Creator of Spardians @spawn #PlutusPioneer @consensusMonky Stakepool Operator web3 Gaming/Dev Channel https://xitter.cf/t.co/7iksCmN01n working on @dienay_io

Stuttgart, Deutschland
Joined February 2010
Sailoshi retweeted
introducing spawn numbers. we gave Savi a new job: your game’s data scientist. she can figure out why players leave, help fix it, and check whether they’re having fun for longer.
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Platforms like @spawn shows how the job market could be in the near future. Every single builder is an employee where the company decides which projects to support and which not. I like the new way of "work". It's still early with the classical problems of platform economy, one of many. Like the Cold-Start problem.
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I know it's against your revenue idea of Spoins. Web3 should still be considered. Imagine AI ingame agents paying you and your builders for different services and items. This is where NFTs would make so much sense with so many cool new possibilities. 🔥🔥🔥🔥
Replying to @KennyisGaming
yeah fair question! we’re well funded. i want Spawn to be the best place to make games for this new era of gaming, and if we get that right, the economy of players and creators buying and selling things is huge. we’ll take a share of that in exchange for keeping creation free and making sure the things people build work the way they intended on every device. our iOS and Android apps will be ready soon, and we’re working on helping players discover great games. sending you players is a lot more useful if your game loads in a second and doesn’t lag, even on low-end hardware or in a massive world. some people ask for all of NYC with interiors, thousands of NPCs, and 100 playable games in every arcade. that should still work on an old iPhone. i also have to make Spawn strictly better than using Claude or chatgpt raw. a new model making your game faster is great, but you shouldn’t have to ask. we should already have done that work for every game on Spawn. i’ll also be making sure Fable isn’t held back by our engine like I do with every new model. ultimately, making games will get cheaper over time, and the best creators will keep making more valuable games. investing in those creators and making sure their games work well has to come first.
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Made a tactical shooter with simple mechanics and the same good gameplay as Valorant. Check it out now and let's train for the upcoming ranking system!
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whoop whoop 😎
BitcoinChina NEWS: @FireblocksHQ, a digital asset infrastructure provider serving 2,500 enterprises and facilitating $16 trillion in transactions, plans to add support for @Cardano native tokens as standard assets by March 2027. The integration will extend to its banking, exchange, payments, and fintech clients, potentially making ADA ecosystem assets more accessible to institutional users. This move could help streamline how businesses manage and integrate Cardano-based tokens into their existing financial operations. It also reflects the continued push to bring blockchain assets into mainstream institutional infrastructure.
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your main is not a human right. one of each agent per team. negotiate.
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Hey @spawn'ians let's try a new Shooter. It's a tactical shooter similar to Valorant. It's available to everyone now. Would love to see some testers and Valorant pros 😎 spawn.co/@sailoshi/spardians Still in dev with better animations, more classes and new maps. And of course a lot of COOL SKINS!
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Sailoshi retweeted
We're not here to take part, we're here to take over! In just one week we've built a MOBA from the ground up. Shipped 3 totally different battlegrounds. Released 24 heroes. And that's only scratching the surface. It might not be the first 3rd person MOBA, but I promise you we're approaching things from a different angle. Dragonscrest just dropped, and it's an absolute banger. All that ARAM-style madness, with dragon souls to fight over and a giant Dragon Knight to help you push through the enemy base. Opus 5.5 opened Pandora's box with gamedev and there's no going back.
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Are there any models/services which can generate usable animations especially weapon reload for game dev, yet? The finger movement and positioning part is still very complex for them.
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