Unfortunately, Shieldwall will not be in the current #SteamNextFest after all. As a solo dev, it's extremely important to me to give players the best first impression possible.
I'll have new stuff to share in the coming months, including a demo. See you soon!
We hope you've enjoyed this behind the scenes look at the development of Shieldwall Chronicles, we'll have plenty more to share soon!
Adding new characters is just one part of the process. We're also adding unique animations, positions, and more!
We're always trying to adjust effects to find that perfect balance... other times we REALLY want to see big explosions!
We've made some changes to movement hexes, so keep your eyes peeled. If a movement is blocked by an enemy, strike to take advantage!
Hex grid change also calls for targeting changes. The area of effect is still VERY clear... so don't blame us if you light a party member on fire. 🔥
We're adding our newest enemy types and making adjustments. Obviously, we need to see how flammable they are... 😈

