Head of League Studio (League of Legends, Teamfight Tactics, Legends of Runeterra and Wild Rift). Support/ADC player. LoL account on NA = Meddler. Kiwi in LA

Los Angeles, California
Joined April 2017
Andrei van Roon retweeted
it's been a while
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Andrei van Roon retweeted
The TFT design team is looking for game and UX designers who are new to the industry! We hired amazing designers last year from tech and academia, who brought their love of TFT to our team. Check out the listings! riotgames.com/en/work-with-u…
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Andrei van Roon retweeted
Hey folks- we know there are a host of issues with our launch of Enchanted Wilds. We’ve got a lot of work ahead of us to meet your and our own expectations. We have our team working on it, but it’s going to take us a bit to get there. We currently have a B-patch being tested internally right now with fixes to about ~24 bugs; here are a few of the bigger high priority ones: - Correct device spec & default graphic settings mismatch: right now some lower-end devices are trying to run TFT on the highest settings by default rather than the one that offers the best mix of performance & fidelity (make sure you check your settings as well to ensure they make sense for your device). - Clean up memory leaks: we’ve got a few VFX that are causing memory leaks resulting in hindered performance across mobile and PC - Responsiveness issues: fixing some bugs that are slowing down scouting/itemization - Fixed a Gnar interaction that could prevent combat from ending - Fixed an issue with overlapping music - Fixed an issue with incorrect placements at end of game - Improved start-up loading times - Finishers now abide by global volume/sfx settings The current ETA for our B-patch is tomorrow afternoon and we also have a mobile patch fix that will go out as soon as it’s approved by mobile stores. Unfortunately this isn’t a solve for everything y’all have reported, but it is the first meaningful step to shift us in the right direction (with many more to go) and were going to follow up with more micropatches and fixes ahead of our next full patch in 18.2 as we want to get these out to you all as quickly as possible.
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Andrei van Roon retweeted
Hey Classic Summoners, wanted to share some recent classic changes In Right Now! - Many bug fixes - MM Seeding fixes - +6000 IP from Missions for Runes/Pages - If you own a Skin that's a Classic Chroma it's unlocked! - Bonus IP Weekend:+150 IP /win! Next Patch Below! (Ninjas!!)
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Andrei van Roon retweeted
Hey everyone. We’ve heard your feedback around Classic Chromas. If you already own the modern version of the skin, you’ll be granted the Classic Chroma for free. If you already purchased a Classic Chroma and own the modern version, you will get your RP refunded.
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‼️Today, we issued a ban wave across all servers targeting over 3,000 accounts involved in behavior that violates our commitment to fair play. With Vanguard strengthening our detection efforts, we'll continue monitoring, investigating, and taking action against anyone undermining the integrity of Wild Rift.
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Andrei van Roon retweeted
Classic Matchmaking There's been a lot of people coming back to join Classic that haven't played in a while and that's awesome! We've been auditing some of the matchmaking quality and our seeding approaches as they've been Live over the past few days. Classic is factually quite a bit more snowbally than Live SR (by Design) and so any misplaced players in skill can cause lopsided games very quickly. A set of changes is now Live to: 1. Improve our seeding and skill decay mechanisms for players who've been away for a while 2. Make matches tighter overall (since small skill differences can quickly cause lopsided matches) Let us know what y'all think of the snowballiness, tuning and game pacing
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Andrei van Roon retweeted
Thanks everyone for your feedback on League Classic! We updated the VFX of several champions with their old visuals. It's been fun to basically undo years of my work. 😆 Videos for Classic-ified VFX for Amumu, Anivia, Blitzcrank, Leona, Lulu, Malzahar, Tryndamere, Veigar and Zilean in this thread! 🧵👇 More to come soon™!
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Andrei van Roon retweeted
I loaded into League Classic on PBE and rushed to find Frozen Mallet in the sho- "We brought it back just for you" WHAAAAT 🥺🥺🥺 I actually can't believe it. LONG LIVE THE FROZEN MALLET TECH!!! 😭❄️❤️
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Andrei van Roon retweeted
Hey folks, thanks again for all the feedback on Classic. We're taking a look at all the feedback we're seeing including Classic Skins. Once we firm up plans we'll be back with an update in the next day or so.
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Andrei van Roon retweeted
Thanks everyone who was giving feedback on League classic good and bad. We're working hard on processing everything and we'll back with updates soon(tm). For those of you playing on PBE, have fun on the rift and keep the feedback coming.
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Andrei van Roon retweeted
Once the game is live I'm also gonna try doing some live streams to have a longer form space to talk with folks directly once all the info is out and people are hands on with it.
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Andrei van Roon retweeted
Happy 7th birthday @TFT !
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Andrei van Roon retweeted
We've finally done it. We figured out a way to go back to the good ol' days. But can @RiotPabro get @RiotMeddler on board? Tune in to MSI Finals on July 11 at 11pm PDT to find out.
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Andrei van Roon retweeted
Why today? Well, our friends at the XBOX OS Security Team at @Microsoft have added some new toys for us that, when paired with hardware-backed security settings, enable Vanguard to run much later in the system lifecycle. Learn more: riotgames.com/en/news/vangua…
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Andrei van Roon retweeted
Starting later today, Vanguard will be able to run in on-demand mode for players on Windows 11. You just need to enable some optional security features for your motherboard, and your taskbar can have 256 of its pixels back. Take it away, @deteccphilippe.
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Andrei van Roon retweeted
This just in: @riotgames is joining the State of Unreal next week! Be there June 17 at 9AM CT as they take us through what they’ve been cooking in @TFT using Unreal Engine: epic.gm/unreal-fest-chicago-…
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Andrei van Roon retweeted
We’re investing in TFT’s future by making some changes under the hood. Here’s what that means for us, and for you!
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Andrei van Roon retweeted
new 2XKO pve mode: the climb, available june 9. 2v2 tag fighter gameplay, now with unique powers that change the way you play on every run. ascend to the top on your own or with a duo.
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Andrei van Roon retweeted
We just pushed out an update that re-enables Mystery Icons and Mystery Wards in the Blue Essence Emporium. We're still investigating the gifting bug, so that's still disabled, but you're able to purchase them for yourselves now. You may have to restart your client to update.
Hey everyone. We had to disable the Random Icon and Random Ward options from the Blue Essence Emporium due to technical issues around gifting. We're currently exploring a potential solve. We will let you know as soon as we have more to share.
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