LUKΛ - Looking for contract work (@RunWTheWolves) header
LUKΛ - Looking for contract work (@RunWTheWolves) profile picture

Pixel Artist & GameDev. Worked on @BALLxPIT - Out Now! Made #EverCrawl - Out Now on iOS & Android! - https://teapawt.org/t.co/yZpy1LYuXY

Malta
Joined November 2011
Photo by LUKΛ - Looking for contract work (@RunWTheWolves)Photo by LUKΛ - Looking for contract work (@RunWTheWolves)Photo by LUKΛ - Looking for contract work (@RunWTheWolves)Photo by LUKΛ - Looking for contract work (@RunWTheWolves)Photo by LUKΛ - Looking for contract work (@RunWTheWolves)Photo by LUKΛ - Looking for contract work (@RunWTheWolves)Photo by LUKΛ - Looking for contract work (@RunWTheWolves)Photo by LUKΛ - Looking for contract work (@RunWTheWolves)Photo by LUKΛ - Looking for contract work (@RunWTheWolves)Photo by LUKΛ - Looking for contract work (@RunWTheWolves)
My little roguelite game EverCrawl is available on iOS, Android and PC (itch). Try it out and tell your friends! apps.apple.com/us/app/evercr… luka-parascandalo.itch.io/ev… play.google.com/store/apps/d… #indiegame #pixelart #roguelike
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Yes I did a lot of art on BallXPit! Thanks for playing and thanks for the follow 🙏
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Updated my portfolio DM or Email if you need pixelart lukaparascandalo.com/ RTs appreciated #pixelart
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Replying to @JCGVannier
Thanks! It's not really a series though. It's actually an entire game
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It's coming!
Announcing Risen Ballbylon! A massive paid expansion coming to the hit brick-breaking, ball-fusing, survival roguelite BALL x PIT on November 12! 💥 4 new dynamic battlefields 🧙‍♀️ 8 new gameplay-transforming heroes 🖲️ 24 new new balls to fling and fuse 🏛️ 20 new buildings to expand your village
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Not All goblins are bad. Some of them want to sell you stuff. Don't question where they got the stuff... #pixelart
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Replying to @theOptiNihilist
Not yet. Still in development!
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Replying to @Deadxdeity1987
I hope you manage to play it because on modern android os versions it is not available
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Revisiting dungeon crawl visuals and movement #pixelart #indiedev #gamedev
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Taking a break from drawing in 4 colors #pixelart
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Different tiles have different traversal time so you can switch between direct or fastest navigation modes #pixelart #indiedev #gamedev
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Replying to @CarlocGames
A long way into the future unfortunately
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