MiniShoey ๐Ÿค (@ShoeyMini) header
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22 bi he/she | Former top 500 GD Player now reviewer | Request form and more in link | pfp by @FutonSecret banner by @xmysticgfx

Sydney
Joined February 2019
Photo by MiniShoey ๐Ÿค (@ShoeyMini)Photo by MiniShoey ๐Ÿค (@ShoeyMini)Photo by MiniShoey ๐Ÿค (@ShoeyMini)Photo by MiniShoey ๐Ÿค (@ShoeyMini)Photo by MiniShoey ๐Ÿค (@ShoeyMini)Photo by MiniShoey ๐Ÿค (@ShoeyMini)Photo by MiniShoey ๐Ÿค (@ShoeyMini)Photo by MiniShoey ๐Ÿค (@ShoeyMini)Photo by MiniShoey ๐Ÿค (@ShoeyMini)Photo by MiniShoey ๐Ÿค (@ShoeyMini)
I've opened nominations for my GD Best of 2026 video! Submit any level you think may be featured in the video. More info can be found in the form, first link in the linktree. Please submit as much as you'd like :) linktr.ee/shoeyreviews
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Is this GD Poo?
We have officially lost our goddamn minds LMFAO
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Everyone go support this shit is 5 years in the making
PIGSTEP 72% ITS ALMOST OVER
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been trying to stay ahead on this video because there is so much that goes into it and yeah its impossible ive got 150+ levels in contention for a 50 level video BUT i do have a 50 now (i think) so will see what comes out in the next month before i close the window for the year
I've opened nominations for my GD Best of 2026 video! Submit any level you think may be featured in the video. More info can be found in the form, first link in the linktree. Please submit as much as you'd like :) linktr.ee/shoeyreviews
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no level has ever replicated the feeling of passing enlex from 0 for the first time for me. the way people spoke about any enlex part in 2019 was different. om guille dual from 0 is the only thing that comes close imo also the update ruined the ending make it blind again ๐Ÿ™
theyre having discussions about what gd part has the most aura and no one seems to know theres a correct answer
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MiniShoey ๐Ÿค retweeted
GRIEF VERIFIED // 2+ YEARS, 436K ATTEMPTS. A NEW ERA OF GEOMETRY DASH. ๐Ÿ’œ๐Ÿ’›
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please read. im sorry
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I unfortunately still dont know the other victims by name but I am willing and open to have a chat. I'm willing offer financial compensation as I know many of them are also artists trying their best to make a living.
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Probably fucked myself over but I think my experiences are important so like
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nvm i forgot the fnf comm cant read ๐Ÿ˜ญ
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lore drop the group chat is from like 2020-2021 not too long before the gds robtop call. it was all of us minus rob in a gds call that got out of hand so we moved into a group call and then i think alkali made a joke about adding rob to the call (he was chatting in general at the time) and then he actually joined and hung out for like an hour๐Ÿ˜ญ i think i was asked if i wanted to be mod at the end of the call and my highly intelligent ass said no (i was actively going for it at the time) we never revealed this gc because we thought that if viprin or pauze found out they would lose their shit and given that alkali and i think dan was mod at the time its probably a fair assessment so ig that kinda shows how long they have been this way...
dont worry guys i got a handle of this
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BEST OF 2026 NOMINATIONS: forms.gle/Qjr6XdpW3s4ykJeGA [REVIEW 167] jimmy donaldson by Extreme0 (148745133) jimmy donaldson is a fast paced, bright design level with a few art elements thrown in the mix. I find there's a lot of small things in this level that give it a fleeting feeling. To talk about this fleeting feeling, the aspects of the level that give off this vibe include the rushing clouds and speed lines, constant motion with area effects, sawblades, and particles, and the use of the tops of large structures in the background to further emphasise a sense of elevation. This is then of course all topped off with very fast paced gameplay. I think Extreme0 has done a great job in blending all these things together without it feeling overbearing as the level still feels relaxed enough to match the energy of the song especially outside of the drums. I also like the choice of blocks in each part. Despite the simplicity of the block designs, going from grass for the ground predrop, grids for the cell towers, and bricks for the castle are all brilliant touches. The larger black structures scattered throughout each part are also nice breaks from what would be quite monotonous deco and I think they do great in grounding the player. Honestly there isn't much I'd change about this level. I think the area moves do the job but I think it would've been nice to see entire structures moving, especially in the castle section, as it would make the parts feel more dynamic. I think the pulses in this level are a touch too weak, some experimentation with object colour would do just enough in adding that missing intensity. I think gameplay wise I would've like to see the vocal chops implemented into the level a bit as I think it could create an interesting scenario where the player can predictably reset a click pattern. I also don't like the invisible hitboxes in wave parts that revolve around sawblades. Overall it's a pretty solid level that uses the song quite well to create a beautiful yet intense atmosphere. Despite this there are still moments across the whole level that undersell the song a tad. I would consider this a high star rate low feature. Higher quality showcase: youtu.be/VkHVqa42Db0 Level Requests and more: linktr.ee/shoeyreviews Occasional level request streams: twitch.tv/minishoey
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dont worry guys i got a handle of this
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the situation is fucked but ohhh myyy gooood
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MiniShoey ๐Ÿค retweeted
fucking demoted
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This whole advisor thing seems odd but will have to wait and see what changes Rob is alluding to in 2.209. I'm still planning on continuing doing what I was already doing in terms of reviews
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BEST OF 2026 NOMINATIONS: forms.gle/Qjr6XdpW3s4ykJeGA [REVIEW 166] L1FE by polir56 (143778332) L1FE by polir56 is a level I was requested on stream the other night and I thought I'd have another look at it. The level is quite simple but is well styled with it being quite reminiscent of your average capcut edit. I absolutely adore the colours in this level as they pop out pretty much perfectly even in parts that are for the most part monochrome without shaders. I also like how organic elements mix with the more "industrial" elements of the structures. It's a nice little bit of theming that takes the level a little beyond a regular design level. I think the shaders in the part at 0:39 are little too strong for my liking. While the shader intensity is barely any higher than the previous parts, the monochrome nature of this part makes it difficult to make out what the gameplay is, especially when dealing with super flat spikes and I think the effect would be better pulled off with higher contrast between the foreground and background either through hue or brightness as seen in previous parts. I also think the structuring takes a bit of a dive in the latter parts of the level especially at 0:47 where obvious evenly spaced columns are formed. I find it just makes the part feel quite uninteresting given the much better placement of structures in the earlier parts. Overall it's a decent level but I do think a couple sliders are tuned a little too harshly and that's about it. I would've liked to see a bit more length on this one as well. I can see this getting rated maybe featured. Higher quality showcase: youtu.be/KF-2kuVraj8 Level Requests and more: linktr.ee/shoeyreviews Occasional level request streams: twitch.tv/minishoey
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Firework in 4 runs now yay! Quite productive for stream 3 I think with me finally getting the first drop in a run. Hopefully get 45-100 in the coming days :)
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