Video games obsessive, especially fighting games. Johnny/Anji main in GG, J.K PRC extraordinaire. I post combos on https://xitter.cf/t.co/KVQvfBtBte…

Leeds, UK
Joined June 2013
Unsure if common knowledge but Starlord can combo off meaty overhead, maybe not that useful since its still -3 on block. This is a frame kill setup. #TOKON_STARLORD
1
13
1
125
5,570
93k with Danger, would do slightly more but im using ez 22h because tokon 22x is easily the worst input in all of fgs. #TOKON_DANGER
4
65
2,725
Slight route variation for big bodies, just go straight into 6u > 236[m] to stop them falling out the combo #TOKON_DANGER
10
714
Solo + no wall ch punish, 5h > 236m works on ch. #TOKON_STARLORD
2
2
88
2,873
Still trying to figure out Starlord routing. Punish route that doesn't need the wall. #TOKON_STARLORD
5
100
3,402
Starlord j.214m having such long duration gives it some cool potential for free assist call combos #TOKON_STARLORD #TOKON_DANGER
4
61
4,087
High and low resource overhead conversions #TOKON_DANGER #TOKON_STARLORD
1
23
2,571
Starlord overhead tag conversion #TOKON_STARLORD #TOKON_DANGER
6
902
Kinda hard to make this true string, but it's possible #TOKON_STARLORD #TOKON_DANGER
1
9
1,132
Started learning Starlord, earth gun confirms seem really good. #TOKON_STARLORD #TOKON_DANGER
3
3
57
3,086
Biggest resource dump I got without learning other characters. Just skip the last 5u to preserve your sanity, it only adds 600 damage. #TOKON_DANGER
11
70
2,917
Was curious how many ex's you could stack in a combo #TOKON_DANGER
2
46
2,229
Some ideas without assemble gauge #TOKON_DANGER
2
6
48
2,671
Probably needs some work, but rough idea of having the drones available for pressure after oki, drone pop > starlord is +30 or more which is enough to cover a re dash. Laser pop makes star 5[h] plus on block. #TOKON_DANGER
4
34
2,128
High low conversion ideas from previous tweet #TOKON_DANGER
1
2
77
2,072
Realised I had repeat special in previous combo, optimised further, quite hard though.
1
164
High and low can hit same frame and you can use the same inputs for forward + neutral tech, do 66[3] and do j.m earlier to whiff it into low. High option safejumps supers, is + vs back roll, low is - Potential left/right with j.2h? Do 44u to time the 5u #TOKON_DANGER
2
13
126
5,413
Seems kinda hard to do good oki with Danger, but noticed you can act quicker out of air back dash, i counted 20f for abd j.m, so maybe this kinda thing might work, same side high and cross up immediate button will true string so wont beat x up protect #TOKON_DANGER
1
7
124
5,298
Most I got without wall + generic assists #TOKON_DANGER
2
7
174
4,470
Meter dump idea without wall + assemble, not sure what do to increase damage #TOKON_DANGER
1
6
115
3,385