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Joined November 2013
Finished The Blood of the Dawnwalker in 16 in-game days (30 real life hours), slaying all of the vampire lords as well as Brencis via the Folk Hero solo route. I also finished Anca's full questline, and assembled the strongest sword in that time. Duelist difficulty starts off hard due to the higher stamina management, but by the end I felt like I had unlimited stamina and couldn't really die anymore. To be honest though, I'm surprised there aren't more complaints about the camera during multi-enemy battles + not being able to disengage the soft lock-on. That was my biggest complaint by far. 😔
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High hopes for this one personally. 🤞
SEVER FATE. Your first look at TARAE: The Unbound, revealed at gamescom Opening Night Live 2026. An Eastern dark fantasy top-down action RPG. Follow for more. Wishlist on Steam. store.steampowered.com/app/4… #TARAE #SeverFate #gamescom2026 #ARPG
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Strongly recommend Percival as a CPU party member in #EndlessRagnarok using the Molten Edge mastery playstyle. The CPU is competent at casting Zerreissen (his nuke lunge) at max stacks while also providing ATK + DEF Up for the party! 420m 60s recording attached is full CPU behavior! +6 Terminus + full mastery, +145% Skill Cap Up from summons. Missing 50% cap from weapon masteries as well, and 80% from basic sigils in this clip.
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Recommended Sigils (* means mandatory): - War Elemental* - Berserker Echo* - Spartan Echo* - Fatebreaker* - Supplementary Damage* - Celestial Terra* - Celestial Lumen* - Celestial Ventus* - Quick Charge* - Damage Cap* - Stun Power* (for mastery trait cap up) - Health (for mastery trait cap up) - Uplift - Quick Cooldown - Glass Cannon (CPU only) - Lord's Procession* - Lord's Ambition - Lord's Warpath*
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Skills: - Traumerei: Mandatory, provides 6 stacks of Molten Edge and a large damage steroid for Percival. - Flammenmarsch: Mandatory, provides 3 stacks of Molten Edge and a team-wide ATK/DEF Up buff. - Zerreisen: Mandatory, main nuke skill when reaching 9 stacks of Molten Edge. Also mobility for Percival. - Roter Wirbel: Can be swapped out to anything. X-Seele is valid for more team utility (slow + DEF Down) but the cooldown is very long.
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I hit the jackpot after my first kill of ER Lucy... #EndlessRagnarok #Relink
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The Sankta (angel race) being the first discoverer of guns in the #Arknights lore is so god damn cool.
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Smilegate RPG plans to follow in the footsteps of fellow KR MMO devs Neowiz (Lies of P), Nexon (Khazan: The First Berserker), and Pearl Abyss (Crimson Desert) by creating their own box-title RPG game. Having Smilegate's talent in making cinematic action combat experiences without the bullshit monetization sounds very promising! Site: smilegate-recruit.com/
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After clearing any of the Sanctums in #CrimsonDesert per the witch's questlines, there is a little mini-game to do before you leave!
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Addendum: The cores that pop out are used for special crafts at Grimnir's Kuku pot forge. They can create upgraded versions of several unique items, including permanent elemental weapons, armor with high elemental resist, and boots with unique movement modifiers.
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You can avoid pushing off a wall when clinging onto it and using Force Palm by holding the RESIST key (this is Q on KBM by default). This is VERY useful for certain puzzles in the game both MSQ and optional. #CrimsonDesert
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Regarding stats in #CrimsonDesert: - Critical Rate and Attack Speed on gloves and boots only apply when fighting unarmed. They don't apply to your weapons. - Attack Speed on shields only works when the shield is out (e.g. with a one-handed weapon). - Movement Speed always applies from your gloves, boots, and shield regardless of fighting style. Usually, you give up raw defense to have this stat as an implicit. - Defense on shield passively works even if you don't have the shield out and it's just on your back. If you're dual-wielding, you have less defense. - Blocking with a shield doesn't seem any more effective than blocking with anything else (in terms of stamina when guarding). The shield just seems to exist for shield skills, raw defense, and abyss gear slots. These are just observed based on how the stat sheet updates. Of course, fashion should take priority, but food for thought. 😌
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Addendum: - The original post was about the implicit stats (the base ones) to help people decide what they want to refine in respect to attack speed and critical rate on boots/gloves/shield. - Some users pointed out that attack speed DOES work, however this attack speed comes from abyss gear sockets. If you slot attack speed into your boots and gloves, they will work for your weapons. - Critical rate however will not apply, even if given through abyss gear. Crit only applies to unarmed on those slots.
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#CrimsonDesert still has a little Korean MMO DNA in its blood, so there is an RNG power progression somewhere! When random crafting abyss gear, there is a small chance to produce a greater abyss gear that is FAR more powerful than normal ones. This can occur even when merging T1 abyss gear. However, greater abyss gear have limited uses before they deteriorate. For reference, a T1 abyss gear for specific damage type is 4%.
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It's evil (and hilarious) how #CrimsonDesert broke a 30 year convention of gaming by making explosive barrels just normal barrels with an X marked on them. 💥
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Exploring Pywel when suddenly running into a real endgame superboss in the starting region... #CrimsonDesert
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