@Assassinscreed guy. Former #ACInitiates Envoy & Ambassador and @MentorsGuild Historian. Now a Mentor once more. 🔄 🇮🇹 Coordinator for @AccessTheAnimus
Vercelli, Italy
Joined August 2011
- Tweets24.7K
- Following1.3K
- Followers1.9K
- Likes19K
Pinned Tweet
"With all due respect, sir: Fuck you" is my new favourite answer to every question. cc: @acinitiates
Marco retweeted
“You realize that LINEAR narratives are much BETTER than open ones in AC games.”
Hell yes! Been missing the linear stories for years now.
I’m hoping, praying, keeping my fingers crossed, chanting, etc that AC Hexe is a true return to a linear story
Este DLC es muy esperanzador para la saga Assassin’s Creed.
Te das cuenta que las narrativas LINEALES son mucho MEJORES que las abiertas en los juegos de AC.
Te das cuenta que en Ubisoft saben escribir buenos personajes y buenas historias.
Te das cuenta que el MOCAP deber ser OBLIGATORIO en esta saga.
Y te das cuenta que siempre, pero SIEMPRE es mejor: calidad>cantidad.
(Y si, te miro a ti Shadows y por supuesto a Quebec)
Va tocando un AC principal con gran presupuesto para Bordeaux
Just finished this gem of a DLC and it was worth every moment
The story was so good and the ending hits you right in the guts, especially if you’ve felt something similar in your life
Congrats to the team at Bordeaux and to @LeeMajdoub for the incredible performance!
Marco retweeted
There’s an alternate reality where Unity’s release didn’t force Ubi to reboot the series as open world action RPGs
Imagine the AC games we could have gotten with this level of crowd density… that’s the dream, for me at least 😌
11 years later and Assassin’s Creed Unity’s Crowd Bulk System is still the best crowd system I've ever seen.
NPCs near the player had 300 animation bones,acted independently, and reacted in full detail, while distant ones had 11 bones and moved in simplified groups that followed shared rules. They would blend up and down as you got closer.
This sorcery along with AI scaling, kept THOUSANDS of characters moving semi-naturally, creating the illusion of living crowds without giving us garbage performance. What I would give to see this tech in more modern games, Final Fantasy towns especially.
Marco retweeted
No Man's Sky once Again just Reached over 100k Players on Steam After 39 Major free Updates
The Highest Number since the Launch 2016.
It's so beautiful to see the numbers are increasing every hour ❤️❤️
Well deserved @NoMansSky @hellogames ❤️❤️
#NomansSky
Marco retweeted
Replying to @assassinscreed
@assassinscreed You are crushing it and deserve a raise and I hope your leadership sees this. 💚
WHAT
Game Informer is back and the entire team has returned, physical print and digital magazines are coming back
Video ▶️ youtube.com/watch?v=eoVfBvxK…



























