing roll and the inevitable crash landing.
More animations to build up the feeling of a fluid non repetitive character. like jumping of a cliff vs off the ground and choosing an animation to match












