24 | polygon placer, csgo / cs2 workshop contributor #blender #cs2 @editor_hammer for Source 2 tips!

Ohio, USA
Joined June 2015
seth 🍉 retweeted
Submissions to the Mapcore Custom Gamemodes Contest have officially closed, good luck everybody! We will start playing and rating maps before stage 2 soon, results will be published on the 8th of November.
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seth 🍉 retweeted
Introducing Fiasco, my submission for the Mapcore Custom Gamemode Contest. Survive disasters, and maybe survive your friends too! Check it out! steamcommunity.com/profiles/…
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seth 🍉 retweeted
the destroyer of pumpkins #CS2
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seth 🍉 retweeted
After almost a year in development, Ucupaint 3.0 is finally here! Cleaner UI, dedicated height/displacement channel, unified preview mode, adjustment layer, new decals, and much more! Biggest Ucupaint update yet! 🦣 github.com/ucupumar/ucupaint… #ucupaint #b3d
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seth 🍉 retweeted
In MW2 I was given the opportunity to work on core multiplayer, ground war, and gunfight. Now with MW4 I’m making my big map debut. It was a lot of fun designing geo for Haijin and working with multiple departments to bring it to life. The map is beautiful—filled with character and meticulous detail. There’s so much to explore. And with our dynamic weather system the immersion is real. I’m excited to see players dive in and experience it for themselves.
All Operators, this is Watcher. The wait is over. Hajin is now an active Exclusion Zone. Your mission is clear. Get in, complete your objectives, and make it out alive. DMZ Early Access is LIVE NOW. 🫡
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Hey folks, I'm Cory De La Torre! Need a Level Designer on your game? Hit me up! I've been making worlds and gameplay spaces for over 15 years now. I've worked extensively in both Single Player and MP. Past: Respawn, Bounding Box, Gunfire Games, Valve. cory-delatorre.squarespace.c…
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seth 🍉 retweeted
Made foil and glitter variants of Sewer Alligator sticker submission for @CounterStrike Workshop
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seth 🍉 retweeted
It's done. "Splinter" van
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seth 🍉 retweeted
An explanation on why Big Walk isn't available on Xbox. bigwalk.game/xbox
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seth 🍉 retweeted
Introducing Vault, a new Wingman map for @CounterStrike Available for download on the Steam Workshop now! ⬇️
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seth 🍉 retweeted
Vault has been released for @CounterStrike Check it out!!: steamcommunity.com/sharedfil… Also @aowblacky made an awesome trailer for the map♥️: youtube.com/watch?v=IgCbVLXj…
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seth 🍉 retweeted
I can run from the source engine, but I can never truly escape it. Shader tests. #indiegame #gamedev #godot
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seth 🍉 retweeted
new Quake map: Mermaids In The Basement for Quake Rooftops Jam... more info on my blog / link in bio
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seth 🍉 retweeted
Prophunt 2.0 is out for CS2! 🪑 - New third-person camera - Slide, rotate and tip over your frozen prop - Leave decoy clones to fool seekers - Seekers pick where they drop in - Missed shots cost seekers health Dust2, Mirage, Inferno, Nuke & Office all updated on the Workshop 👇
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seth 🍉 retweeted
Also the night refresh too.
upcoming de_outback refresh for #CS2, with a new daytime version too :P
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seth 🍉 retweeted
Took some time, but... PROCEDURALLY GENERATED TRAINING MAP is back! In collaboration with @scope_gg, we are happy to bring this map back to Source 2 with all-new co-op mode support, improved location generation and a better flow! Happy 3rd birthday, @CounterStrike🥳
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seth 🍉 retweeted
32 MAPS IN 3 YEARS. 🗺️ Since CS2 launched in September 2023, 32 maps have been added or returned to official matchmaking. 2024: Baggage, Shoots, Thera, Mills, Memento, Assembly, Pool Day, Train, Basalt, Edin, Palais, Whistle 2025: Jura, Grail, Agency, Dogtown, Brewery, Golden, Palacio, Rooftop, Transit 2026: Warden, Stronghold, Alpine, Sanctum, Poseidon, Cache, Boulder, Fachwerk, Shelter, Debris, El Dorado
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seth 🍉 retweeted
upcoming de_outback refresh for #CS2, with a new daytime version too :P
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seth 🍉 retweeted
A few weeks ago I released an update to Scythe, my Unreal Engine level editor, which has a lot of QoL features and cool new stuff. Here's a list of some of the cool stuff starting with "hotspot locking":
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