NSFW - 18+ Official Sigma Novus artist page. Purveyor of Pop Punk and Power metal. Human fueled, AI driven. Music is Music. Music available on most platforms.

California
Joined May 2026
I want to celebrate over 100 followers on Suno thank you to every one for following and hope you all enjoy my music! Here's another new release suno.com/s/sUG83qoj67a9L6pL
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Tagged by @babble_psy34969 thanks for the tag! So here's my Gunslinger, As Always, sorry if you've been tagged before lol @mynxsi @Nomma_o @NachtNovaAI @JexTheFool
I was tagged by @IsekaiInso6 Create an image of your character as a gunslinger Tag 4 others @NovaNekura @SigmaNovus @JexTheFool @Reiphinaa
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Wow, okay, going back to the very first iteration of Sigma I ever made as the face of my music. He has definitely evolved quite a bit since then
I low key wanted to go way way back to find my original design buuut.. Maybe I'll post one of those or do in the replies. Do yeah. Post your / some of your original character's in their base form and tag four people! As always. Don't feel forced to do this. First of, me 😂 my sona. My most basic version. My PlayStation muse. Must rep my favoite gaming consoles. Though it has forever given me goth aesthetics in gpt. Oops! Second I pick Keagan. My fire elemental boy. I love him. Always have. Used to roleplay him back at gaia online back in the day. He did get a slight glow up. Third... Also a gaia online remnant. Cotton Candy. Strange name. I know! But originally she was an animal like character who got an humanoid variant for some roleplays. Forth. I went with Cedric. My emo boy. Because he's super cute. And I also realised like 3 of my oc women are pink while like 4 of my male has black hair..... Well anyhow! Cedric is special. Gifted to me by Ben. My victims: @grabenbaer @AlexiusDesir @SigmaNovus @SpinalceasarVt
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On days like today I start my day with a nice cappuccino, still learning how to steam milk properly @razarooski @CorVulpis @3p0n4r0xx0rs @AlexiusDesir
When the music is this good you dont care who’s watching… wait was I cooking? … Welcome to my kitchen @SigmaNovus @grabenbaer @3p0n4r0xx0rs @MYVagabondTX
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Beautiful prompt @Purple8419
[Prompt Drop] 💜 Constellation 💜 Imagin yourself as a constellation in the night sky 💜💜 Paste prompt and add as many ref sheets as you like, it will only gen one character pulling info from all sheets 💜💜 If you add an image instead, just add your OC’s name and any species or ability info as an extra line at the end of the prompt 💜💜 Prompt in comments below 👇🏻💜
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Good morning all! How your are all having a great day so far
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I raise you Mad Max Rockatansky in Sugar Rush from Wreck it Ralph. Sorry if I tag someone thats already been tagged. @Purple8419 @Velvet_n_Smoke @SirMichael8963 @raemilus
🤖 Made with AI
Thanks for the tag! 🦊✨ I’ll raise you Kyla as Fox McCloud in Metal Gear Solid! 🐍 Snake: “This is a stealth mission. Try not to draw attention.” 🦊 Kyla: “If you wanted stealth, maybe don’t recruit the redhead in a white flight suit…” 🐍 Snake: “Can you at least stay out of sight?” 🦊 Kyla: “Sweetheart, I fly a spaceship. Subtlety wasn’t exactly on the job application.” 🐍 Snake: “Just follow my lead.” 🦊 Kyla: “Oh, that’s adorable. You think you’re in charge.” ❗ ALERT PHASE 🐍 Snake: “WHAT DID YOU DO?!” 🦊 Kyla: “…Would you believe me if I said exist? @3p0n4r0xx0rs @Trinket_Giggles @SigmaNovus @DorneSylas
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Thanks for the tag! 🦊✨ I’ll raise you Kyla as Fox McCloud in Metal Gear Solid! 🐍 Snake: “This is a stealth mission. Try not to draw attention.” 🦊 Kyla: “If you wanted stealth, maybe don’t recruit the redhead in a white flight suit…” 🐍 Snake: “Can you at least stay out of sight?” 🦊 Kyla: “Sweetheart, I fly a spaceship. Subtlety wasn’t exactly on the job application.” 🐍 Snake: “Just follow my lead.” 🦊 Kyla: “Oh, that’s adorable. You think you’re in charge.” ❗ ALERT PHASE 🐍 Snake: “WHAT DID YOU DO?!” 🦊 Kyla: “…Would you believe me if I said exist? @3p0n4r0xx0rs @Trinket_Giggles @SigmaNovus @DorneSylas
Thanks for the tag! I'll raise you Sith as Dante in Dreamland @foxeyfire @He1OnEarth @NovaNekura @solak42_AI
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Sigma Novus retweeted
Look at him, now he's out the game Next to me he don't misbehave Gold belongs to me. Maiki belongs to their respected owner. Image by @SigmaNovus & me. #GoIdenOnyxArt
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Ooooo thank you for the delightful inspiration 💕
No small amount of fighting with it but I'm happy with the results! Kaelira refused to let anyone else take her spot. #AIart #OutcastsDominion #OriginalCharacter #TwistedSouls
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With so many friends becoming partners with #GLYTCHEnergy I was inspired to make a song. I am not a partner nor am affiliated so I hope you dont mind @GLYTCHEnergy. suno.com/s/HtI3Z2mBwFgamqRM
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Morning all. Hope you're day is going great
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Hey everyone, sorry I haven't been very active today. Not really in a good place. Today is the memorial service for my uncle that passed a few months ago that I'll be attending in a few hours. He was always kind to me and while we weren't always on the best terms later in life you, taught me to ride horses, shoot guns, and fish. Rest in peace Uncle, you will be missed.
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And now for a taste of things to come!
I mean, I absolutely sucked at MK games, but Scorpion was always a fave. The two newer movies with Hiroyuki Sanada just reinforced that! QT yourself as your fave fighting game character! (If you're so inclined!) @Mizeryhuntr @Zayl_88 @dragofireroar @Shad0wks1 Finish him!
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Oh this came out awesome @EvaGlitchAI beautiful prompt as always!
Sorry, everyone—I posted the wrong version of this week's Basilisk prompt. 💜💚 The intended version designs the entire basilisk from YOUR character reference—not a fixed black/green/purple design—and pulls the camera back into a 21:9 scene. I've loved seeing your results. Here's the correct prompt: ............................IMAGE PROMPT................................ Create a highly cinematic ultra-wide image of a character gently reaching out and touching the nose of a giant basilisk. ASPECT RATIO: 21:9 ULTRAWIDE CINEMATIC. @image 1 — CHARACTER AND DESIGN AUTHORITY. Use @image 1 as the sole design authority for the featured character AND as the visual design foundation for the basilisk. The final image must contain exactly ONE character, and that character must be the same character shown in @image 1. Preserve the character exactly as depicted in @image 1, including: - species - sex / gender presentation - age presentation - anatomy - body proportions - face or head design - skin, fur, scales, feathers, synthetic surfaces, armor, or other body materials - hairstyle or head structure - eyes - markings - horns, ears, tails, wings, limbs, claws, mechanical parts, tendrils, or other distinctive anatomy - outfit - accessories - equipment - color palette - silhouette - overall visual identity If @image 1 shows a male character, keep the character male. If @image 1 shows a female character, keep the character female. If @image 1 shows a non-human character, keep the character non-human. If @image 1 shows a robot, synthetic being, monster, creature, alien, beast-person, or any other nonstandard anatomy, preserve it. Do not turn the character into Eva. Do not turn the character into a generic anime girl. Do not humanize non-human anatomy. Do not simplify unusual anatomy into normal human hands or limbs. If @image 1 is a turnaround sheet or multi-view character sheet, understand every view as depicting ONE CHARACTER. Ignore the sheet layout and background. Do not create duplicate characters. BASILISK DESIGN The basilisk must be visually designed from @image 1. This is critical: The basilisk is NOT a default black basilisk. It is NOT automatically cyberpunk. It is NOT automatically purple and green. It is NOT Eva-coded. The basilisk must be FULLY COLOURED and fully designed using the visual language of the supplied reference sheet. Translate the visual identity of @image 1 into a colossal basilisk form. The basilisk should inherit from @image 1: - dominant colors - secondary colors - accent colors - surface materials - patterns - markings - decorative motifs - armor language - biological textures - species influences - technological styling if present - clothing or ornament motifs where appropriate - shape language - visual complexity - aesthetic culture - emotional tone - world-building language Do not merely add small reference-colored highlights onto an otherwise generic basilisk. The ENTIRE BASILISK should feel designed from the reference. Its head, scales, skin, plating, horns, crests, spines, eyes, markings, neck, and visible body should all reflect the reference sheet's visual identity. For example: If @image 1 uses reds, golds, creams, and ornate metallic details, the basilisk should prominently use reds, golds, creams, and related ornate materials. If @image 1 uses soft blues, white fur, and icy crystalline elements, reinterpret those elements naturally across the basilisk. If @image 1 uses organic earth tones, feathers, bone, leather, plant motifs, machinery, alien surfaces, neon coloration, pastel colors, ceremonial ornament, aquatic traits, insectoid traits, or monstrous anatomy, carry those design ideas into the basilisk. The basilisk must look as though it exists naturally in the same universe as the referenced character. It should feel like a colossal basilisk counterpart created by the same fictional culture, species, artist, or world. Do not force any predetermined color palette. SCENE Show a quiet, intimate moment between the character and the enormous basilisk. The character stands close to the creature's head and gently reaches out to touch the front of its nose. The contact is incredibly soft and careful. The character is not attacking. The basilisk is not attacking. The basilisk calmly allows the touch. The scene communicates: - trust - curiosity - awe - recognition - vulnerability - immense restrained power The touching appendage must exactly match the anatomy of the referenced character. If the character has fingers, use fingers. If the character has claws, use claws. If the character has paws, use paws. If the character has mechanical manipulators, talons, tendrils, appendages, or another form of anatomy, use that instead. Never replace non-human anatomy with a generic human hand. SCALE The basilisk must feel ENORMOUS. The character should appear relatively small beside it. Its head alone should be several times larger than the character. The visible neck and body should extend far into the environment. Allow the creature's body to continue beyond the frame so the viewer cannot easily determine its full size. The basilisk should feel like an ancient living megafauna-scale creature rather than a normal dragon standing beside a person. 21:9 COMPOSITION Use an extremely cinematic 21:9 ultra-wide composition. ZOOM THE CAMERA BACK compared with a conventional character portrait. Do not frame this as a tight close-up of only the character and the basilisk's eye. Show significantly more of the basilisk. The final frame should clearly reveal: - most or all of the basilisk's enormous head - its full snout - jaw structure - crown, horns, crests, spines, or equivalent anatomy - a substantial section of its neck - part of its huge body or coils extending through the environment The character should still be clearly visible and identifiable, but should occupy a smaller percentage of the total frame. Aim for approximately: 20–30% character presence, 70–80% basilisk and environment. Do not make the character fill the frame. Use the character as a scale reference against the basilisk. Place the character near the basilisk's snout in one side or lower portion of the frame. Allow the enormous head and neck to extend horizontally across the widescreen composition. Use the empty horizontal space of the 21:9 frame to emphasize the creature's extraordinary length and mass. The basilisk's body may sweep, coil, curve, or disappear into the distant environment. The exact point where the character touches its nose must remain clearly visible. VISUAL FOCUS Create a strong visual relationship between: - the character's face - the touching appendage - the basilisk's face and eye But do not sacrifice the wider environmental composition. The intimate gesture should remain readable inside a much larger cinematic scene. CAMERA Wide cinematic establishing-medium shot. Camera pulled back considerably. Approximate cinematic lens feeling: 24–28mm. Avoid extreme fisheye distortion. Use strong depth and perspective to make the basilisk feel massive. A slightly low three-quarter camera angle is preferred. The character and basilisk should be viewed from enough distance that the audience can appreciate the creature's overall design. Do not use a portrait-style crop. Do not crop away almost the entire basilisk. ENVIRONMENT Create an environment that visually supports the reference sheet's world and palette. Do not automatically use a black cyberpunk city. The environment may be: - natural - fantasy - alien - technological - ruined - celestial - industrial - organic - underwater - ceremonial - gothic - futuristic - prehistoric - surreal or another appropriate setting, depending entirely on the visual language implied by @image 1. Keep the background large enough to reinforce scale without overpowering the interaction. Use atmospheric perspective to reveal the basilisk's body receding into the environment. LIGHTING Use cinematic lighting appropriate to @image 1. Do not force green lighting. Do not force purple lighting. Do not automatically use neon. Derive the lighting palette naturally from the reference. Use directional cinematic light to reveal: - the character - the point of contact - the basilisk's facial structure - its reference-derived colors and materials - its neck and visible body - the immense scale difference Use atmospheric haze, dust, mist, rain, particles, shafts of light, reflected light, environmental glow, or other effects only when appropriate to the reference-derived world. Do not hide the basilisk in darkness. Its colors and design must be clearly visible across the creature. STYLE Render the image in a polished cinematic style consistent with @image 1. Maintain the reference character's visual language. High detail. Rich environmental depth. Beautiful material rendering. Strong silhouette design. Film-like lighting. Epic environmental scale. Emotionally restrained. The image should feel like a major cinematic story moment rather than a poster portrait. CRITICAL RULES Exactly ONE referenced character. Exactly ONE basilisk. Use @image 1 for the character's exact identity. Use @image 1 to derive the basilisk's complete visual design. The basilisk must be FULLY COLOURED according to the reference sheet. Do NOT default to: black, purple, green, cyberpunk, Eva, generic dragon styling, or any previous basilisk design. Do not simply recolor a pre-existing black basilisk. Redesign the entire creature from the supplied reference. Do not create extra people. Do not create copies of the reference character. Do not turn the encounter into combat. Do not make the basilisk aggressive. Do not make the character pose for the camera. Do not frame the scene too tightly. Do not crop the basilisk down to only an eye and nose. The 21:9 frame must showcase the scale and full design of the basilisk. FINAL VISUAL: A vast cinematic 21:9 scene. One accurately preserved reference-sheet character stands small beside a colossal basilisk. The character gently reaches out and touches the creature's nose. The basilisk is fully coloured, fully styled, and completely redesigned using the visual language of that exact reference sheet. Its huge head, neck, and substantial portion of its body are visible across the wide frame. The gesture is tiny. The creature is immense. The moment is quiet, intimate, and cinematic. ..................................PROMPT END................................... #POTW #PromptOfTheWeek #AIArt - E-Va 💜💚
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Final Fantasy X, an attempt at a group picture. @Zayl_88 Kimahri was always a lil short for a Ronso.
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Cause someone has to be the chaos 💕
Replying to @HighLLordDalth
So that make Dandy Wakka then lol... That make me Auron by default because I'm old and have shades XD. Guess @MYVagabondTX and @midnightmuse_xx can be Titus and Yuna (lol). We just need a Rikku and Kimahri XD
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Sigma Novus retweeted
This is the ultimate weapon of destruction.. Hakai.
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