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KDC1 in KDC2
A few highlights riding through the old map and exploring the church.
Still lots to fix, but pretty cool seeing it running in KDC2.
Lol who's shareing my github.com/SamG-Coder/Kingdo… github in their college forum/chat: aocr.org/ haha
Ported my Clear Water project to run on my TCL TV
github.com/SamG-Coder/tv-eng…
Lol, I used this repo to make my own kids mode that limits PS5, YouTube, and ABC Kids to 3 hours of screen time. Haha, love this project!
github.com/SamG-Coder/free-m…
un tipo vibecodeó su TV con Claude y le sacó todo el bloatware y los anuncios...
recreó la interfaz inspirada en Apple TV
de 282 MB a 96 MB de RAM. 3x más rápida. cero anuncios
recomendaciones de pelis, clima, precios de crypto y se oscurece sola al atardecer
el repo está abierto y funciona en Google TV, LG y Samsung
te lo dejo en comentarios
Been messing around with kcd-mp.com/ lol
Pretty sure I've managed to get the KCD1 map loading with this mod.
I've added support to the launcher so it can generate a multiplayer-only version of the map, without any NPCs or all the other stuff.
Don't have a spare PC to properly test multiplayer, but from what I can see, it looks to be working.
So I guess if anyone wants to start doing some RP in the KCD1 world with multiplayer, they might actually be able to now lol.
SamG retweeted
Replying to @mathewknew
Comparison: KCD2 -> KCD1 - It looks like I forgot to implement candles for the light source too
So glad I was like fuck it, I want all of the NPC's in Skalitz and was using /fast and Extra High Effort - I was at 20% and he randomly did a reset.
Youtube: (Higher bitrate)
youtube.com/watch?v=vL-0oycC…
Github:
github.com/SamG-Coder/Kingdo…














