The official Twitter account for #RockmanVersus. Follow to get updates about the game!

Joined July 2019
MAJOR update! I am proud to announce #RockmanVersus now has rollback netcode! This makes it possible to play with players far away and still have responsive controls. It is functional but it still needs a lot of work. Please look forward to it. #MegaMan #ロックマン
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#RockmanVersus now has a combo system. There is hitstun decay and damage scaling. Also, the same attack can't hit twice in a combo. #MegaMan #ロックマン
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#RockmanVersus now has a Training Mode where you can see hitboxes and damage values. You can even see unblockable attacks (yellow hitbox). The get hit effect will change color to indicate them. #MegaMan #ロックマン
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Doc Robot joins the #RockmanVersus roster! He works differently from other characters. On the Character Select, you'll select his 2 specials which are from the Rockman 2 Robot Masters. #MegaMan #ロックマン
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A small update for #RockmanVersus. Quick Match now displays the number of players in the queue. #MegaMan #ロックマン
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The Color Editor in #RockmanVersus now has code support. You'll be able to share custom colors with others by copying and pasting codes. #MegaMan #ロックマン
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Flameman's Special 2 has been changed in #RockmanVersus. It is now similar to the source material. Flame Eruption will randomly go across the floor and it will try to track towards the target. #MegaMan #ロックマン
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It's been a while since the last update. #RockmanVersus is still in development but progress is slow. All old characters are back and mostly done. One big change is knockback is now a global mechanic. Here are some custom sprites for the parry and knockback mechanics:
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A few online updates for #RockmanVersus! 1. Quick Match: Randomly match w/ others and play a best-of-3 using default settings. Use this if you are looking for a quick game of versus. Win streaks are tracked in this mode. (1/3) #MegaMan #ロックマン
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2. Custom Rooms: Play any mode using custom settings. The mode is now set upon creation. Players can now find rooms with the modes they'd like to play. Mode settings can be changed and checked in the lobby. Passwords are also now supported. (2/3)
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3. UDP Hole Punching: Port forwarding should no longer be required to host a room. (3/3)
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A couple of updates for #RockmanVersus... 1. The color editor is back in! Each character will have 10 customs to edit. Edit each color channel or select from the NES color palette (based on Rockman 9/10). (1/2) #MegaMan #ロックマン
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There is a bug in the 3rd picture. The text below should say "Edit the green channel." Oops...
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2. The shop is also back in! You can buy characters, stages, and modes with the P Chips you earn in the game. For people who don't want to grind, there is an "unlock all" option. (2/2)
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#RockmanVersus replay update! You'll be able to fast-forward, rewind, and pause replays. While paused, you can check it out frame-by-frame. Please note rewinding has a 10 second buffer limit. As for that replay menu... (1/2) #MegaMan #ロックマン
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You'll be able to go between rounds, restart the round, restart the replay, and exit the replay. The bar at the bottom shows your position in the round. The colors indicate: White = The current frame Green = Latest frame you watched Red = Replay buffer limit (2/2)
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There are now advanced settings for online rooms in #RockmanVersus. Hosts can now toggle rollback netcode and set the input delay. These settings are intended for advanced users, so only change them if you understand them. #MegaMan #ロックマン
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A few updates for #RockmanVersus... 1. A new dedicated movement button for sliding/dashing and an option to choose which inputs to use. Classic: Down + Jump Modern: Movement button Both: Classic and modern There seems to be another button... (1/3) #MegaMan #ロックマン
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2. You can now parry attacks! This provides a new defensive mechanic for the entire cast. A successful parry will also restore some weapon energy. (2/3)
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3. Online names now display during battle. They also display in replays for online matches. (3/3)
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