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Apex. 110k+ Lifeline. 🇮🇪 (Dont/Care)

Shinobi Surgeon Enjoyer
Joined October 2023
Photo by Rob (@SizingRob)Photo by Rob (@SizingRob)Photo by Rob (@SizingRob)Photo by Rob (@SizingRob)Photo by Rob (@SizingRob)Photo by Rob (@SizingRob)Photo by Rob (@SizingRob)Photo by Rob (@SizingRob)Photo by Rob (@SizingRob)Photo by Rob (@SizingRob)
100,000 Kills on Lifeline. Peace. 🤍👸🏽 @PlayApex @Apex_Tracker
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First set of cards being sent to PSA for grading this weekend. 🤓
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I forgot how retarded gold and silver lobbies are on apex at season reset. I actually feel dumber after playing.
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Apex Pervert List: Mirage Caustic Updates to follow.
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Vantage - Serious Pervert
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If you ever had Pokémon cards graded would you use PSA or TAG? I’m sending a few off soon but not sure who to use.
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Why are there so many PERVERTS playing mirage
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Will changing my Xbox location to New Zealand work for GTA VI?
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Somehow I still have a hairline playing this game.
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Maven sliming Merk like that and then announcing it to over 500k people is some nasty stuff 😂
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Fix the ADS you donuts 🤧
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Bro what the FUCK is going on with my ADS
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It’s so chalked when your ranked team mate still has a S17 masters badge showing 🥀
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FARTS ⛽️🤧
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Hello! We just pushed an update for the following: ✅ FIXED: ALTER - Unreliable tac and ult usage near large moving structures 🛠️ ADJUSTED: AXLE Passive: - Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering) Tactical: - Sliding lateral control nerfed by 25% for Nitro Gate users - Aim assist is disabled for players under the effect of the Nitro Gate - Nerfed Nitro Gate initial push speed to 650 from 700 Ultimate: - If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased - Nerfed max knock-up magnitude to 650 from 700 - Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner) WILDCARD: We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints. - Reduced Fighter's Defense from 55% damage reduction to 50% Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance. - Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2 Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1. - Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
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🫡
Halo 3 was released 19 years ago today
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This should be the permanent layout. The slot for the street fighter takeover should be a rotating list with previous playlists until the next takeover and so on.
Normal Wildcard is now available alongside the Street Fighter version
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How has this been a year what the fuck.
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🆗🆒
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Halo will now become an Activision | Blizzard title. It’s now under control of the same people who make Call of Duty. [via NateTheHate]
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